Difference between revisions of "Hariti"

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(Updated by Sire. This was done by a bot.)
(Updated by Sire. This was done by a bot.)
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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1169 (118/430)
+
|max_hp= 1169 (118/431)
|max_str= 79 (382/430)
+
|max_str= 79 (383/431)
|max_mag= 202 (81/430)
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|max_mag= 202 (82/431)
|max_vit= 170 (119/430)
+
|max_vit= 170 (119/431)
|max_agi= 154 (178/430)
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|max_agi= 154 (179/431)
|max_luck= 158 (142/430)
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|max_luck= 158 (142/431)
 
|patk= 495
 
|patk= 495
 
|pdef= 556
 
|pdef= 556

Revision as of 06:27, 1 November 2024

Stats

Hariti.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Null - - - Null - Resist
Info
Rarity Race Grade AI
5★ Lady 84 Attack
6★ Stats
HP 1169 (118/431) Vitality 170 (119/431)
Strength 79 (383/431) Agility 154 (179/431)
Magic 202 (82/431) Luck 158 (142/431)
PATK 495 PDEF 556
MATK 754 MDEF 618
Innate Skills
Passive.png Butcher Passive +20% damage to skills that target all or random enemies.
Passive.png Hariti (Skill) Passive Adds Phys/Force Pierce. +20% to Phys/Force damage.

While the one with this skill is alive, all party members will receive the following effect: +40% to damage dealt to Cursed enemies.
Activates the following Chain Effect when an ally is about to act, or when the one with this skill uses an attack that targets random enemies:
Inflicts Phys/Force damage (Magic, Power: 60) with Bulwark Pierce 2-3 times on random enemies with an 80% to inflict Curse on hit enemies. (Attribute will be chosen automatically)

*Enemies downed by this skill will be unable to revive.
Multi.png Discipline 6 MP Inflicts Phys/Force damage (Magic, Power: 70) with Bulwark Pierce and Remnants 4 times on random enemies.

Activates the following Chain Effect if the attack is successful: Restores 2 MP and 20% HP to all party members, then grants the party Evade Mortal. (1 turn)
*The attribute is selected automatically based on the situation.
*Damage from this skill ignores all death prevention skills.

*Enemies downed by this attack will be unable to revive.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Force.png Mazandyne 7 MP Inflicts Force (Magic) damage with 120 power on All Enemies.
Gacha: Passive.png Phys Amp Passive +25% to Phys damage.
ArchYellow.png
Awaken: Passive.png Deadly Curse Passive +30% damage to Cursed enemies.
Gacha: Passive.png Epitome of Wisdom 2 Passive +15% Magic Damage, +15% to max HP.
ArchPurple.png
Awaken: Passive.png Solar Prosperity Passive Activates the following Chain Effect when attacking first:
Increases own party's ATK and EV/AC by 20%. (1 turn)
Gacha: Passive.png Wretched Blow Passive +30% damage when attacking the enemy's weak point.
ArchTeal.png
Awaken: Passive.png Drain Dark Passive Adds Dark Drain.
Gacha: Passive.png Force Amp Passive +25% to Force damage.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Grants immunity to all status ailments. Activates the following Chain Effect at the start of own turn: Decreases the Phys/Force Attribute Affinity of all enemies by 1 level.(1 turn) Adds Null Mortal. Activates the following Chain Effect when Discipline is used: Places self into a state of Concentrate. 20% to Max HP. +20% to Phys/Force damage.
Panel Step Stat Bonus HP +25 (MAX +250) Mag ATK +10(MAX 100) HP +25 (MAX +250)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Hariti/Sword Hariti/Shield

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Hariti.jpg Hariti
Yellow Purple Teal Yellow Purple A C C -
Pros
  • With innate 40% damage boosters (80% to Cursed enemies), Hariti will hit hard with her random attacks. Hariti (Skill) is reminiscent to Queen of the Night, activating a random targeting skill TWICE when a party member is about to act.
  • Discipline proves to be extremely useful in Deceit 14, as it is not only a random targeting Phys/Force skill, but it applies Curse to those hit. After activating, it will restore 2MP and 20% to all party members as well as a 1-turn Tetraja.
  • Really great panels, with P1 granting complete ailment immunity, and lowering Phys/Force attributes by 1 level at the start of her own turn. P2 grants Null Mortal, and providing an auto-Concentrate after Discipline is used.
Cons
  • Built mostly for Deceit 14 and Democalypse, she has little utility in PvP.
  • No HP boosters which means she is very frail and will need further ally support to improve her survivability.
  • Not the best awakening skills.
Notes -
Synergies -

Official Profile

A goddess also known by the name Kishimojin, who is believed to watch over and protect children. Though originally a wicked demon that devoured children, she was struck with intense grief when the Buddha hid the youngest of her 500 children, who she adored most of all. After the Buddha taught her the pain of a parent who has lost their child, Hariti became a good deity and is said to have started eating pomegranates instead of children.