Difference between revisions of "Deadly Melody"

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|target=Self
 
|target=Self
 
|description=<nowiki>Activates the following Chain Effect when an enemy is inflicted with a status ailment:</nowiki><br>
 
|description=<nowiki>Activates the following Chain Effect when an enemy is inflicted with a status ailment:</nowiki><br>
<nowiki>Increases two of the following by 20%: ATK, DEF or EV/AC of all party members (1 turn).</nowiki><br>
+
<nowiki>Increases two of the following by 20%: ATK, DEF or EV/AC of all party members (1 turn), then decreases two of the same stats of all enemies by 20%. (1 turn)</nowiki><br>
<nowiki>Reduces two of the following by 20%: ATK, DEF or EV/AC of all enemies. (1 turn)</nowiki>
+
<nowiki>Status Ailment Resonance:</nowiki><br>
 +
<nowiki>This skill's effect will change based on the number of different status ailments afflicting the enemy party.</nowiki><br>
 +
<nowiki>Resonance Count 3: While the skill holder is alive: +20% to damage dealt by all party members.</nowiki><br>
 +
<nowiki>Resonance Count 6: Activates the following Chain Effect at the start of the enemy turn:</nowiki><br>
 +
<nowiki>Inflicts 10% Fractional damage (Max: 300) based on current HP 1-8 times on random enemies while decreasing hit enemies' MP by 1.</nowiki><br>
 +
<nowiki>*The Chain Effect will reference the Resonance Count directly before its activation.</nowiki>
 
|levels=<nowiki></nowiki><br>
 
|levels=<nowiki></nowiki><br>
 
<nowiki></nowiki><br>
 
<nowiki></nowiki><br>

Revision as of 09:56, 4 June 2025

Type Description
Passive.png Deadly Melody | Demons | MP: Passive | Skill Points: - | Target: Self | Use Limit: ∞

Activates the following Chain Effect when an enemy is inflicted with a status ailment:
Increases two of the following by 20%: ATK, DEF or EV/AC of all party members (1 turn), then decreases two of the same stats of all enemies by 20%. (1 turn)
Status Ailment Resonance:
This skill's effect will change based on the number of different status ailments afflicting the enemy party.
Resonance Count 3: While the skill holder is alive: +20% to damage dealt by all party members.
Resonance Count 6: Activates the following Chain Effect at the start of the enemy turn:
Inflicts 10% Fractional damage (Max: 300) based on current HP 1-8 times on random enemies while decreasing hit enemies' MP by 1.
*The Chain Effect will reference the Resonance Count directly before its activation.

Lv2:+5% to Ailment Infliction.
Lv3:+10% to Ailment Infliction.

Lv4:+20% to Ailment Infliction.
Demons to transfer skill from
Default / Gacha Archetype Demon
ArchClear.png
ArchRed.png
ArchYellow.png
ArchPurple.png
ArchTeal.png
Demons with skill
Awakened Archetype Demon

Innate Skills

David
ArchClear.png
ArchRed.png
ArchYellow.png
ArchPurple.png
ArchTeal.png