Difference between revisions of "Press Turn"

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(Skills that grant additional Press Turns after using a Skill: Krishna)
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The '''Press Turn''' system is the combat system in Dx2.
 
The '''Press Turn''' system is the combat system in Dx2.
 
__TOC__
 
  
 
==Mechanics==
 
==Mechanics==
Line 19: Line 17:
 
* Missing an enemy with a physical attack.
 
* Missing an enemy with a physical attack.
  
Certain skills may cause the player to gain or lose Press Turns, aside from the above rules.
+
Certain skills may adjust the above rules, such as: gaining additional Press Turns, making an opponent lose Press Turns, preventing the spending of Press Turns, and preventing the opponent from entering Bonus Turns.
 
 
==Gain Press Turn==
 
===Skills that grant additional Press Turns at start of turn===
 
{| class="wikitable sortable"
 
|-
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Demonized Form]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Unit 01 Dx2 Type|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Guardian of the East]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Masakado A|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Harmonious Death]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Mot|size=32px}}
 
|}
 
 
 
===Demon Panels that grant additional Press Turns at start of turn===
 
{| class="wikitable sortable"
 
|-
 
!Demon !!Panel # !!Effect
 
|- style="vertical-align:middle;"
 
|-
 
| {{DemonIcon|Mot|size=32px}}
 
| Panel 3
 
| Activates the following Chain Effect at the beginning of every own third turn: Receive 1 additional Press Turn Icon.
 
|-
 
| {{DemonIcon|Seraph|size=32px}}
 
| Panel 4
 
| Activates the following Chain Effect at the beginning of every own third turn: Receive 1 additional Press Turn Icon and self enters a state of Concentrate.
 
|}
 
 
 
===Dx2 Skills that grant additional Press Turns at start of turn===
 
{| class="wikitable sortable"
 
|-
 
!Dx2 !!Skill !!Effect
 
|- style="vertical-align:middle;"
 
|-
 
| {{LiberatorIcon|Meat Balloon|name=1}}
 
| Walk It Off
 
| Chance of gaining 1 Press Turn Icon when turn starts. Chance increases by 15% for each party member downed.
 
|}
 
 
 
===Armament Talents that grant additional Press Turns at start of turn===
 
{| class="wikitable sortable"
 
|-
 
!Armament !!Name !!Effect
 
|-
 
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Masakado A|size=32px}} Shield
 
| New Emperor's Mercy
 
| Activates the following Chain Effect when attacking first: Receive 1 additional Press Turn Icon.
 
|}
 
 
 
===Skills that grant additional Press Turns if the user is downed at start of turn===
 
{| class="wikitable sortable"
 
|-
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Ce Acatl]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Quetzalcoatl A|size=32px}}
 
|}
 
 
 
===Skills that grant additional Press Turns after using a Skill===
 
{| class="wikitable sortable"
 
|-
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|-
 
|{{ElementIcon|Phys|name=1}}
 
|[[Heavenly Sword Stroke]]
 
| 6 MP
 
|{{TargetingIcon|Single|name=1}}
 
| -
 
| {{DemonIcon|Masakado B|size=32px}}
 
|-
 
|{{ElementIcon|Fire|name=1}}
 
|[[Fatal Burn]]
 
| 6 MP
 
|{{TargetingIcon|Single|name=1}}
 
| -
 
| {{DemonIcon|Lost Name|size=32px}}
 
|-
 
|{{ElementIcon|Force|name=1}}
 
|[[Salvation's Melody]]
 
| 6 MP
 
| {{TargetingIcon|Single|name=1}}
 
| -
 
| {{DemonIcon|Krishna|size=32px}}
 
|-
 
|{{ElementIcon|Light|name=1}}
 
|[[Impure Sword of Light]]
 
| 6 MP
 
|{{TargetingIcon|Single|name=1}}
 
| -
 
| {{DemonIcon|Camael|size=32px}}
 
|-
 
|{{ElementIcon|Light|name=1}}
 
|[[It'll be all right]]
 
| 6 MP
 
| {{TargetingIcon|Single|name=1}}
 
| -
 
| {{DemonIcon|Madoka Kaname|size=32px}}
 
|-
 
|{{ElementIcon|Light|name=1}}
 
|[[Nirvana]]
 
| 6 MP
 
|{{TargetingIcon|All|name=1}}
 
| -
 
| {{DemonIcon|Vishnu A|size=32px}}
 
|-
 
|{{ElementIcon|Light|name=1}}
 
|[[Radiant Blast]]
 
| 6 MP
 
| {{TargetingIcon|Single|name=1}}
 
| -
 
| {{DemonIcon|Cleopatra|size=32px}}
 
|-
 
|{{ElementIcon|Dark|name=1}}
 
|[[Fangs of Vengeance]]
 
| 6 MP
 
|{{TargetingIcon|Single|name=1}}
 
| -
 
| {{DemonIcon|Tiamat A|size=32px}}
 
|-
 
|{{ElementIcon|Ice}}{{ElementIcon|Force}} Ice/Force
 
|[[Souljack]]
 
| 6 MP
 
| {{TargetingIcon|Single|name=1}}
 
| -
 
| {{DemonIcon|Kumbhanda|size=32px}}
 
|-
 
|{{ElementIcon|Support|name=1}}
 
|[[Mother Creation]]
 
| 7 MP
 
|{{TargetingIcon|Single|name=1}}
 
| -
 
| {{DemonIcon|Asherah|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Centurion]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Longinus|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Destroyer of Virtue]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Mephisto|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
| [[Frost Queen]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Queen Frost|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Sinister Malice]]
 
| Passive
 
| {{TargetingIcon|All|name=1}}
 
| -
 
| {{DemonIcon|Metatron M|size=32px}}
 
|}
 
 
 
===Skills that grant additional Press Turns after using a Skill when in a Bonus Turn===
 
{| class="wikitable sortable"
 
|-
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|-
 
|{{ElementIcon|Force|name=1}}
 
|[[Sanction]]
 
| 6 MP
 
|{{TargetingIcon|All|name=1}}
 
| -
 
| {{DemonIcon|Sabaoth|size=32px}}
 
|}
 
 
 
===Dx2 Skills that grant additional Press Turns when all hits from a Random Targets Skill are successful===
 
{| class="wikitable sortable"
 
|-
 
!Dx2 !!Skill !!Effect
 
|- style="vertical-align:middle;"
 
|-
 
| {{LiberatorIcon|Eileen|name=1}}
 
| Lucky Press (I · II · III)
 
| 3% · 5% · 10% chance to add a Press Turn Icon when a Random Targets attack hits max times.
 
* (Note: This checks whether all of a skill's hits successfully land, not whether a variable-hits skill rolls its max possible hits. Therefore, attacks with a set amount of hits, such as [[God's Fire]], can still trigger this.)
 
* (This can also trigger from a random-targets attack that has only one hit, such as [[Invincibility Aid]].)
 
|}
 
 
 
===Skills that grant additional Press Turns when a weak point is hit===
 
{| class="wikitable sortable"
 
|-
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Omniscience and Omnipotence]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Zeus|size=32px}}
 
|}
 
 
 
===Demon Panels that grant additional Press Turns when a weak point is hit===
 
{| class="wikitable sortable"
 
|-
 
!Demon !!Panel # !!Effect
 
|- style="vertical-align:middle;"
 
|-
 
| {{DemonIcon|Cu Chulainn A|size=32px}}
 
| Panel 4
 
| Activates the following Chain Effect when a party member (including the one with this skill) strikes a weak point: Grants the party an additional Press Turn Icon. (Once per turn)
 
|}
 
 
 
===Dx2 Skills that grant additional Press Turns when a weak point is hit===
 
{| class="wikitable sortable"
 
|-
 
!Dx2 !!Skill !!Effect
 
|- style="vertical-align:middle;"
 
|-
 
| {{LiberatorIcon|Chalk Eater|name=1}}
 
| Press Hack (I · II)
 
| ?% · 7% chance to gain 1 Press Turn Icon when attacking the enemy's weak point.
 
|}
 
 
 
===Skills that grant additional Press Turns when an enemy is downed===
 
{| class="wikitable sortable"
 
|-
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Hell Hound]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Cerberus A|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Master of Hell]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Astaroth|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[The First Drop]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Apsu|size=32px}}
 
|}
 
 
 
===Demon Panels that grant additional Press Turns when an enemy is downed===
 
{| class="wikitable sortable"
 
|-
 
!Demon !!Panel # !!Effect
 
|- style="vertical-align:middle;"
 
|-
 
| {{DemonIcon|Berserker Guts|size=32px}}
 
| Panel 4
 
| +20% to own effect on Battle Speed. Activates the following Chain Effect when a party member (including the skill holder) downs a demon: Removes debuffs from all party members. Gain an additional Press Turn Icon (Activates once per turn).
 
|}
 
 
 
===Skills that grant additional Press Turns upon revival===
 
{| class="wikitable sortable"
 
|-
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Inventio]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Osiris|size=32px}}
 
|}
 
 
 
===Demon Panels that grant additional Press Turns upon revival===
 
{| class="wikitable sortable"
 
|-
 
!Demon !!Panel # !!Effect
 
|- style="vertical-align:middle;"
 
|-
 
| {{DemonIcon|Gabriel|size=32px}}
 
| Panel 3
 
| Activates the following Chain Effect when the one with this skill is revived by a demon skill: Increase the party's Press Turn Icons by 1. (Can only be used up to once per turn and on own turn). While the one with this skill is alive all Divine/Herald demon party members will receive an increase to Elec/Light damage dealt by 40%.
 
|-
 
| {{DemonIcon|Raphael|size=32px}}
 
| Panel 3
 
| Activates the following Chain Effect when the one with this skill is revived by a demon skill: Increases the party's Press Turn Icons by 1. (Can only be used on own turn and up to once per turn.) While the one with this skill is alive, all Divine/Herald demon party members receive +40% to Force/Light damage dealt.
 
|-
 
| {{DemonIcon|Uriel|size=32px}}
 
| Panel 3
 
| Activates the following Chain Effect when the one with this skill is revived by a demon skill: Increase the party's Press Turn Icons by 1. (Can only be activated on own turn and up to once per turn). While the one with this skill is alive all Divine or Herald demon party members receive +40% to Fire/Light damage dealt.
 
|}
 
 
 
===Skills that grant additional Press Turns when a Press Turn is lost due to an enemy skill===
 
{| class="wikitable sortable"
 
|-
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Hell Hound]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Cerberus A|size=32px}}
 
|}
 
 
 
==Prevent spending Press Turn==
 
===Skills that prevent spending a Press Turn when Passing===
 
{| class="wikitable sortable"
 
|-
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|-
 
|{{ElementIcon|Support|name=1}}
 
|[[Tag]]
 
| 3 MP
 
| Self
 
| -
 
| {{DemonIcon|Queen Frost|size=32px}}<br>{{DemonIcon|Pyro Jack|size=32px}}<br>{{DemonIcon|Jack Frost|size=32px}}
 
|}
 
 
 
===Dx2 Skills that prevent spending a Press Turn when Passing===
 
{| class="wikitable sortable"
 
|-
 
!Dx2 !!Skill !!Effect
 
|- style="vertical-align:middle;"
 
|-
 
| {{LiberatorIcon|Eileen|name=1}}
 
| Lucky Skip (I · II)
 
| 10% · 20% chance to avoid using a Press Turn Icon when skipping a turn.
 
|}
 
 
 
===Skills that prevent spending a Press Turn when a weak point is hit===
 
{| class="wikitable sortable"
 
|-
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Chief God's Rage]]
 
| Passive
 
| Self
 
| -
 
| {{DemonIcon|Odin A|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Trickster]]
 
| Passive
 
| Self
 
| -
 
| {{DemonIcon|Loki|size=32px}}
 
|}
 
 
 
===Skills that prevent spending a Press Turn when a critical hit lands===
 
{| class="wikitable sortable"
 
|-
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Law of the Sea God]]
 
| Passive
 
| Self
 
| -
 
| {{DemonIcon|Dagon|size=32px}}
 
|}
 
 
 
===Skills that prevent spending a Press Turn when in a state of Concentrate===
 
{| class="wikitable sortable"
 
|-
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Strongest Magic Caster]]
 
| Passive
 
| Self
 
| -
 
| {{DemonIcon|Ainz|size=32px}}
 
|}
 
 
 
==Lose Press Turn==
 
===Skills that remove enemy Press Turns when the enemy attacks first===
 
{| class="wikitable sortable"
 
|-
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Intimidating Stance]]
 
| Passive
 
| {{TargetingIcon|All|name=1}}
 
| -
 
| -
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Alder King]]
 
| Passive
 
| {{TargetingIcon|All|name=1}}
 
| -
 
| {{DemonIcon|Erlkonig|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Call of R'lyeh]]
 
| Passive
 
| {{TargetingIcon|All|name=1}}
 
| -
 
| {{DemonIcon|Cthulhu|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Centurion]]
 
| Passive
 
| {{TargetingIcon|All|name=1}}
 
| -
 
| {{DemonIcon|Longinus|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Fecund Womb]]
 
| Passive
 
| {{TargetingIcon|All|name=1}}
 
| -
 
| {{DemonIcon|Echidna|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[King of Hell]]
 
| Passive
 
| {{TargetingIcon|All|name=1}}
 
| -
 
| {{DemonIcon|Beelzebub☆|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Megingjord]]
 
| Passive
 
| {{TargetingIcon|All|name=1}}
 
| -
 
| {{DemonIcon|Thor A|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Nine-Headed Dragon]]
 
| Passive
 
| {{TargetingIcon|All|name=1}}
 
| -
 
| {{DemonIcon|Kuzuryu|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Play's Editor]]
 
| Passive
 
| {{TargetingIcon|All|name=1}}
 
| -
 
| {{DemonIcon|Walpurgisnacht|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Rejection]]
 
| Passive
 
| {{TargetingIcon|All|name=1}}
 
| -
 
| {{DemonIcon|The 10th Angel|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Shaddai's Eye]]
 
| Passive
 
| {{TargetingIcon|All|name=1}}
 
| -
 
| {{DemonIcon|Shaddai|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Vile Glare]]
 
| Passive
 
| {{TargetingIcon|All|name=1}}
 
| -
 
| {{DemonIcon|Pales|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Warlord's Wrath]]
 
| Passive
 
| {{TargetingIcon|All|name=1}}
 
| -
 
| {{DemonIcon|Masakado|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[World Tree]]
 
| Passive
 
| {{TargetingIcon|All|name=1}}
 
| -
 
| {{DemonIcon|Yggdrasil|size=32px}}
 
|}
 
 
 
===Demon Panels that remove enemy Press Turns when the enemy attacks first===
 
{| class="wikitable sortable"
 
|-
 
!Demon !!Panel # !!Effect
 
|- style="vertical-align:middle;"
 
|-
 
| {{DemonIcon|Aniel|size=32px}}
 
| Panel 4
 
| +50% to Max HP. Activates the following Chain Effect when the enemy attacks first at the start of battle: Inflicts Elec damage (Magic, Power: 60) with Bulwark Pierce and decreases their MP by 1 on all enemies. Then reduces enemy Press Turn Icons by 1. (Max: 2)
 
|-
 
| {{DemonIcon|Vishnu|size=32px}}
 
| Panel 4
 
| Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 1 enemy Press Turn Icon. Activates the following Chain Effect at the end of own turn: Inflicts Almighty (Magic) damage (Power: 60) on all enemies.
 
|}
 
 
 
===Armament Talents that remove enemy Press Turns when the enemy attacks first===
 
{| class="wikitable sortable"
 
|-
 
!Armament !!Name !!Effect
 
|-
 
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Masakado|size=32px}} Shield
 
| New Emperor's Majesty
 
| Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 1 enemy Press Turn Icon. Only up to 2 Press Turn Icons can be reduced by skills or effects.
 
|}
 
 
 
===Skills that remove enemy Press Turns at start of enemy turn===
 
{| class="wikitable sortable"
 
|-
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Supreme Might]]
 
| Passive
 
| {{TargetingIcon|All|name=1}}
 
| -
 
| {{DemonIcon|Gozu-Tennoh|size=32px}}
 
|}
 
 
 
===Demon Panels that remove enemy Press Turns when self is downed===
 
{| class="wikitable sortable"
 
|-
 
!Demon !!Panel # !!Effect
 
|- style="vertical-align:middle;"
 
|-
 
| {{DemonIcon|Surt A|size=32px}}
 
| Panel 4
 
| Activates the following Chain Effect when the one with this skill is downed: Inflicts Fire damage (Magic, Power: 50) with Bulwark Pierce to all enemies, and then decreases the enemy's Press Turn Icons by 1. (Each Chain Effect can only activate once per battle)
 
|}
 
 
 
==Lose more Press Turns from actions==
 
===Skills that remove more Press Turns when an attack is Drained===
 
{| class="wikitable sortable"
 
|-
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Great Trunk]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Yggdrasil|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Suppress Stance Drain]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Jikokuten|size=32px}}
 
|}
 
 
 
===Skills that remove more Press Turns when an attack is Repelled===
 
{| class="wikitable sortable"
 
|-
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Great Trunk]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Yggdrasil|size=32px}}
 
|}
 
 
 
==Lose fewer Press Turns from actions==
 
===Dx2 Skills that remove fewer Press Turns when an attack is Missed, Nulled, Repelled, or Drained===
 
{| class="wikitable sortable"
 
|-
 
!Dx2 !!Skill !!Effect
 
|- style="vertical-align:middle;"
 
|-
 
| {{LiberatorIcon|Chalk Eater|name=1}}
 
| Scream
 
| 10% chance to use only 1 Press Turn Icon even if Miss/Null/Repel/Drain activates.
 
|}
 
 
 
==Response to losing Press Turns due to enemy skills==
 
===Skills that activate when a Press Turn is lost due to an enemy skill===
 
{| class="wikitable sortable"
 
|-
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Faith in Wealth]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Ganesha|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Goddess of Madness]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Kali A|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Hell Hound]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Cerberus A|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Joy Song]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Parvati|size=32px}}
 
|}
 
 
 
==During Bonus Turn==
 
===Skills with effects that activate during a Bonus Turn===
 
{| class="wikitable sortable"
 
|-
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|-
 
|{{ElementIcon|Force|name=1}}
 
|[[Great Calamity]]
 
| 6 MP
 
| {{TargetingIcon|Single|name=1}} + {{TargetingIcon|All|name=1}}
 
| -
 
| {{DemonIcon|Walpurgisnacht|size=32px}}
 
|-
 
|{{ElementIcon|Force|name=1}}
 
|[[Sanction]]
 
| 6 MP
 
|{{TargetingIcon|All|name=1}}
 
| -
 
| {{DemonIcon|Sabaoth|size=32px}}
 
|-
 
|{{ElementIcon|Almighty|name=1}}
 
|[[El Rey]]
 
| 6 MP
 
|{{TargetingIcon|All|name=1}}
 
| -
 
| {{DemonIcon|Shaddai|size=32px}}
 
|}
 
 
 
==Prevent Bonus Turn==
 
===Skills that prevent Bonus Turns from being granted===
 
{| class="wikitable sortable"
 
|-
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Great Trunk]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Yggdrasil|size=32px}}
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Origin Avatar]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Krishna|size=32px}}
 
|}
 
  
===Skills that prevent Bonus Turns from being granted when a weak point is hit===
+
If a Press Turn is gained, the new press turn is added to the far right of the current stock of Press Turns.
{| class="wikitable sortable"
+
* At maximum, a team can make use of 8 Press Turns before the team's turn ends. Once this limit has been reached, further skill effects will fail to grant any more Press Turns.
|-
 
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|[[Law of Hell]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Orcus|size=32px}}
 
|}
 
  
===Skills that prevent Bonus Turns from being granted when a critical hit lands===
+
==See also==
{| class="wikitable sortable"
+
* [[Press Turn Generation]]
|-
+
* [[Press Turn Retention]]
!Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive?
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* [[Press Turn Removal]]
|- style="vertical-align:middle;"
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* [[Bonus Turn]]
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* [[Remnants]]
|{{ElementIcon|Passive|name=1}}
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* [[Passing]]
|[[Shaddai's Eye]]
 
| Passive
 
| All Allies
 
| -
 
| {{DemonIcon|Shaddai|size=32px}}
 
|}
 
  
 
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Latest revision as of 16:05, 21 May 2025

The Press Turn system is the combat system in Dx2.

Mechanics

At the start of every Player Turn, the player's team starts with Press Turn icons equal to the amount of living party members.

Most actions (using an item, demon casting a skill, etc) will consume one Press Turn icon. However, certain actions will only consume the first half of the Press Turn icon:

  • Passing a demon's turn.
  • Hitting an enemy's weak point.
  • Landing a critical hit with a physical attack.
  • Casting a skill that has Remnants.
  • Using an item while the current Dx2 is Templar.png Templar Dragon (due to her skill "Speed Loader").

The second half of a Press Turn is called a Bonus Turn. During a Bonus Turn, any action will consume the remainder of the Press Turn icon.

Conversely, certain unfavorable actions will consume 2 Press Turn icons instead of 1:

  • Hitting an enemy's Null/Repel/Drain and failing to pierce through it (including Icon Repel Physical.png Repel Physical and Icon Repel Magic.png Repel Magic buffs).
  • Missing an enemy with a physical attack.

Certain skills may adjust the above rules, such as: gaining additional Press Turns, making an opponent lose Press Turns, preventing the spending of Press Turns, and preventing the opponent from entering Bonus Turns.

If a Press Turn is gained, the new press turn is added to the far right of the current stock of Press Turns.

  • At maximum, a team can make use of 8 Press Turns before the team's turn ends. Once this limit has been reached, further skill effects will fail to grant any more Press Turns.

See also

Skill Effects
Attributes
(Elements)
Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments
(Bad Status Effects)
Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png MaliceOrder Crest
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Damage types Fractional DamageFixed DamageSpecial Damage
Offense PierceMortalAccuracy and EvasionCritical hitWeak pointStandard/Normal AttackDamage boostReverse damage reduction
Defense Pierce Negation (Anti-Pierce)BulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Press Turn Press Turn GenerationPress Turn RetentionPress Turn RemovalBonus TurnRemnantsPassing
Other Battle SpeedChain Effect turn orderBoost LevelParty EffectField EffectsArea Only SkillBoss Battle effectsRace effectsDeath effects
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up