Hell's Park Underside/Sanzu River Area/Dark

From SMT: Dx2 Wiki
Revision as of 03:55, 1 August 2025 by Boblers (talk | contribs) (WIP notes)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Sanzu River Area (weak to Dark Dark)

Overview

Chatterskull Ixtab Nidhoggr Chatterskull
HPUSanzuDarkChatterskull L.jpg HPUSanzuDarkIxtab.jpg HPUSanzuDarkNidhoggr.jpg HPUSanzuDarkChatterskull R.jpg
Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Chatterskull - Dr Wk - - Nu Wk
Ixtab - - - - - Rp Wk
Nidhoggr Nu - Nu Wk - - Wk
Chatterskull - Dr Wk - - Nu Wk
Battle Speed 10,000

Skills on multiple demons:

Phys Pierce Weak Underside.png Dark Pierce Weak Underside.png Hell Recovery.png Hell Ultra Booster.png Hellsent Phys.png Hellsent Dark.png

Skills on Chatterskull.jpg Chatterskulls only:

Vengeance Blow.png

Skills on Ixtab.jpg Ixtab only:

Yaxche Underside.png Hell Mega Booster.png Hellbound Dark.png

Skills on Nidhoggr.jpg Nidhoggr only:

Nastrond Underside.png

Explanation

  • Hellbound: Dark will apply 5 stacks of Icon Spirit Chains of Suppression.png Spirit Chains of Suppression to you.
  • Vengeance Blow - When a Chatterskull is killed, it will cast an Almighty Almighty hit with Mortal on their attacker.
  • Nastrond Underside - When an enemy dies, Nidhoggr gets a full heal and a 20% HP Bulwark. When your turn ends, a random enemy gets revived at 100% HP.
  • Yache Underside - When Ixtab is killed, she will deal 4 AoE hits of 10,000 fixed damage + Mortal, which also pierce Bulwarks and ignore endures. The gist is that she will wipe your party unless she dies last.
  • If the adds are not dead at the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Ixtab will do one too, if she isn't dead by her third turn.

General strategy

  • Set up Icon Null Mortal.png Evade Mortal (with Tetraja, for example) as soon as possible, and refresh it when it runs out. Make sure it's active to shield the revenge Mortal hit whenever you kill a Chatterskull.
  • Focus on killing Nidhoggr first (preferably with single-target attacks), then kill the Chatterskulls, and kill Ixtab last.
    • If Nidhoggr does not die first, then he will get a full heal and a 20% HP bulwark when each of the Chatterskulls die.
    • If Ixtab is not killed last, then you will wipe.
    • Do not simply AoE everything down with Dark Dark! - if you try that, then the skulls will die first, Nidhoggr will heal + bulwark, then Ixtab will die, leaving Nidhoggr still alive, and you will wipe.
    • Nidhoggr is also weak to Elec Elec, and nobody NDR's it. Therefore, Elec AoE units can heavily damage Nidhoggr while only lightly damaging the other enemies.
  • Try to cover your Dark Dark weaknesses, as Ixtab will spam Dark AoEs during her turn.

Underside skill demons

Shiki-Ouji.jpg Shiki-Ouji
Icon Skill Genome.png Shiki-Ouji (Underside) effect overview
  • Self gets 50% HP, 180% Dark damage, 20% accuracy, 3 MP discount for Dark skills, and immunity to Icon Spirit Chains of Suppression.png Spirit Chains of Suppression.
  • The team gets 30% Dark damage and 30% accuracy.
  • At the start of your team's turn, your entire team gets Icon Null Mortal.png Evade Mortal (up to 3 times per battle). This saves a Press Turn you would've needed to spend on casting Tetraja.
Colors
  • Clear Clear for the fusibles ruleset. However, keep in mind that Lucifuge.jpg Lucifuge is a strong demon that can satisfy this requirement instead.
  • Yellow Yellow for Rakunda, if you need a source of Icon DEF Debuff.png DEF Debuff.
  • Purple Purple for Back Attack, which is a 3% damage gain.
Skill Transfer
  • Dark Hell Gaze is ideal, otherwise Dark Mudodyne works as a cheaper option.
  • His innate Dark Mudo can be leveled cheaply by transferring it from 1-2★.
Brands
  • MATK% Spell
  • Due to his MP discount, Divine's MP regen is probably not necessary.
Misc notes
  • He also has a 150% healing boost, but it isn't very helpful in practice. Stick with your healing items.
Jack Frost.jpg Jack Frost
Icon Skill Genome.png Jack Frost (Underside) effect overview
  • Self gets Icon Concentrate.png Concentrate (2.25x damage) on his first action - this is about 63% damage on average across his 2 actions on the first turn. Also gets 50% HP and immunity to Icon Spirit Chains of Suppression.png Spirit Chains of Suppression.
Colors
  • (Any)
Skill Transfer
  • Use Dark Mudodyne.
  • Jack Frost does not have any MP discounts, so 7 MP skills such as Dark Hell Gaze may be too expensive to cast repeatedly.
Brands
  • MATK% Spell or Divine.
Misc notes
  • Consider transcending him for skill switches, as that lets him easily swap builds between multiple areas.

Race challenges

Tyrant, Vile, Brute

Team restrictions:

Difficulty Restriction
Lv 3-5 All 5 demons must be of the races Tyrant, Vile, Brute, Drake, or Night.
Lv 6-8 All 5 demons must be of the races Tyrant, Vile, Brute, or Drake.
Lv 9+ All 5 demons must be of the races Tyrant, Vile, or Brute.
Sample party
ArchClear.png Shiki-Ouji.jpg Shiki-Ouji
Skills
Shiki-Ouji (Underside)
Hell Gaze
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Mephisto.jpg Mephisto
Skills
Dark Enhancement
Dark Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchClear.png Lucifuge.jpg Lucifuge
Skills
Dark Boost
Back Attack
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Hecate.jpg Hecate
Skills
Dark Amp
Dark Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchRed.png Samyaza.jpg Samyaza
Skills
Merciless Blow
Master Assassin
Brands
MATK% Divine or Spell
Requirements
-

Team notes:

Other options worth considering: