Difference between revisions of "Hollow World/Floor EX1"

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(Demons to Bring)
(Demons to Bring)
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== Demons to Bring ==
 
== Demons to Bring ==
{| border=0 align="left"
+
{| border=0 align="middle"
 
|+ '''MP Batteries'''
 
|+ '''MP Batteries'''
 
| valign="top" |{{DemonBuild:Thin|demon=Demeter|archetype=Purple|skill1=Mana Gain|skill2=Mana Bonus|brands=Divine x2|statreq=Active at Max LV}}
 
| valign="top" |{{DemonBuild:Thin|demon=Demeter|archetype=Purple|skill1=Mana Gain|skill2=Mana Bonus|brands=Divine x2|statreq=Active at Max LV}}

Revision as of 03:02, 21 October 2025

UNDER CONSTRUCTION

Random Encounters

Skills

Type Skill Name Effect
Passive Passive Chain of Agony+ While the user is alive, all party members: Adds Phys/Fire/Ice/Elec/Force/Light/Dark Pierce and Null Mortal. Decreases the counts of Spirit Chains (Indignation/Intimidation/Corrosion/Salvation/Suppression) received on self by 5. While the user is alive, all enemies: +40% to damage received. This skill will gain 1 Boost Level at start of own turn. BL1: No change, BL2: +80% to damage received, BL3: +120% to damage received, BL4: +160% to damage received, BL5: +200% to damage received.
Passive Passive Ambush of Seduction EX +80% chance to inflict ailments. Activates the following Chain Effect at start of enemy turn: 80% chance to inflict Charm on all enemies.
Passive Passive Extermination Linchpin Activates the following Chain Effect when the skill holder dies: Inflicts 30% Fractional damage based on Max HP with Bulwark Pierce on all enemies. *Ignores all death prevention skills.
Passive Passive Shackles of Nothingness Activates the following Chain Effect when a Chain Effect or Active Skill is activated, as well as at the start of enemy turn: Applies 5 counts of Spirit Chains (Suppression/Nothingness) on all enemies. (Once per turn)
Passive Passive Destruction-Creation Chain Activates the following Chain Effect when an enemy's Fortify count reaches 5 or more: Places 10 counts of Decay on all enemies. While the user is alive, all enemies: -200% to the amount recovered by Recovery Skills.
Passive Passive Intimidating Stance: Change Activates the following Chain Effect when the enemy strikes first at start of battle: Removes 2 enemy Press Turn Icons.
Passive Passive Anti-Magic Cage Activates the following Chain Effect at start of enemy turn: Inflicts 10% Fractional damage based on Current HP (Max 300) with Bulwark Pierce on all enemies while reducing their MP by 10. While the user is alive, all enemies: -2 to naturally recovered MP.
Passive Passive Elec Fragility -80% to Phys/Fore/Ice/Force/Light/Dark damage received, +80% to Almighty damage received. Becomes immune to all status ailments. Adds Null Mortal.
Passive Passive Force Fragility -80% to Phys/Fore/Ice/Elec/Light/Dark damage received, +80% to Almighty damage received. Becomes immune to all status ailments. Adds Null Mortal.
Passive Passive Thunderstorm Fragility -80% to Phys/Fore/Ice/Light/Dark damage received, +80% to Almighty damage received. Becomes immune to all status ailments. Adds Null Mortal.

Demons to Bring

MP Batteries
ArchPurple.png Demeter.jpg Demeter
Skills
Mana Gain
Mana Bonus
Brands
Divine x2
Requirements
Active at Max LV
ArchYellow.png Fortuna.jpg Fortuna
Skills
Force Vital
Force Survivor
Brands
Lead, War
Requirements
P2

Boss: Girimehkala

Skills

Girimehkala Skills

Type Skill Name Effect
Passive Passive Mega Boost EX Activates the following Chain Effect when it becomes the skill holder's turn to act: Places self in Charge/Might. (2 times per turn)
Multi Multi Mad Megaton Press+ Inflicts Phys damage (Physical, Power: 500) with Bulwark Pierce, high accuracy and a 100% Critical rate on all enemies, then lowers their Phys Attribute Affinity by 4 levels. (1 turn) However, if the Phys Berserk Level is at or above 100%, damage dealt will be decreased by 50%. *Ignores all Counter and death prevention skills.
Passive Passive Repel+ Adds Repel Phys/Fire/Ice/Elec/Force/Light/Dark. +250% to Almighty damage received. Decreases the count of Spirit Chains (Suppression) received on self by 5. While the user is alive, all party members: Attributes Repel and Drain effects will activate even if the incoming attack has a Pierce effect. Activates the following Chain Effect when it becomes an enemy's turn to act while the skill holder has an Attribute Affinity Decrease: Places 3 counts of Attribute Affinity Reinforcement on the skill holder. (1 turn)