Hell's Park Underside/Burning Area/Elec
Contents
Overview
| Jatayu | Mada | Persephone | Jatayu |
|---|---|---|---|
| Resistances | |||||||
|---|---|---|---|---|---|---|---|
| Jatayu | - | Rs | - | Wk | Dr | Nu | - |
| Mada | Nu | Dr | - | Wk | - | - | Nu |
| Persephone | - | - | Nu | Wk | - | - | Nu |
| Jatayu | - | Rs | - | Wk | Dr | Nu | - |
| Battle Speed | 10,000 | ||||||
Skills on multiple demons:
Skills on left
Jatayu only:
Skills on
Mada only:
Skills on
Persephone only:
Skills on right
Jatayu only:
Explanation
- Hellbound: Fire will apply 5 stacks of
Spirit Chains of Suppression to you. - If even a single enemy is not
Muted, then 150% reverse damage boost will be applied to your team.
- This means that the effect is disabled only when all living enemies have Mute.
- Mada has +300% to ailment recovery, but his allies do not.
- Since this is "reverse damage boost" rather than "damage reduction", another way to overcome it is to stack the hell out of your team's damage boosters.
- If you go first, then Mada inflict
Charm on your team. - Mada's Scarlet Inferno (Underside) will remove
Barriers and inflict
Weak and
Charm to your team whenever he casts it. - At the end of the enemy turn, and whenever Mada Charms someone on your team, he will cleanse all ailments on his team.
- The Jatayus have Luster Candy and Debilitate for buff control.
- Persephone can inflict
Curse with Vengeance. - If the adds are not dead at the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Mada will do one too, if he isn't dead by his third turn.
General strategy
- You need to either cleanse or null the
Charm from Mada.
Barriers will not work.
Baihu with the skill
Baihu (Underside) will make the team immune to Charm.- If Baihu is unavailable, make sure the first demon in your team's action order is immune to Charm (innately or with a Null Charm transfer). They don't need to be a Cleric, as you can use an
Amrita Shower for cleansing instead. The demon just needs to be immune to allow you to use the item.
- You will need to inflict
Mute to all living enemies in order to disable the enemy's "reverse damage boost" and meaningful damage to the enemy team.
Baihu with the skill
Baihu (Underside) will automatically try to Mute the enemy team with an 80% chance, at the start of your turn, for up to 3 turns.- If Baihu is not available, you will need to bring a demon that can reliably apply Mute to multiple targets every turn.
- Baihu may become less reliable at higher levels (80 pr 90+), at which point he should run ailment-chance-boosting brands and transfer a chance booster such as Insanity or Madness instead of an attack. You may also need to repeatedly restart the fight, to get a lucky ailment roll that hits the entire enemy team. Put simply: if you don't ailment everyone, then your run is dead, as your damage output will be too low.
Underside skill demons
Baihu (Underside) effect overview
- Self gets 50% HP, 180% Elec damage, 20% accuracy, 3 MP discount for Elec skills, immunity to
Spirit Chains of Suppression. - The team gets 20% Elec damage, 20% accuracy, and Null Charm.
- At the start of your team's turn (for up to 3 turns), Baihu tries to
Mute the enemy team with an 80% chance.
- Colors
Clear for the fusibles ruleset.
Red for
Mazionga as an AoE option.
- Skill Transfer
- Skill priority from greatest to least damage is:
Thunder Slash (Underside) >
Thunder Reign (Underside) >
Thunder Reign >
Ziodyne >
Zionga (max lvl)
- Gist: if you have Thunder Slash (Underside) then use that, otherwise use your highest-damage magic skill.
- Insanity (+20% chance) or Madness (+10% chance) to increase the chance that
Mute will land.
- Brands
- PATK% War, if using a strength-based attack (such as
Thunder Slash (Underside)) - MATK% Spell, if using a magic-based attack.
- Due to his MP discount, Divine's MP regen is probably not necessary.
Jack Frost (Underside) effect overview
- Self gets
Concentrate (2.25x damage) on his first action - this is about 63% damage on average across his 2 actions on the first turn. Also gets 50% HP and immunity to
Spirit Chains of Suppression.
- Colors
- (Any)
- Skill Transfer
- Use
Ziodyne. - Jack Frost does not have any MP discounts, so 7 MP skills such as
Thunder Reign may be too expensive to cast repeatedly.
Thunder Reign (Underside) starts at 7 MP, then becomes 6 MP at max level. This is the best skill he can use, but the cost of maxing it is very high.
- Brands
- MATK% Spell or Divine.
- Misc notes
- If using
Thunder Reign (Underside), then
Concentrate only affects the initial hit, not the AoE chain. - Consider transcending him for skill switches, as that lets him easily swap builds between multiple areas.
Fusibles challenge
Team restrictions:
| Difficulty | Restriction |
|---|---|
| Lv 3-5 | 3 or more demons must be fusible*. |
| Lv 6-8 | 4 or more demons must be fusible. |
| Lv 9+ | All 5 demons must be fusible. |
| Lv 6+ | 1 or more demons must be grade 79 (4★ base) or lower. |
| Lv 9+ | 1 or more demons must be |
Notes regarding fusibles:
- Multi-fusions count.
Beelzebub☆ counts, despite needing a gacha-exclusive material to make him.- For limited-time multi-fusions, only the ones that are currently-available will count.
Pixie and
Slime count, even though you cannot fuse them.
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Team notes:
Indrajit provides
ATK Buff and single-target Elec damage.
Anat provides
ATK Debuff and
DEF Debuff, as well as an Elec damage aura and a 1 MP discount for for the team's Elec skills. She also gets a free
Concentrate on every second cast of
Thunderstorm
Izanami provides an Elec damage aura, and another 1 MP discount for the team's Elec skills.
Thor: 180 magic, P1 has 20% AoE damage, P3 has 40% Elec damage.
Mjolnir (500 power random).
Other options worth considering:
Titania: 235 magic, has Elec Boost, Purple has Back Attack, P3 has 10% Elec damage.
Mazionga.
Anzu: 170 magic, Purple has Elec Boost and P3 has 10% Elec damage. Has
Mazionga. War Cry for 
ATK and DEF Debuffs.
Anubis: 217 magic, Purple has Merciless Blow. Transfer
Ziodyne + Elec Boost.
Low-grade challenge
Team restrictions:
| Difficulty | Restriction |
|---|---|
| Lv 3-5 | 3 or more demons must be grade 83 or lower. |
| Lv 6-8 | 4 or more demons must be grade 83 or lower. |
| Lv 9+ | All 5 demons must be grade 83 or lower. |
| Lv 6-8 | 1 or more demons must be grade 79 (4★ base) or lower. |
| Lv 9+ | 2 or more demons must be grade 79 (4★ base) or lower. |
| Lv 9+ | 1 or more demons must be grade 59 (3★ base) or lower. |
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Team notes:
Queen Mab: 223 magic, has Merciless Blow and 15% damage, P1 gives 20% damage, P3 gives 30% damage. Also has 25% Elec damage aura for the team.
Cuailnge (180 power AoE w/
Concentrate). Sets up a 1-turn
ATK Buff at start of combat.
Albion: Deals high damage based on PDEF. Purple has Wretched Blow. 15% damage from p1, 30% damage from p3. 30% damage aura for the team.
Pure All-Out Ruin (200 power single-target, pierces bulwarks). Also has an Order Crest that frequently hits the lowest-HP enemy with a 100-power single-target attack (inscribes when an ally hits an enemy weakness, an enemy hits your party's weaknesses, or a party member is revived).
Thor: 180 magic, P1 has 20% AoE damage, P3 has 40% Elec damage.
Mjolnir (500 power random).
Titania: 235 magic, has Elec Boost, Purple has Back Attack, P3 has 10% Elec damage.
Ziodyne and Merciless Blow transfers.
Other options worth considering:
Vritra: Good damage, and
Raijin Koryu Palm Strike applies
DEF Debuff.
Thor A: Good damage.
Anubis: 217 magic, Purple has Merciless Blow.
Ziodyne and Elec Boost transfers.
Anzu: 170 magic, Purple has Elec Boost, P3 has 10% Elec damage.
Ziodyne. War Cry for 
ATK and DEF Debuffs.
Tlaltecuhtli: 184 magic, Purple has Elec Boost, P3 has 8% Elec damage.
Mazionga.
Mishaguji: 183 magic, has Elec Boost.
Mazionga. Yellow also has
Concentrate.
White Rider: 198 magic, P1 has 5% single-target boost.
Ziodyne.
Loki: 198 magic, P3 has 5% all-damage boost.
Ziodyne.
Sphinx: 210 magic.
Ziodyne.
Succubus: 204 magic.
Mazionga.
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