Difference between revisions of "Party Moh Shuvuu/Builds"
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* [[Fortune's Wind Pressure]] deals bulwark-piercing Force damage with [[Remnants]] to a single enemy, chaining into an AoE and a team heal. | * [[Fortune's Wind Pressure]] deals bulwark-piercing Force damage with [[Remnants]] to a single enemy, chaining into an AoE and a team heal. | ||
* Good MAG stat means she does good damage and healing. | * Good MAG stat means she does good damage and healing. | ||
| − | * Force damage aura for the team. | + | * Force damage aura for the team. Also automatically applies [[Zenith]] every turn, and offers an all-damage aura to teammates that have Zenith. |
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* Removes debuffs when a teammate uses a Force skill (or when she dies). | * Removes debuffs when a teammate uses a Force skill (or when she dies). | ||
| + | * Panel 1 gives [[Mute]]//[[Bind]]/[[Charm]] immunity for herself, and using Fortune's Wind Pressure cleanses the team of all ailments except [[Poison]] and [[Weak]]. This, combined with her high agi and Bulwark-piercing Force attack, should make her an effective [[Cleric]] for [[Sloth 14]]. | ||
| + | * Panel 2 adds a free 1-turn [[Debilitate]] cast when any team member heals (or when Moh dies). | ||
* [[Void Dark Zones]] + [[Dmg Panel Immunity]] for [[Aura Gate]]. | * [[Void Dark Zones]] + [[Dmg Panel Immunity]] for [[Aura Gate]]. | ||
|con= | |con= | ||
* No innate speed boosts. Does not have [[Speedster]] innately which in turn consumes a skill slot. | * No innate speed boosts. Does not have [[Speedster]] innately which in turn consumes a skill slot. | ||
| − | * Weak to Fire and Dark. | + | * Weak to Fire and Dark. The Fire weakness is especially a problem in [[Sloth]], as Lucifer has [[Trisagion]]. |
* [[Zan]] is a wasted slot. [[Fortune's Wind Pressure]] is better in every way except MP cost. | * [[Zan]] is a wasted slot. [[Fortune's Wind Pressure]] is better in every way except MP cost. | ||
| + | * Does not cleanse Poison and Weak. | ||
|notes= | |notes= | ||
* [[Last Resort: Gale]] can potentially be used to activate "on ally death" effects on demand. But it's not very useful on its own. | * [[Last Resort: Gale]] can potentially be used to activate "on ally death" effects on demand. But it's not very useful on its own. | ||
| − | * If Red, the AI will cast Last Resort: Gale as soon as possible. To completely prevent using it, you'll need to shift her color. | + | * Underwhelming awakening skills. |
| − | * | + | ** If Red, the AI will cast Last Resort: Gale as soon as possible. To completely prevent using it, you'll need to shift her color. |
| − | + | * She can be obtained from the [[Dx2 Duel]] exchange. This shop also sells spirits to panel her. | |
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Revision as of 23:35, 26 July 2025
| Info | Builds | Lore |
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Tournament | |||
| C | D | D | D | ||||
| Pros |
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| Cons |
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| Notes |
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| Synergies | - | ||||||