Karma
Contents
Overview
Karma:
- is mainly obtained by selling Demons in the Pandemonium, which is the easiest way to get rid of demons you consider useless.
- isn't a "farmable" resource, but more a resource that is accumulated.
- is mainly used to purchase Arch-Shifters to change the Archetypes of Demons, though it may also be spent to summon some Common Demons.
- may be spent in the Compendium, at the Hideout, or in the Exchange area, accessible in the Store (button below) or in the Sell Demons facility at the Pandemonium (button at the lower left).
Karma management
Accumulating Karma
There is no place to directly harvest Karma in the game. You accumulate Karma by selling 3★, 4★ and 5★ demons. The profit for selling demons depends on several factors, including which demons are sold, how they are obtained, how hard it is to obtain them, and how much and what it costs to obtain them.
There are basically three ways of obtaining demons:
- talking and convincing them to join you
- summoning them using items
- fusing two or more demons to create a new one.
The cost of summoning is, simply put, time: it takes playing time to obtain items for Summoning, like Gems and Summoning Files.
The cost of fusing is Magnetite, which also requires time to harvest, but thanks to the auto-playing feature, it can be collected without the player actually having to do anything, just leaving the game playing by itself.
The cost of talking is kind of a mix between those two: the game has an auto-talk feature, but it fails a lot, as it doesn't learn from previous conversations. Thus, although the game has a way of automatically gathering demons, it doesn't perform as well as manually talking to them, yielding less demons per Stamina spent.
Summarizing, Magnetite (usually) requires less effort to harvest than talking or summoning Demons, so fusing demons seems like a better way of obtaining higher-grade demons and, therefore, collecting more Karma.
Karma efficiency from fusion
The table below contains the costs for fusing some of the cheapest demons (rounded up):
Demon | Cost | Karma Profit | Cost-per-Karma | ||
---|---|---|---|---|---|
Gems | Mag | Other | |||
3★ Clear | rare demon talk | 1 Karma | - | - | 1 Demon |
3★ Colored | (50~100 Gems for summoning) | 10 Karma | 5-10 Gems | - | - |
4★ Clear | fusing Sandalphon: 171k Mag + about 13 1★ Clear Demons | 30 Karma | - | 5700 Mag | - |
4★ Colored | fusing Sandalphon: 50-100 Gems + 2 1★ Clear Demon + 330k Mag | 300 Karma | 5-10 Gems | ~1100 Mag | - |
5★ Clear | fusing Alilat: about 1M Mag + 60 1★ Clear Demons | 250 Karma | - | ~3850 Mag | - |
5★ Colored | fusing Lilith: 50-100 Gems + about 36 1★ Clear Demons + 3.7M Mag | 2500 Karma | 5-10 Gems | ~1500 Mag | - |
Idea 1: sell 3★ Colored demons immediately
Because the procedure to obtain "Gacha Demons" will surely crowd up the inventory with lots of useless 3★ Colored Demons, their 5 Gem cost's irrelevant (they'd be spent anyway). This leads to the conclusion that the most inexpensive way to collect Karma is by selling 3★ Colored Demons for 10 Karma each, at a cost of effectively nothing. However, your Karma income will be *very* slow by doing that!
For example, to purchase an Arch-Shifter 5★ for 3000 Karma, it would be necessary to sell 300 3★ Colored Demons for 10 Karma each. At a summoning rate of 10 demons per banner, that'd be 30 banner summonings. If one is trying to save Gems, that'd be about four 500 Gem banner summonings per month, so, to get a single Arch-Shifter 5★ for the best exchange ratio, a player would have to wait about seven months...
Of course, this estimate assumes the worst-case that only 3★ Colored Demons will be pulled from the 500 Gem banners (sometimes your luck really is that bad), or that the player won't want to sell away any of the eventual 4★ Colored Demons that they get (maybe it's a beginner, seeking quantity more than quality at the time).
Conclusion:
- In terms of getting steady Karma income, it's way too slow.
- If you just need to make space in your inventory, selling the 3★ is fine, and should be your default action.
Idea 2: fuse 3★ Colored demons up, then sell
If you've reached a point in the game where you can harvest Magnetite fast enough, have a lot of it to spare, and are in a hurry to get Karma, it can be worth spending some Mag to fuse 3★ Colored Demons into a higher rarity before selling them. But how far should we go with this: 4★ or 5★?
Looking at the table above, the most Mag-efficient method is fusing a 3★ Colored Demon into a 4★ Colored Demon, with a cost of ~1100 Mag per Karma gained.
If we assume this method, an Arch-Shifter 5★ at 3,000 Karma is still quite expensive - you'd need to fuse 10x 4★ Colored Demons, at a cost of 3.3 mil Mag. That's approximately the Mag cost of fusing one 5★ Colored Demon.
Cost-saving tactics for fusion:
- Every month or so, some demon races will have a 30% off Fusion price discount, making the conversion rates more attractive.
- Plan for the Colored Demon fusion to be used in the last step of the fusion (the step that actually creates the 4★). If you insert it earlier, you'll end up spending extra Mag on creating 3★ Colored demons.
Conclusion:
- If your Mag income is good, you can consider fusing 3★ Colored Demons into 4★ Colored Demons, then selling.
- You should NOT expect to be able to do this with every 3★ Colored Demon that you pull - it'll cost too much Mag for you to keep up. If you just want to free up inventory space, sell the 3★ Colored demons raw.
What's worth selling?
First of all, do not sell 5★ Demons, EVER!
Unwanted 5★ Demons have several better uses to consider:
- Fusion - You could fuse the 5★ into a different 5★ that you actually want to keep.
- Paneling - Spiritizing dupes of a 5★ demon to unlock its Panels.
- Fusing-then-Paneling - If the demon's panels don't look interesting, you could also fuse the 5★ into a different 5★ that you want to Panel instead, then spiritize it.
- Armaments - Creating or paneling Armaments in Alter-World
It's also less-efficient to fuse-then-sell 5★ compared to fuse-then-sell 4★, anyway.
Which 3★ and 4★ to sell?
Not every 3★ and 4★ Demon is suitable for being sold, though (they aren't all useless):
- Skill Transfer - If they have rare or useful transferable Gacha skills, you should keep them as fodder for those skills. See the Skill Transfer article for some examples of what to look for.
- Don't sell 3★ and 4★ Common Demons - They yield very little Karma (1 and 30 respectively), and are a lot more useful as fusion materials.
- Democalypse fillers - Some 4★ Demons can be useful for Democalypse (bi-weekly Faction Event), at least as long as you still lack 5★s.
- Anubis and Titania are the most-notable decent 4★ to keep for Democalypse.
- Check the Democalypse article and the Tier List to evaluate which ones you want to keep.
- That being said, gathering Magnetite to fuse 4★ will become quite easy the further you are in the game. So, you shouldn't worry too much about selling fusible 4★.
- Fusion fodder - If a 4★ is "useless" by the above rules, but still has a high Grade (generally 66 or higher), it may be worth keeping them around for performing future 5★ fusions.
Only sell demons if you immediately need an Arch-Shifter, or you feel flooded with too many Demons and are urged to do some cleaning.
Selling Genomes
As of Patch 3.2.00, you can sell Skill Genomes in the items menu at the following rates:
- 4★ Genomes: 100 Karma
- 5★ Genomes: 1000 Karma
However, due to the scarcity of 4/5★ Genomes, it is ill-advised to sell Genomes for Karma.
It is possible to obtain a supply of 4/5★ Genomes by spending 250 Battle Points on Elemental Skill Boxes, which hand out 4/5★ Genomes. The Almighty Skill Box contains not-very-useful almighty attacks such as Necro Dogma, which are considered 5★ Genomes, at the cost of 500 Duel Points.
As of September 2020, reaching Diamond 1 in PvP at the end of each ranked season will net you a "H" elemental skill such as Maragidyne H which is useful for Democalypse, but also are 5★ Genomes worth 1000 karma.
Spending Karma
Arch-Shifters are the primary items for Karma spending. But you can buy a few other items with Karma:
- Tendency Selectors: This item allows you to change a demon's AI when auto mode is on. 10 Karma for 10 Tendency Selectors is a very good price, so this is good item to spend a little Karma on.
- Low-rarity demons (1 and 2★): These can be purchased in the Compendium (not the Karma shop). Kanbari is one of the best Compendium demons to purchase (see Leveling).
- Other than that, it can be worth it to spend on 2★ if they are complicated to talk/fuse and are on the road map for a demon you want to fuse.
- You should be very conservative with your purchases at the Compendium. Try to avoid it, as 1★ and 2★ demons are usually easy enough to recruit and/or fuse, though at the cost of Stamina and time.
- 4★ Common (Clear) demons in the Karma shop: a selection of 4★ are available in the Karma shop. Don't buy them, ever, unless you are extremely desperate and in a hurry for whatever reason. Even Odin, the most valuable of them, would cost a little less than 500k Mag to fuse, but would cost the equivalent of the boggling amount of 150 3★ Colored Demons sold for 10 Karma each to purchase. The only practical reason for wasting that much Karma would be to save the time that'd be spent gathering the necessary demons to fuse (but if one doesn't have much time, why play this game?!)
- 5★ Hell Buns: These are ridiculously expensive, don't buy them.
Karma shop listings:
Item | Karma cost | Cap |
---|---|---|
Transcend Stone for Yoshitsune | 1,500 | 94 |
Transcend Stone for Alice | 1,500 | 94 |
Odin | 1,500 | 1 / month |
Anubis | 1,500 | 1 / month |
Azrael | 1,000 | 1 / month |
Rangda | 1,000 | 1 / month |
Sandalphon | 1,000 | 1 / month |
Wu Kong | 1,000 | 1 / month |
5★ Hell Buns x50 | 15,000 | 1 / month |
Arch-Selector 5★ | 15,000 | 1 / month |
Arch-Selector 4★ | 2,500 | 1 / month |
Arch-Shifter 5★ | 3,000 | 5 / month |
Arch-Shifter 4★ | 500 | 5 / month |
Tendency Selector 5★ x10 | 10 | No cap |
See also
- Archetypes.
- Resource Management Guides for other advanced guides.
For other uses of fodder demons:
Game Mechanics | |
---|---|
Resources | Items • Talk • Magnetite/Fusion (Fusible Demons) • Karma • Summoning (Demon Summoning Pool, Skill Summoning Pool, Choice File) • Event Reward Demons • Season Pass |
Team Building | Battle Speed • Team restrictions • Liberators • Armaments • Demonite |
Upgrading | Leveling/Evolving • Awakening • Spirit Merge • Transcend |
Customization | Archetypes • Skill Transfer • Brands • Mitama • Sin Infusion • Devil Connector |
Misc | Formulas • AR Scanner • Devicon • Alignment |