Difference between revisions of "Sin Infusion"

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Because 2★ and 5★ Demons are, generally, better and have the same maximum Sin Infusion limits as 1★ and 4★ Demons, respectively, the former would end up stronger than the latter after getting fully infused. The cut is not so clear regarding 3★ Demons (their limit is twice of 4★, but they are, usually, much weaker than them, mainly when it comes to Skills). Anyway, because Essence of Sin is a very time consuming item to gather (there's no ''Auto Move'' to run the Tokyo Abyss automatically), it's better to spend it only on the best Demons, and only on those that will actually be used.
  
 
==Tokyo Abyss==
 
==Tokyo Abyss==
  
A quest area created in 2021, accessed through the Alter-World menu on the Map.
+
A quest area created in 2021, accessed through the [[Alter-World]] menu on the Map, as it's set on that story line.
*Its mechanics are somewhat similar to an [[Aura Gate]], crawling a dungeon, although it's not a maze, and advancing down through 60 levels, but unlike an AG, it has Alter-World battle style, as the player's character also participates in the fights.
+
 
**Just like in any other AW quest, if the player's character dies, regardless of any of its Demons still standing, the game is over.
+
The gameplay consists in reaching the deepest possible floor, starting at the first floor with an 1★ Demon.
**If all Demons die, though, the player's character may continue the quest alone.
+
 
**Similar to any AG, Demons don't heal after battles, or resurrect, so it's very useful to have at least one Demon with a healing Skill (innate or transferred).
+
===Mechanics===
**Resurrection Skills are also very handy in deeper floors, but be careful with [[Recarmdra]], unless [[Endure]] or similar is also transferred.
+
 
*The deepest floor the player can reach is recorded and awarded.
+
It plays somewhat similar to an [[Aura Gate]], crawling a dungeon, although it's not a maze, and advancing down through 60 levels, but unlike an AG, it has [[Alter-World]] battle style, as the player's character also must participate in the fights.
*There's no limit to how many times it's played (there are no Action Points or Stamina depletion in the Tokyo Abyss).
+
*Just like in any other AW quest, if the player's character dies, regardless of any of its Demons still standing, the game is over.
*Each month, the Tokyo Abyss is reset, so it may be played for the rewards again.
+
*If all Demons die, though, the player's character may continue the quest alone.
*The game is played solo, without access to the Demons the player has collected.
+
*Similar to any AG, Demons won't heal after battles, or resurrect, so it's very useful to have at least one Demon with a healing Skill (innate or transferred).
*The player has to choose Armaments to run the Tokyo Abyss, similar to other Alter-World quests.
+
*Resurrection Skills are also very handy in deeper floors, but be careful, obviously, with [[Recarmdra]], unless [[Endure]] or similar is also transferred.
**Although the Demons collected in the Tokyo Abyss are important for the battles, a good set of Armaments is essential to go farther, so enhance them as much as possible.
+
 
**Some bonuses from other Shields the player has are added to its Armament stats, so getting better Armaments, as well as enhancing unused ones, is also important.
+
The floors are composed of paths.
*The Teams are composed by the player's character, plus one to three Demons.
+
*Every time a bifurcation is reached, the player has to choose to go left or right.
**All Demons acquired in the Tokyo Abyss are of [[Karma#Archetypes|Common Archetype]].
+
*Once a choice is made, it cannot be undone, except by going back to the Tokyo Abyss start screen and resetting the game.
 +
 
 +
The deepest floor the player can reach is recorded and awarded.
 +
 
 +
There's no limit to how many times it may be played (there are no Action Points or Stamina depletion in the Tokyo Abyss).
 +
 
 +
The game is played solo, without access to the Demons the player has collected, so each run is almost like starting from the very beginning, except for the Armaments.
 +
 
 +
The player has to choose Armaments to run the Tokyo Abyss, similar to other Alter-World quests.
 +
*Although the Demons collected in the Tokyo Abyss are important for the battles, a good set of Armaments is essential to go farther, mainly in the beginning, so enhance them as much as possible.
 +
*Some bonuses from other Shields the player has are added to its Armament stats, so getting better Armaments, as well as enhancing unused ones, is also important.
 +
 
 +
Each month, the Tokyo Abyss is reset, so it may be played for the rewards again.
 +
*The player gets Souls of the Demons that were in its Team at the end of the season as a final reward, regardless of that Team had been the best reaching, so think twice before resetting the game too close to the end of the season (not that Souls are, currently, very useful, anyway).
 +
 
 +
===Teams===
 +
 
 +
The Teams are composed by the player's character, plus one to three Demons.
 +
*All Demons acquired in the Tokyo Abyss are of [[Karma#Archetypes|Common Archetype]] and are awakened.
 
*Before entering the first floor, the player has to choose a Demon from a small selection offered by the game, which are independent of the Demons the player has in its collection.
 
*Before entering the first floor, the player has to choose a Demon from a small selection offered by the game, which are independent of the Demons the player has in its collection.
*Like the player's character, the first Demon starts at Lv. 1.
+
**What happens in the Tokyo Abyss, stays in the Tokyo Abyss, that is, Demons obtained in the game are not added to the player's general collection.
*Character and Demons revolve automatically as they are enhanced, till reaching Lv. 50.
+
 
**It's not necessary to sacrifice Demons of the same ★ evolution for it to go to the next rank.
+
Both the player's character and its first chosen Demon start at Lv. 1, at the entrance of the 1st floor.
**The character doesn't need to Limit Break to reach Lv. 50.
 
 
*Demons may be replaced along the quest as new ones are obtained through [[Talk|Talking]].
 
*Demons may be replaced along the quest as new ones are obtained through [[Talk|Talking]].
 
*Demons may be fused or conjuncted with specific ones found in the Tokyo Abyss.
 
*Demons may be fused or conjuncted with specific ones found in the Tokyo Abyss.
 
**Fusion follows the regular rules for restrictions and resulting Demons.
 
**Fusion follows the regular rules for restrictions and resulting Demons.
**Conjunction follows the regular restrictions for fusion, but the results have chances to produce different Demons, including rare Gacha Demons. For that reason, Conjunctions are, usually, the most important places in the Tokyo Abyss, as they can yield Demons strong enough to advance.
+
**Conjunction follows the regular restrictions for fusion, but the results have chances to produce different Demons, including rare Gacha Demons (''e.g.'', [[Ardha]]). For that reason, Conjunctions are, usually, the most important places in the Tokyo Abyss, as they can yield Demons strong enough to advance to deeper floors.
*Each floor has a fixed map configuration, with fixed encounters (battles, fusion joints etc.), which may be reset on the next monthly season.
+
 
*What happens in the Tokyo Abyss, stays in the Tokyo Abyss, that is, Demons obtained in the game are not added to the player's general collection.
+
Demons and player's character gain experience through battles.
*The player gains Souls of the Demon species of the last Team it had at the end of the monthly season.
+
*Usually, each battle is enough to enhance all Demons at least one level up.
*Demons and player's character gain experience through battles. Usually, each battle is enough to enhance all Demons at least one level up.
+
*Character and Demons evolve automatically as they are enhanced, till reaching Lv. 50.
*All battles reward:
+
*It's not necessary to sacrifice Demons of the same ★ evolution for it to go to the next rank.
**Extra Stat enhancements for the player's character.
+
*The character doesn't need to Limit Break to reach Lv. 50.
**Special bonuses for all the party members (''e.g.'', +8% Ice Damage dealt, -5% Almighty Damage received, Phys Pierce, -25% chance of Status Ailments).
+
*Enemy Demons may be above Lv. 50.
**One transferable Skill for the Demons.
+
 
*Skills cannot be transferred from a Demon to another.
+
===Strategies===
*Items cannot be used, either during battle or outside.
+
 
 +
Each floor has a fixed map configuration, with fixed encounters (battles, fusion joints etc.), which may be reset on the next monthly season.
 +
 
 +
All battles reward:
 +
*Extra Stat enhancements for the player's character.
 +
*Special bonuses for all the party members (''e.g.'', +8% Ice Damage dealt, -5% Almighty Damage received, Phys Pierce, -25% chance of Status Ailments).
 +
*One transferable Skill for the Demons.
 +
 
 +
Items cannot be used, either during battle or outside.
 +
 
 +
Skills cannot be transferred from a Demon to another.
 
*Skills cannot be levelled up (the game doesn't allow transferring a Skill to a Demon that already have it).
 
*Skills cannot be levelled up (the game doesn't allow transferring a Skill to a Demon that already have it).
 
*Demons cannot be Infused with either [[Mitama]] or Essence of Sin.
 
*Demons cannot be Infused with either [[Mitama]] or Essence of Sin.
Line 68: Line 96:
 
*Fusion, Conjunction and Talking may yield enhanced Demons.
 
*Fusion, Conjunction and Talking may yield enhanced Demons.
 
*Fusion and Conjunction preserve Skills acquired by the Demons. On the other hand, because Talking effectively replaces Demons, any Skills collected by Demons replaced by Talking are lost. Because of that, Talking is usually less important than Conjunctions, and even Fusions.
 
*Fusion and Conjunction preserve Skills acquired by the Demons. On the other hand, because Talking effectively replaces Demons, any Skills collected by Demons replaced by Talking are lost. Because of that, Talking is usually less important than Conjunctions, and even Fusions.
*On deeper floors, Status Ailments start becoming more common, so it's worth investing in Luck, Status Cleansing, and Status Resistances or Immunity since earlier floors.
+
 
 +
On deeper floors, Status Ailments start becoming more common, so it's worth investing in Luck, Status Cleansing, and Status Resistances or Immunity since earlier floors.
  
 
At any time, the game allows going back to the Tokyo Abyss' title screen to reset it and start a new run (the acquired Demons and progress are discarded and the player is sent back to the 1st floor). It's not necessary to get stuck in a battle to reset, some times the built Team is so lousy (mainly due to Conjunction RNG) that it's not worth continuing.
 
At any time, the game allows going back to the Tokyo Abyss' title screen to reset it and start a new run (the acquired Demons and progress are discarded and the player is sent back to the 1st floor). It's not necessary to get stuck in a battle to reset, some times the built Team is so lousy (mainly due to Conjunction RNG) that it's not worth continuing.

Revision as of 05:59, 29 October 2021

Under construction. Beware your steps!

Overview

Essence of Sin

Sin Infusion is similar to Mitama Infusion, except that it's much simpler.

  • Sin Infusion is available on the Mitama menu.
  • To perform a Sin Infusion, it's necessary to gather Essence of Sin, a material obtained as reward for playing Tokyo Abyss monthly quest.
  • There is only one kind of Essence of Sin, which can be applied to increase any basic stat of a Demon (Strength, Magic, Vitality, Agility, Luck).
  • A Demon must be awakened to receive a Sin Infusion.

The maximum Infusions a Demon may receive depends on its grade:

Demon Grade Maximum Infusions
1★ 240
2★ 240
3★ 160
4★ 80
5★ 80

Because 2★ and 5★ Demons are, generally, better and have the same maximum Sin Infusion limits as 1★ and 4★ Demons, respectively, the former would end up stronger than the latter after getting fully infused. The cut is not so clear regarding 3★ Demons (their limit is twice of 4★, but they are, usually, much weaker than them, mainly when it comes to Skills). Anyway, because Essence of Sin is a very time consuming item to gather (there's no Auto Move to run the Tokyo Abyss automatically), it's better to spend it only on the best Demons, and only on those that will actually be used.

Tokyo Abyss

A quest area created in 2021, accessed through the Alter-World menu on the Map, as it's set on that story line.

The gameplay consists in reaching the deepest possible floor, starting at the first floor with an 1★ Demon.

Mechanics

It plays somewhat similar to an Aura Gate, crawling a dungeon, although it's not a maze, and advancing down through 60 levels, but unlike an AG, it has Alter-World battle style, as the player's character also must participate in the fights.

  • Just like in any other AW quest, if the player's character dies, regardless of any of its Demons still standing, the game is over.
  • If all Demons die, though, the player's character may continue the quest alone.
  • Similar to any AG, Demons won't heal after battles, or resurrect, so it's very useful to have at least one Demon with a healing Skill (innate or transferred).
  • Resurrection Skills are also very handy in deeper floors, but be careful, obviously, with Recarmdra, unless Endure or similar is also transferred.

The floors are composed of paths.

  • Every time a bifurcation is reached, the player has to choose to go left or right.
  • Once a choice is made, it cannot be undone, except by going back to the Tokyo Abyss start screen and resetting the game.

The deepest floor the player can reach is recorded and awarded.

There's no limit to how many times it may be played (there are no Action Points or Stamina depletion in the Tokyo Abyss).

The game is played solo, without access to the Demons the player has collected, so each run is almost like starting from the very beginning, except for the Armaments.

The player has to choose Armaments to run the Tokyo Abyss, similar to other Alter-World quests.

  • Although the Demons collected in the Tokyo Abyss are important for the battles, a good set of Armaments is essential to go farther, mainly in the beginning, so enhance them as much as possible.
  • Some bonuses from other Shields the player has are added to its Armament stats, so getting better Armaments, as well as enhancing unused ones, is also important.

Each month, the Tokyo Abyss is reset, so it may be played for the rewards again.

  • The player gets Souls of the Demons that were in its Team at the end of the season as a final reward, regardless of that Team had been the best reaching, so think twice before resetting the game too close to the end of the season (not that Souls are, currently, very useful, anyway).

Teams

The Teams are composed by the player's character, plus one to three Demons.

  • All Demons acquired in the Tokyo Abyss are of Common Archetype and are awakened.
  • Before entering the first floor, the player has to choose a Demon from a small selection offered by the game, which are independent of the Demons the player has in its collection.
    • What happens in the Tokyo Abyss, stays in the Tokyo Abyss, that is, Demons obtained in the game are not added to the player's general collection.

Both the player's character and its first chosen Demon start at Lv. 1, at the entrance of the 1st floor.

  • Demons may be replaced along the quest as new ones are obtained through Talking.
  • Demons may be fused or conjuncted with specific ones found in the Tokyo Abyss.
    • Fusion follows the regular rules for restrictions and resulting Demons.
    • Conjunction follows the regular restrictions for fusion, but the results have chances to produce different Demons, including rare Gacha Demons (e.g., Ardha). For that reason, Conjunctions are, usually, the most important places in the Tokyo Abyss, as they can yield Demons strong enough to advance to deeper floors.

Demons and player's character gain experience through battles.

  • Usually, each battle is enough to enhance all Demons at least one level up.
  • Character and Demons evolve automatically as they are enhanced, till reaching Lv. 50.
  • It's not necessary to sacrifice Demons of the same ★ evolution for it to go to the next rank.
  • The character doesn't need to Limit Break to reach Lv. 50.
  • Enemy Demons may be above Lv. 50.

Strategies

Each floor has a fixed map configuration, with fixed encounters (battles, fusion joints etc.), which may be reset on the next monthly season.

All battles reward:

  • Extra Stat enhancements for the player's character.
  • Special bonuses for all the party members (e.g., +8% Ice Damage dealt, -5% Almighty Damage received, Phys Pierce, -25% chance of Status Ailments).
  • One transferable Skill for the Demons.

Items cannot be used, either during battle or outside.

Skills cannot be transferred from a Demon to another.

  • Skills cannot be levelled up (the game doesn't allow transferring a Skill to a Demon that already have it).
  • Demons cannot be Infused with either Mitama or Essence of Sin.
  • Demons cannot be Branded.
  • Fusion, Conjunction and Talking may yield enhanced Demons.
  • Fusion and Conjunction preserve Skills acquired by the Demons. On the other hand, because Talking effectively replaces Demons, any Skills collected by Demons replaced by Talking are lost. Because of that, Talking is usually less important than Conjunctions, and even Fusions.

On deeper floors, Status Ailments start becoming more common, so it's worth investing in Luck, Status Cleansing, and Status Resistances or Immunity since earlier floors.

At any time, the game allows going back to the Tokyo Abyss' title screen to reset it and start a new run (the acquired Demons and progress are discarded and the player is sent back to the 1st floor). It's not necessary to get stuck in a battle to reset, some times the built Team is so lousy (mainly due to Conjunction RNG) that it's not worth continuing.