Difference between revisions of "Mara/Builds"
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<section begin=tierentry />{{TierDataBeta|demon=Mara|pvebest1=Purple|pvpbest1=Purple | <section begin=tierentry />{{TierDataBeta|demon=Mara|pvebest1=Purple|pvpbest1=Purple | ||
− | |pve= | + | |pve=3 |
|offensive=2|defensive=2 | |offensive=2|defensive=2 | ||
|democPrelim=3 | |democPrelim=3 | ||
|democBoss=5 | |democBoss=5 | ||
− | |pro= | + | |pro=*Only fuseable source of Phys '''Pierce''' (aside [[Fafnir]] lol). |
− | *Only fuseable source of Phys '''Pierce''' | ||
*High STR and LUK means he will hit '''hard''' and crit often. | *High STR and LUK means he will hit '''hard''' and crit often. | ||
*[[Hell Thrust]] is very '''strong''' against bosses and in [[Democalypse]], especially if he is Panel 3. | *[[Hell Thrust]] is very '''strong''' against bosses and in [[Democalypse]], especially if he is Panel 3. | ||
− | |||
*Meme | *Meme | ||
− | |con= | + | |con=*Ice Weakness and non-existent bulk makes him go '''limp''' at the sight of Ice skills. |
− | *Ice Weakness and non-existent bulk makes him go '''limp''' at the sight of Ice skills. | ||
*High MP costs give Mara a big '''refractory period'''. | *High MP costs give Mara a big '''refractory period'''. | ||
*Expensive to fuse, will quickly '''blow''' through your Magnetite reserves. | *Expensive to fuse, will quickly '''blow''' through your Magnetite reserves. |
Revision as of 11:41, 4 August 2021
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | Prelim | Boss | ||
Mara |
3 | 2 | 2 | 3 | 5 | ||
Pros |
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Cons |
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Notes | - | ||||||
PvE Builds
Archetype(s)
- Purple: Phys Pierce to break through NDRs.
Skill Transfers
Damage boosters to allow Mara to dish out tons of damage. Accuracy Boosters to boost his shaky accuracy.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier for Ruin and Grace
- Butcher: Boosts damage for Hell Thrust & Titanomachia.
- Epitome of Carnage: Boosts Phys damage + crit rate.
- Phys Boost/Assassin: Early game/budget option.
Accuracy Boosters:
- Great Aim: The highest accuracy modifier.
- Epitome of Aggression: Accuracy boost + ailment resistance.
- Good Aim: Early game/budget option.
Other/Misc. Skills:
- Resist/Null Ice: To cover his weakness.
Brands
- Stat priorities: Phys ATK%, Phys AC%
- War: Boosts his damage.
- Divine: Allows Mara to cast Hell Thrust and Titanomachia consistently.
- Aim: Boosts his accuracy.
Mitama
- STR (20): Boosts damage output.
- AGI (20): Boosts team speed and his accuracy.
- LUK (10): Increases his chances of landing hits.
Build(s)
Thrust King | |||
---|---|---|---|
Transferred Skills | Notes:
P3 Mara is an accessible boss killer that can melt HP bars with ease. Pair him with P3 Zaou or use in a Hell Gongen team to gain crits alongside his Charge granted from P3. Charge + Rebellion allows Mara to blow his load on a 2nd Thrust to decimate bosses or Titanomachia to sweep. Use Templar Dragon for more Charge damage if needed. | ||
Butcher | Phys Amp | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War/Divine + Aim with Phys ATK% | |||
Target Stats | |||
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