Difference between revisions of "Party Moh Shuvuu/Builds"

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(Role Summary: last resort gale note)
(Role Summary: updating)
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* [[Fortune's Wind Pressure]] deals bulwark-piercing Force damage with [[Remnants]] to a single enemy, chaining into an AoE and a team heal.
 
* [[Fortune's Wind Pressure]] deals bulwark-piercing Force damage with [[Remnants]] to a single enemy, chaining into an AoE and a team heal.
 
* Good MAG stat means she does good damage and healing.
 
* Good MAG stat means she does good damage and healing.
* Force damage aura for the team.
+
* Force damage aura for the team. Also automatically applies [[Zenith]] every turn, and offers an all-damage aura to teammates that have Zenith.
* Automatically applies [[Zenith]] every turn, plus offers an all-damage aura to teammates that have Zenith.
 
 
* Removes debuffs when a teammate uses a Force skill (or when she dies).
 
* Removes debuffs when a teammate uses a Force skill (or when she dies).
 +
* Panel 1 gives [[Mute]]//[[Bind]]/[[Charm]] immunity for herself, and using Fortune's Wind Pressure cleanses the team of all ailments except [[Poison]] and [[Weak]]. This, combined with her high agi and Bulwark-piercing Force attack, should make her an effective [[Cleric]] for [[Sloth 14]].
 +
* Panel 2 adds a free 1-turn [[Debilitate]] cast when any team member heals (or when Moh dies).
 
* [[Void Dark Zones]] + [[Dmg Panel Immunity]] for [[Aura Gate]].
 
* [[Void Dark Zones]] + [[Dmg Panel Immunity]] for [[Aura Gate]].
 
|con=
 
|con=
 
* No innate speed boosts. Does not have [[Speedster]] innately which in turn consumes a skill slot.
 
* No innate speed boosts. Does not have [[Speedster]] innately which in turn consumes a skill slot.
* Weak to Fire and Dark.
+
* Weak to Fire and Dark. The Fire weakness is especially a problem in [[Sloth]], as Lucifer has [[Trisagion]].
 
* [[Zan]] is a wasted slot. [[Fortune's Wind Pressure]] is better in every way except MP cost.
 
* [[Zan]] is a wasted slot. [[Fortune's Wind Pressure]] is better in every way except MP cost.
 +
* Does not cleanse Poison and Weak.
 
|notes=
 
|notes=
 
* [[Last Resort: Gale]] can potentially be used to activate "on ally death" effects on demand. But it's not very useful on its own.
 
* [[Last Resort: Gale]] can potentially be used to activate "on ally death" effects on demand. But it's not very useful on its own.
* If Red, the AI will cast Last Resort: Gale as soon as possible. To completely prevent using it, you'll need to shift her color.
+
* Underwhelming awakening skills.
* Event reward unit-probably won't get a rerun.
+
** If Red, the AI will cast Last Resort: Gale as soon as possible. To completely prevent using it, you'll need to shift her color.
* No panels.
+
* She can be obtained from the [[Dx2 Duel]] exchange. This shop also sells spirits to panel her.
 
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}}<section end=tierentry />
 
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Revision as of 23:35, 26 July 2025

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Party Moh Shuvuu.jpg Party Moh Shuvuu
Purple Teal Purple Teal C D D D
Pros
  • High AGI, so she can make good use of Speedster for higher battle speed.
  • Fortune's Wind Pressure deals bulwark-piercing Force damage with Remnants to a single enemy, chaining into an AoE and a team heal.
  • Good MAG stat means she does good damage and healing.
  • Force damage aura for the team. Also automatically applies Zenith every turn, and offers an all-damage aura to teammates that have Zenith.
  • Removes debuffs when a teammate uses a Force skill (or when she dies).
  • Panel 1 gives Mute//Bind/Charm immunity for herself, and using Fortune's Wind Pressure cleanses the team of all ailments except Poison and Weak. This, combined with her high agi and Bulwark-piercing Force attack, should make her an effective Cleric for Sloth 14.
  • Panel 2 adds a free 1-turn Debilitate cast when any team member heals (or when Moh dies).
  • Void Dark Zones + Dmg Panel Immunity for Aura Gate.
Cons
  • No innate speed boosts. Does not have Speedster innately which in turn consumes a skill slot.
  • Weak to Fire and Dark. The Fire weakness is especially a problem in Sloth, as Lucifer has Trisagion.
  • Zan is a wasted slot. Fortune's Wind Pressure is better in every way except MP cost.
  • Does not cleanse Poison and Weak.
Notes
  • Last Resort: Gale can potentially be used to activate "on ally death" effects on demand. But it's not very useful on its own.
  • Underwhelming awakening skills.
    • If Red, the AI will cast Last Resort: Gale as soon as possible. To completely prevent using it, you'll need to shift her color.
  • She can be obtained from the Dx2 Duel exchange. This shop also sells spirits to panel her.
Synergies -

PvE Builds

Archetype(s)

Skill Transfers

Brands

PvP Builds