Narcissus

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Stats

Narcissus.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- Weak - - Null - Null
Info
Rarity Race Grade AI
5★ Tree 80 Attack
6★ Stats
HP 1366 (18/412) Vitality 212 (18/412)
Strength 88 (341/412) Agility 142 (236/412)
Magic 212 (40/412) Luck 146 (254/412)
PATK 514 PDEF 607
MATK 775 MDEF 669
Innate Skills
Passive.png Force Survivor Passive +15% to Force damage and HP stops at 1 HP upon receiving the first killing blow.
Passive.png Narcissism Passive Adds Force Pierce. +50% to Max HP.

-50% to damage received while Charmed.
-100% to the auto recovery rate for Charm. Nulls all status ailments except Charm.
Activates the following Chain Effect when the one with this skill is about to act as well as at the start of the enemy turn:
100% chance to inflict Charm on the one with this skill.
Activates the following Chain Effect when the one with this skill is inflicted with Charm:

Inflicts Force damage (Magic, Power: 80) with Bulwark Pierce with a 60% chance to inflict Charm on all enemies, and grants all party members Bulwark with 1000 HP (1 turn).
Passive.png Merciless Love Passive The effect of normal Attacks will be changed to the following: Inflicts Force damage (Magic, Power: 40) with Remnants to a single enemy.

Activates the following Chain Effect when the attack is successful:
Inflicts Force damage (Magic, Power: 120) with Bulwark Pierce to all enemies.
Activates the following Chain Effect when there is a charmed enemy at the end of own turn:
Inflicts Force damage (Magic, Power: 40) with a 100% chance to inflict Mortal on all charmed enemies.

*Ignores all death prevention skills
ArchClear.png
Awaken: Passive.png Magic Amp III Passive +15 to Magic.
Gacha: -
ArchRed.png
Awaken: Force.png Love Pain 6 MP Inflicts Force damage (Magic, Power: 40) with Remnants to a single enemy.

Activates the following Chain Effect if the attack is successful: Inflicts Force damage (Magic, Power: 150) with Bulwark Pierce and a 60% chance to inflict Charm to a single enemy.

*Ignores all death prevention skills.
Gacha: Passive.png Force Debuff Passive +15% to Force damage. +15% chance to inflict status ailments.
ArchYellow.png
Awaken: Passive.png Narcissus in Full Bloom Passive Activates the following Chain Effect at the start of the enemy turn:

Increases the DEF of all party members by 20%. (1 turn)
While the one with this skill is alive, all other party members will receive the following effect:

+75% to auto recovery rate from Charm.
Gacha: Passive.png Epitome of Wisdom 2 Passive +15% Magic Damage, +15% to max HP.
ArchPurple.png
Awaken: Passive.png The Beautiful One Passive +20% to max HP. Stops HP at 1 upon receiving the first killing blow. While the one with this skill is alive, -25% to enemy Charm auto cure rate.
Gacha: Passive.png Life Surge Passive +30% to Max HP.
ArchTeal.png
Awaken: Passive.png Drain Fire Passive Adds Fire Drain.
Gacha: Passive.png Force Vital Passive +15% to Force damage. +20% to Max HP.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +20% chance to inflict status ailments. +20% to Force damage. +20% to max HP. Adds Null Mortal. +20% to Force damage. While the one with this skill is alive, all party members will receive the following effect: -20% to damage taken while inflicted with a Bad Status. -50% to the Critical hit rate of attacks taken. +20% to Force damage. +20% to max HP.
Panel Step Stat Bonus HP: +250(MAX) Mag ATK: +100(MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Narcissus/Sword Narcissus/Shield

  Info   Builds   Lore    


Role summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Narcissus.jpg Narcissus
Any Any A A A -
Pros
  • Great damage, with high Mag and up to 95% damage boost from his skills and panels.
  • Tanky with high Vit, 50% damage reduction while Charmed, and immunity to all ailments except Charm. He Charms himself at the start of his every action, as well. Panel 2 increases this damage reduction by 20% but for the whole team and any ailment, while panel 3 adds 50% crit rate reduction.
  • Whenever he gets Charmed, whether by himself or by the foe, he casts a Bulwark-piercing, Charming revenge AoE and gives Bulwarks to his team. This makes it very dangerous for Charm-based attackers to attack into him, as they risk getting their own team Charmed and giving the enemy team more bulk in response.
  • His unique Standard Attack from Merciless Love and Red's Love Pain have Remnants, ensuring he always uses only half of a press turn when he acts. While he will hit his team with the first hit of each of these (since he's Charmed), it's weak enough that the Bulwarks should soak it, and the strong follow-up chain effects are guaranteed to target the enemy team instead.
  • At the end of his team's turn, he hits all Charmed enemies with Mortal.
  • Does not require any MP in order to operate (aside from Love Pain) - he can always use his Standard Attack. Therefore, he cannot be stopped by Spirit Chains of Indignation.
  • Every color has a justifiable use:
    • Clear boosts his damage, even if only a little. It's the only one of his colors that does so.
    • Red adds Love Pain for more single-target damage and extra chances to charm enemies (although it's RNG as to whether he'll use it)
    • Purple increases his own bulk, grants an endure, and decreases enemy auto cure rate of Charm (mainly to counter-play against Yellow Narcissus).
    • Yellow focuses on team bulk by casting a DEF buff at start of enemy turn, and drastically increasing the team's auto cure rate for Charm. While auto cure rate is usually not important, his boost is so large that teammates will be able to recover from Charm instantly - provided the foe does not reduce auto cure rate.
    • Teal covers his weakness and can synergize with Drain Pierce.
Cons
  • Weak to Fire unless Teal.
  • Since he Charms himself constantly, you can't choose his actions. To consistently damage the enemy, he needs to use either his Standard Attack or Love Pain - therefore, his transfers need to be passives as to not disrupt this.
  • Heavily reliant on chain effects from passives, and thus is shut down hard by Spirit Chains of Suppression.
  • Anti-synergy with Demeter, who will make Narcissus immune to his own Charm, disabling many of his chain effects.
  • Anti-synergy with anti-pierce on Force. If he hits a teammate that has reinforced Repel/Drain Force, you lose 2 press turns.
  • His Mortal effect requires charming the foe, which ranges from very difficult to impossible against late PvE's inflated-stat enemies.
Notes
  • Narcissus counters himself in mirror matches, unless the attacked Narcissus has Null Mortal from panel 2.
  • The Charm-on-self can be leveraged by Okuninushi to gain infinite uses of Concentrate.
  • His Clear version was an event reward, and probably won't get a rerun.
Synergies -

PvE Builds

PvP Builds

Official Profile

A flower god appearing in Greek mythology. Though originally a profoundly beautiful young man, a curse making him unable to love anyone but his own reflection in the water was inflicted on him as a punishment for spurning the nymph Echo. Narcissus, entranced by his own reflection in the water and unable to look away, eventually faded away and became the flower that now bears his name. Narcissus's legend also serves as the etymology of the word narcissism.