Difference between revisions of "Deadly Melody"
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|description=<nowiki>Activates the following Chain Effect when an enemy is inflicted with a status ailment:</nowiki><br> | |description=<nowiki>Activates the following Chain Effect when an enemy is inflicted with a status ailment:</nowiki><br> | ||
| − | <nowiki>Increases two of the following by 20%: ATK, DEF or EV/AC of all party members (1 turn).</nowiki><br> | + | <nowiki>Increases two of the following by 20%: ATK, DEF or EV/AC of all party members (1 turn), then decreases two of the same stats of all enemies by 20%. (1 turn)</nowiki><br> |
| − | <nowiki> | + | <nowiki>Status Ailment Resonance:</nowiki><br> |
| + | <nowiki>This skill's effect will change based on the number of different status ailments afflicting the enemy party.</nowiki><br> | ||
| + | <nowiki>Resonance Count 3: While the skill holder is alive: +20% to damage dealt by all party members.</nowiki><br> | ||
| + | <nowiki>Resonance Count 6: Activates the following Chain Effect at the start of the enemy turn:</nowiki><br> | ||
| + | <nowiki>Inflicts 10% Fractional damage (Max: 300) based on current HP 1-8 times on random enemies while decreasing hit enemies' MP by 1.</nowiki><br> | ||
| + | <nowiki>*The Chain Effect will reference the Resonance Count directly before its activation.</nowiki> | ||
|levels=<nowiki></nowiki><br> | |levels=<nowiki></nowiki><br> | ||
<nowiki></nowiki><br> | <nowiki></nowiki><br> | ||
Revision as of 09:56, 4 June 2025
| Type | Description |
|---|---|
| Deadly Melody | Demons | MP: Passive | Skill Points: - | Target: Self | Use Limit: ∞
Activates the following Chain Effect when an enemy is inflicted with a status ailment: |
| Demons to transfer skill from | |
|---|---|
| Default / Gacha Archetype | Demon |
| Demons with skill | |
|---|---|
| Awakened Archetype | Demon |
|
Innate Skills |
David |