Zenith
Zenith is a special status effect.
Super Zenith is a stronger form of this status effect. Any skill whose effect is related to being in a state of Zenith works the same with Super Zenith.
Contents
Mechanics
A demon affected by
Zenith will have the following effects applied to them:
- +20% physical hit rate
- +20% physical evasion rate
- +20% critical rate
- +20% chance to inflict status ailments
- -20% chance to receive a critical attack
- -20% chance to receive a status ailment
A demon affected by
Super Zenith will receive similar effects, albeit at 25% instead of 20%.
Zenith cannot be removed by skills that would remove status ailments, such as Prayer, or prevented by skills that would prevent ailments, such as
Barrier.
Zenith cannot be removed by skills that would remove Good Status Effects either, such as Silent Prayer.
Interactions with Gloom
Zenith and its opposite
Gloom are respectively the positive and negative version of a unique status providing a set increase or decrease to the affected demon's chances to land and receive physical attacks, critical attacks and status ailments.
Similarly to buffs, the state of Zenith and the state of Gloom exist on the same scale, and by extension it's impossible for a demon to be in both states at the same time. Instead, gaining a level of Zenith or Gloom will cancel a level of the other if it is already applied.
There are 5 levels to the state of Zenith/Gloom that can be applied to a demon:
| State | Effect | Level |
|---|---|---|
| 25% | 2 | |
| 20% | 1 | |
| Neutral | 0% | 0 |
| 20% | -1 | |
| 25% | -2 |
Incrementing/decrementing state
- Being placed in a state of
Super Zenith will increase the state by 2 levels.
- Being placed in a state of
Zenith will increase the state by 1 level, but cannot increase the state into the
Super Zenith level.
- Being placed in a state of
Gloom will decrease the state by 1 level, but cannot decrease the state into the
Super Gloom level.
- Being placed in a state of
Super Gloom will decrease the state by 2 levels.
Duration Ticks
The turn duration for this effect will tick down at the start of a turn belonging to the team that originally cast it.
- For example, if your team set up Zenith on itself, then Zenith's duration will tick down at the start of your next turn.
Zenith Appliers
Skills that apply Zenith
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Flying High | 6 MP | All Allies | - | ||
| Moon-White Blade | 6 MP | All Allies | - | ||
| Scattered Lightning | 6 MP | All Allies | - | ||
| Chief God's Haki | 8 MP | All Allies | - | ||
| Demonsbane | 6 MP | All Allies | - | ||
| Azure Demon Dog | Passive | Self | - | ||
| Chief God's Rage | Passive | All Allies | - | ||
| Guardian Deity's Aid | Passive | All Allies | - | ||
| Hero of Prophecy | Passive | All Allies | - | ||
| Hawk of Light | Passive | All Allies | - | ||
| Ishvara | Passive | Self | - | ||
| Jingu's Divine Light | Passive | All Allies | - | ||
| Lady of the Lake | Passive | All Allies | - | ||
| Party Seeker | Passive | All Allies | - | ||
| Proof of Determination | Passive | All Allies | - | ||
| Pure-White Devil | Passive | All Allies | - | ||
| Thunder God's Fighting Spirit | Passive | All Allies | - |
Demon Panels that apply Zenith
| Demon | Panel # | Effect |
|---|---|---|
| Panel 4 | Activates the following Chain Effect when Tenson Korin is activated: Puts all party members into a state of Zenith. (1 turn) | |
| Panel 3 | +20% to Phys/Elec damage. +20% to Max HP. Activates the following Chain Effect when the one with this skill lands a Critical hit: Places all party members into a state of Zenith and all enemies into a state of Gloom. (1 turn) | |
| Panel 4 | Activates the following Chain Effect when Third Eye is used: Places the one with this skill into a state of Zenith (1 turn), then inflicts Almighty damage (Physical, Power: 120) with Bulwark Pierce on a single enemy. *Activates once per turn. *Damage inflicted by this skill is dependent on Mag ATK. |
Super Zenith Appliers
Skills that apply Super Zenith
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Beast Spear's Wielder | Passive | All Allies | - | ||
| Lightning Beast | Passive | Self | - | ||
| Tenebrous Light | Passive | All Allies | - |
Chain Effects upon applying Zenith
Skills that activate upon applying Zenith
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Lady of the Lake | Passive | All Allies | - |
Demon Panels that activate upon applying Zenith
| Demon | Panel # | Effect |
|---|---|---|
| Panel 2 | Activates the following Chain Effect when an ally enters a state of Zenith: Increases own party's EV/AC by 20%, and reduces all enemy EV/AC by 20%. (1 turn). | |
| Panel 2 | Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn) |
Additional Effects while Zenithed
Skills that grant additional effects while Zenithed
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Beast Spear's Wielder | Passive | - | |||
| Chief God's Rage | Passive | All Allies | - | ||
| Guardian Deity's Aid | Passive | All Allies | - | ||
| Hero of Prophecy | Passive | All Allies | - | ||
| Mask of Veiled Beauty | Passive | All Allies | - | ||
| Hawk of Light | Passive | All Allies | - | ||
| Ishvara | Passive | Self | - | ||
| Lightning Beast | Passive | Self | - | ||
| Party Seeker | Passive | All Allies | - | ||
| Thunder God's Fighting Spirit | Passive | All Allies | - | ||
| Lady of the Lake | Passive | All Allies | - | ||
| Proof of Determination | Passive | - | |||
| Pure-White Devil | Passive | All Allies | - |
Demon Panels that grant additional effects while Zenithed
| Demon | Panel # | Effect |
|---|---|---|
| Panel 1 | Adds Null Mute/Charm. Activates the following Chain Effect when it's the one with this skill's turn to act: Places self into a state of Might, and then into a state of Zenith (2 turns). *Activates up to twice per turn. | |
| Panel 2 | +20% to max HP. While the one with this skill is alive, all party members will receive the following effect: +20% to hit rate and Critical hit rate when in a state of Zenith. | |
| Panel 1 | +15% to Almighty damage. +20% to Phys hit rate. +40% to Critical hit rate and +40% to Almighty damage when in a state of Zenith. | |
| Panel 3 | Adds Null Charm. Decreases the MP cost of Third Eye by 1MP. +40% to Phys hit rate and Critical hit rate when in a state of Zenith. | |
| Panel 2 | +20% to Elec damage. When this demon deals damage in a state of Zenith, the attack will not consume a Press Turn Icon. (Once per turn, does not apply in Democalypse) | |
| Panel 2 | While the one with this skill is alive, all party members will receive the following effects: +15% to damage dealt when in a state of Zenith, and +20% to HP restored by recovery skills. |
Removing Zenith
Skills that remove Zenith
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Hedonistic Reaper | Passive | - | |||
| Unknown Predator | Passive | - |