Difference between revisions of "Law of the Sea God"

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(Updated by Sire. This was done by a bot.)
 
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|target=Self
 
|target=Self
 
|description=<nowiki>Adds Ice Pierce. -100% to Critical hit rate.</nowiki><br>
 
|description=<nowiki>Adds Ice Pierce. -100% to Critical hit rate.</nowiki><br>
<nowiki>When an attack by the one with this skill lands a critical hit, a Press Turn Icon will not be consumed (This effect will not activate during Democalypse).</nowiki><br>
+
<nowiki>While the user is in a state of Might: Adds Null Charm/Bind/Mute. Decreases the count of Spirit Chains of Intimidation/Indignation received on self by 1.</nowiki><br>
 +
<nowiki>When the user lands a critical hit, a Press Turn Icon will not be consumed (This effect will not activate during Democalypse).</nowiki><br>
 
<nowiki>Activates the following Chain Effect at the start of own turn, as well as when the one with this skill downs a demon:</nowiki><br>
 
<nowiki>Activates the following Chain Effect at the start of own turn, as well as when the one with this skill downs a demon:</nowiki><br>
 
<nowiki>Places the one with this skill in a state of Might, and decreases the DEF and EV/AC of all enemies by 20%. (1 turn)</nowiki><br>
 
<nowiki>Places the one with this skill in a state of Might, and decreases the DEF and EV/AC of all enemies by 20%. (1 turn)</nowiki><br>
 +
<nowiki>Activates the following Chain Effect when the user enters a state of Might: Lowers the Ice Affinity Attribute of all enemies by 2 levels. (1 turn)</nowiki><br>
 
<nowiki>While the one while the one with this skill is alive, all party members will receive the following effects:</nowiki><br>
 
<nowiki>While the one while the one with this skill is alive, all party members will receive the following effects:</nowiki><br>
 
<nowiki>+40% to damage dealt when landing a critical hit, and +20% to hit rate.</nowiki>
 
<nowiki>+40% to damage dealt when landing a critical hit, and +20% to hit rate.</nowiki>

Revision as of 06:03, 19 June 2025

Type Description
Passive.png Law of the Sea God | Demons | MP: Passive | Skill Points: - | Target: Self | Use Limit: ∞

Adds Ice Pierce. -100% to Critical hit rate.
While the user is in a state of Might: Adds Null Charm/Bind/Mute. Decreases the count of Spirit Chains of Intimidation/Indignation received on self by 1.
When the user lands a critical hit, a Press Turn Icon will not be consumed (This effect will not activate during Democalypse).
Activates the following Chain Effect at the start of own turn, as well as when the one with this skill downs a demon:
Places the one with this skill in a state of Might, and decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
Activates the following Chain Effect when the user enters a state of Might: Lowers the Ice Affinity Attribute of all enemies by 2 levels. (1 turn)
While the one while the one with this skill is alive, all party members will receive the following effects:
+40% to damage dealt when landing a critical hit, and +20% to hit rate.

Lv2:+5% to AC.
Lv3:+10% to AC.

Lv4:+20% to AC.
Demons to transfer skill from
Default / Gacha Archetype Demon
ArchClear.png
ArchRed.png
ArchYellow.png
ArchPurple.png
ArchTeal.png
Demons with skill
Awakened Archetype Demon

Innate Skills

Dagon
ArchClear.png
ArchRed.png
ArchYellow.png
ArchPurple.png
ArchTeal.png