Brands of Sin: Deceit
Contents
Brand of Deceit
Wu Kong (Stage 1~5)
Stage 4~5
Wave 1
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Yomotsu-Shikome | - | Weak | - | - | - | Weak | Resist |
Tarunda, Toxic Sting, Bufula, — | |||||||
Oni | - | - | - | Weak | - | - | - |
Tetra Break, Maragi, Vajra Blast, — | |||||||
Pisaca | - | Weak | - | - | Null | Weak | Resist |
Mamudo, Charm Bite, Life Drain, — | |||||||
Wave 2
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Zouchouten | - | Null | Weak | - | - | Resist | - |
Rakukaja, Vajra Blast, Agilao, — | |||||||
Oni | - | - | - | Weak | - | - | - |
Tetra Break, Maragi, Vajra Blast, — | |||||||
Pisaca | - | Weak | - | - | Null | Weak | Resist |
Mamudo, Charm Bite, Life Drain, — | |||||||
Wave 3
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Wu Kong | Resist | Resist | - | Weak | Resist | Resist | Weak |
Phys Boost, Taunt, Oni-Kagura, Charge |
Vishnu (Stage 6~9)
Stage 6~7
Wave 1
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Virtue | - | - | - | Weak | Null | Null | Weak |
Meclosedi, Null Mute, Hamaon, Barrier | |||||||
Gui Xian | - | Weak | Null | - | - | - | - |
Bufula, Mabufula, Ice Boost, Rakukaja | |||||||
Pisaca | - | Weak | - | - | Null | Weak | Resist |
Mamudo, Charm Bite, Life Drain, Ju | |||||||
Wave 2
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Virtue | - | - | - | Weak | Null | Null | Weak |
Meclosedi, Null Mute, Hamaon, Barrier | |||||||
Gui Xian | - | Weak | Null | - | - | - | - |
Bufula, Mabufula, Ice Boost, Rakukaja | |||||||
Mitra | Repel | - | Weak | - | - | Resist | Resist |
Maju, Barrier Break, Evil Gaze, Megido | |||||||
Wave 3
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Vishnu | - | Null | Drain | - | Null | Null | Null |
Bufudyne, Holy Wrath, Avatar, Mudodyne, Null Fire | |||||||
- Vishnu has Null Fire!
- Vishnu has the skill Avatar, which revives it with 1 HP on death.
- Vishnu is not weak to Phys, so using Phys attackers work.
- Recommended Demons: 3★ Ose, 3★ Horus, 4★ Sandalphon, 4★ Beelzebub, 5★ Yoshitsune
Stage 8~9
Wave 1
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Mitra | Repel | Resist | Weak | Resist | - | Resist | Resist |
Maju, Barrier Break, Evil Gaze, Megido, Resist Fire, Resist Elec | |||||||
Hanuman | Resist | - | Null | Weak | Null | - | Resist |
Resist Phys, Vorpal Blade, Mazanma, Madness Nails, Null Ice, Resist Dark | |||||||
Berserker | Null | - | - | Null | Resist | - | - |
Charge, Dark Sword, Mabufu, Enduring Soul, Null Elec, Resist Force | |||||||
Battle Speed (12667 / 13800) |
Wave 2
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Ose | - | - | - | - | Resist | Resist | Resist |
Hades Blast, Mazionga, Charge, Counterstrike, Resist Force, Resist Light | |||||||
Hanuman | Resist | - | Null | Weak | Null | - | Resist |
Resist Phys, Vorpal Blade, Mazanma, Madness Nails, Null Ice, Resist Dark | |||||||
Berserker | Null | - | - | Null | Resist | - | - |
Charge, Dark Sword, Mabufu, Enduring Soul, Null Elec, Resist Force | |||||||
Battle Speed (12867 / 14467) |
Wave 3
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Vishnu (4.2k HP / 4.9k HP) | - | Drain | Drain | Repel | - | Null | Null |
Ice Age, Holy Wrath, Avatar, Thunderclap, Null Fire, Repel Elec | |||||||
Battle Speed (12000 / 13800) |
- Vishnu has Drain Fire and Repel Elec!
- Recommended Demons: 3★ Ose, 4★ Sandalphon, 4★ Orochi, 4★ Sphinx
Metatron (Stage 10)
Wave 1
Hanuman | Orochi | Horus
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Hanuman | Rs | - | - | Rs | Nu | Dr | - |
Orochi | - | Nu | Nu | Rs | Rs | - | Rs |
Horus | Rs | Rs | - | Rs | - | Rp | Wk |
Battle Speed | 18,700 |
Wave 2
Titania | Orochi | Horus
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Titania | - | - | - | - | - | Rs | Rp |
Orochi | - | Nu | Nu | Rs | Rs | - | Rs |
Horus | Rs | Rs | - | Rs | - | Rp | Wk |
Battle Speed | 17,600 |
Wave 3
Metatron
|
---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Metatron | Rs | Rs | Rs | Rs | Rs | Nu | - |
Battle Speed | 16,200 |
Auto-Battle Team
Explanation
The party goes like this:
Speedster + Debuffer | DPS | Phys Null/Repel/Drain or High Phys Evasion | Healer |
---|---|---|---|
Any Demon | Any Demon | Any Demon | Any Demon |
or
DPS | DPS | DPS | Healer |
---|---|---|---|
Any Demon | Any Demon | Any Demon | Any Demon |
- Speedster + Debuffer: Must have Speedster, Makarakarn, and Tarunda. Makarakarn is required to prevent Titania from wiping your party with magic, and helps reduce the number of turns Metatron gets by repelling Purgatory/Holy Wrath.
- DPS: Must have an AoE, preferably Physical or Dark. Dark magic as Metatron is resistant to everything but Dark, and the Horus in the first two waves is weak to Dark. Physical DPS will get extra turns for the party whenever it crits, which is why AoE w/ acc is recommended to raise the chances of getting a single crit.
- Phys Null/Evasion: Treat as a DPS. If Phys Null/Repel/Drain, it will stop the Hanuman/Orochi from using their AoE phys which hurts. If Phys Evasion, it'll lose them turns.
- Healer: Must have Mediarama, other slot is for Diarama + Resists. Diarama is used as if you run any Phys Null/Repel/Drain, the enemies will regular attack a target, and the auto AI will heal that targeted ally up.
As for brands:
- Speedster - Divine + Ward/Speed (Speed, HP, Phys Evasion)
- Magic DPS - Divine + Ward (MATK, HP, Speed, Phys Evasion)
- Phys DPS - War + Ward (PATK, ACC)
- Healer - Divine + Ward (Recovery, HP, MATK, Speed, Phys Evasion)
Demons:
- Fenrir: Speedster for getting your party's battle speed up to the required amount. Makarakarn is required to prevent Titania from wiping your party with magic, and helps reduce the number of turns Metatron gets by repelling Purgatory/Holy Wrath.
- Pazuzu: Nulls Force/Dark/Light and heals. The force null loses turns for Hanuman when it uses Mazanma, and Light/Dark Null works wonders against Metatron after it blasts through the first Makarakarn.
- Feng Huang: A speedier option than Pazuzu as a healer without any relevant Nulls and low HP. However, it can have way higher evasion + crit resistance which helps if you have trouble with the first two waves.
- Pallas Athena: A good Physical DPS that comes with Mana Aid. Basically, a "budget" Yoshitsune.
- Ose: Phys Null and Hades Blast.
- Rangda: Phys Repel and Mudodyne
Videos of clears:
- https://www.youtube.com/watch?v=VQ3wDGy3D6Y
- https://www.youtube.com/watch?v=QE5jSks1doQ
- https://www.youtube.com/watch?v=7g-k_cEEPmk
- https://www.youtube.com/watch?v=5TwQRxbO-g4
- https://www.youtube.com/watch?v=xsw_ybXpsl8
Additional discussion:
Example Parties
Speedster + Debuffer | Magic Attacker (Dark) | Phys Null | Healer |
---|---|---|---|
Fenrir | Beelzebub | Ose | Feng Huang |
Makarakarn | Dark Boost | Oni-Kagura | Resist Ice |
Tarunda | Samrecarm | Bloody Glee | Diarama |
Speedster + Debuffer | Phys Attacker | Phys Repel | Healer |
---|---|---|---|
Fenrir | Pallas Athena | Rangda | Pazuzu |
Makarakarn | Hades Blast | Resist Elec | Resist Ice |
Tarunda | Phys Boost | Mudo | Diarama |
- Battle Speed needs to be 18,700+. If you cannot hit the battle speed, use a Purple Beelzebub for initial Makara Shift. Transfer Diarama for Beelzebub, and Mamudo + Diarama for Prometheus.
- Templar Dragon helps a lot until you can get to a stable point with farming.
- If you have excess skill points and free slots, transfer Samrecarm.
Strategy (Manual Play)
- 1st wave - Kill order is Hanuman > Orochi > Horus. Hanuman will start off the fight always with Vorpal Blade (unless you have two nulls/repels/drains), and will start using it if the only one alive. Horus will just spam Diarama for 450, it's not a lot.
- 2nd wave - If you have Makarakarn or an Elec Null/Drain/Repel, Titania will use Makajamaon. You can exploit that if playing manual - kill order should be Titania > Orochi > Horus.
- 3rd wave - Metatron is really easy compared to the waves before, just outlast it.
Metatron (Stage 11)
Wave 1
Zhong Kui | Horus | Pazuzu
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Zhong Kui | - | Rs | - | Rs | Rs | Rs | Rs |
Horus | Rs | Rs | - | Rs | - | Rp | Wk |
Pazuzu | - | Rs | Wk | - | Nu | Dr | Nu |
Battle Speed | 17,500 |
Wave 2
Horus | Pazuzu | Long
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Horus | Rs | Rs | - | Rs | - | Rp | Wk |
Pazuzu | - | Rs | Wk | - | Nu | Dr | Nu |
Long | - | - | Rs | Wk | Nu | - | Rp |
Battle Speed | 19,833 |
Wave 3
Metatron
|
---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Metatron | Rs | Rs | Rs | Rs | Rs | Nu | - |
Battle Speed | 17,400 |
Auto Party
Example Party
Horse
Buff/Debuff | Tanking/Damage | Damage | Damage |
---|---|---|---|
Kartikeya | Asura | Yoshitsune | Siegfried |
Offensive Cry | Phys Amp | Savage Glee | Great Aim |
Mana Aid | Phys Boost | Epitome of Carnage |
- Kartikeya casts Offensive Cry each wave. Skanda provides critical %, and is a suitable replacement for Hell Biker's Red Zone if your demons have enough critical % of their own.
- Asura War/Shield Brands, 1.6k Phys ATK, 1378 HP.
- Yoshitsune War Brands, 1.6k Phys ATK. Panels 1 and 2 completed, giving him 15 max MP to cast Hassou Tobi up to 3x if necessary.
- Siegfried War/Aim Brands, 1.8k Phys ATK. Panels 1, 2, and 3 completed, giving him Phys Pierce and 5MP Titanomachia.
It's likely that Metatron will be killed T1 if crits land consistently. If he's not killed T1, Asura can tank 2-3 casts of Fire of Sinai before dying, at which point a single Hassou Tobi! from Yoshitsune should be more than enough to finish him off.
Use Eileen for 1 extra attack from Hassou Tobi! and Ashura, or Kangaroo Boxer for his cumulative damage buff.
Clear time ranges from 45-60 seconds.