Difference between revisions of "Orcus/Builds"
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! colspan="2" class="unsortable" | Best Archetype(s) | ! colspan="2" class="unsortable" | Best Archetype(s) | ||
! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
− | ! colspan=" | + | ! colspan="3" class="unsortable" | PVP |
− | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Orcus|pvebest1=Yellow|pvpbest1=Yellow|pvpbest2=Purple |
− | |pve= | + | |pve=C |
− | |offensive= | + | |offensive=D|defensive=D|tournament=B |
|democPrelim=1 | |democPrelim=1 | ||
|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
− | * | + | *[[Law of Hell]] denies bonus turns when weaknesses are struck, while [[Hell's Gate]] grants AOE damage reduction for each open weakness. This eliminates the need to cover weaknesses for all your demons, allowing them to inherit more valuable transfer skills like [[Epitome of Fortitude]], [[Recarmdra]], [[Auto-Tarunda]] etc. |
− | + | *Good buff control with [[War Cry]] and [[Nocturne]] in Yellow. | |
− | * | + | *Panel 4 offers great bulk, something he desperately needed. |
+ | *Stacks massive damage reduction, working as a stall tank with [[Demeter]]. | ||
+ | *Gets better and better the more [[attribute affinity down]] demons are released. | ||
+ | **He's especially a great partner for [[Rahab]] in the Tournament gamemode, where Orcus' bonus turn null and Rahab's incredible defense against weakpoints means demons like [[Metatron M]] and [[Homura Akemi]] struggle to significantly damage them. This team was used to win the first season of Tournament by player OneSpace. | ||
|con= | |con= | ||
*[[Hell's Gate]] damage reduction does not apply to single target attacks. | *[[Hell's Gate]] damage reduction does not apply to single target attacks. | ||
− | *Very MP Hungry. | + | *Very MP Hungry. Divine brands help with MP costs but reduce his bulk. |
*Needs specific team compositions to work well. | *Needs specific team compositions to work well. | ||
+ | *Has no [[Null Mortal]]. Consider a [[Tetraja]] transfer. | ||
|notes= | |notes= | ||
− | *You still receive | + | *You still receive 1.5x damage from open weaknesses. |
*Due to the way [[Law of Hell]] is coded, it will also deny bonus turns gained from a Crit if the attacked demon has a Physical weakness. This ironically makes [[Slime]] a great partner for him, as Slime has six open weaknesses including Phys. | *Due to the way [[Law of Hell]] is coded, it will also deny bonus turns gained from a Crit if the attacked demon has a Physical weakness. This ironically makes [[Slime]] a great partner for him, as Slime has six open weaknesses including Phys. | ||
+ | *Law of Hell will also deny the bonus turn of [[Remnants]] if the attacked demon has a weakness to the element used. | ||
+ | *Needs specific team compositions to work well. | ||
+ | |pairwith={{DemonIcon|Rahab|size=32px}} | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
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== PvP Builds == | == PvP Builds == | ||
+ | ===Archetype(s)=== | ||
+ | * Yellow: Discounted Nocturne for defensive buff control. | ||
+ | * Teal: Null Phys to protect him from non-piercing phys attacks especially those from the likes of Kartikeya to stop him from crit passing. | ||
+ | |||
+ | ===Skill Transfers=== | ||
+ | Support skills to maintain his support role. | ||
+ | |||
+ | Support skills: | ||
+ | * Auto skills: Provides buff control. | ||
+ | * Lunar Prosperity/Downfall: Similar to Autos but 2 in 1. Only Lunar as he is extremely slow not giving much value to the Solar skills. | ||
+ | * Epitome of Fortitude: Gives him additional HP and crit resistance. | ||
+ | * Epitome of Endurance: Additional HP while reducing team speed for slower team builds. | ||
+ | * Wild Instinct: Highest crit resistance skill. | ||
+ | * Recarmdra: Revives the team in a pinch. | ||
+ | * Samrecarm: Revives a single teammate if needed. | ||
+ | * Wild Guess: Early game/budget option. | ||
+ | * Recarm: Early game/budget option. | ||
+ | |||
+ | Other/Misc. skills: | ||
+ | * Enduring Soul/+: Adds survivability. | ||
+ | * Null Charm/Bind: Allows him to cast his buff skills. | ||
+ | |||
+ | ===Brands=== | ||
+ | *Stat priorities: HP% | ||
+ | * Life: Adds more bulk. | ||
+ | * Ward: Protects him from ailments for 3 turns. | ||
+ | * Guard/Shield: Gives him more Phys/Mag DEF. | ||
+ | |||
+ | ===Mitama=== | ||
+ | # VIT (20): Boosts his bulk. | ||
+ | # LUK (20): Decreases his chances of being crit. | ||
+ | |||
+ | ===Build(s)=== | ||
+ | |||
+ | {{DemonBuild | ||
+ | |use=Great Wall of Hell | ||
+ | |archetype=Yellow | ||
+ | |skill1=Lunar Downfall | ||
+ | |skill2=Recarmdra | ||
+ | |stmitama= | ||
+ | |mamitama= | ||
+ | |vimitama=20 | ||
+ | |agmitama= | ||
+ | |lumitama=20 | ||
+ | |brands=Life + Ward with HP% | ||
+ | |lvreq= | ||
+ | |hpreq= | ||
+ | |mdefreq= | ||
+ | |matkreq= | ||
+ | |pdefreq= | ||
+ | |patkreq= | ||
+ | |acreq= | ||
+ | |evreq= | ||
+ | |buildnotes=This build is great for Midrange and slow bulky teams. Pair with slime for a ton of AOE and random damage reduction, protecting your teammates from devasting sweeping attacks. | ||
+ | }} |
Latest revision as of 03:51, 26 October 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | Tournament | |||
Orcus |
C | D | D | B | |||
Pros |
|
||||||
Cons |
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Notes |
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Synergies | Rahab | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Yellow: Discounted Nocturne for defensive buff control.
- Teal: Null Phys to protect him from non-piercing phys attacks especially those from the likes of Kartikeya to stop him from crit passing.
Skill Transfers
Support skills to maintain his support role.
Support skills:
- Auto skills: Provides buff control.
- Lunar Prosperity/Downfall: Similar to Autos but 2 in 1. Only Lunar as he is extremely slow not giving much value to the Solar skills.
- Epitome of Fortitude: Gives him additional HP and crit resistance.
- Epitome of Endurance: Additional HP while reducing team speed for slower team builds.
- Wild Instinct: Highest crit resistance skill.
- Recarmdra: Revives the team in a pinch.
- Samrecarm: Revives a single teammate if needed.
- Wild Guess: Early game/budget option.
- Recarm: Early game/budget option.
Other/Misc. skills:
- Enduring Soul/+: Adds survivability.
- Null Charm/Bind: Allows him to cast his buff skills.
Brands
- Stat priorities: HP%
- Life: Adds more bulk.
- Ward: Protects him from ailments for 3 turns.
- Guard/Shield: Gives him more Phys/Mag DEF.
Mitama
- VIT (20): Boosts his bulk.
- LUK (20): Decreases his chances of being crit.
Build(s)
Great Wall of Hell | |||
---|---|---|---|
Transferred Skills | Notes:
This build is great for Midrange and slow bulky teams. Pair with slime for a ton of AOE and random damage reduction, protecting your teammates from devasting sweeping attacks. | ||
Lunar Downfall | Recarmdra | ||
Infused Mitama | |||
Vi 20 Lu 20 | |||
Brands | |||
Life + Ward with HP% | |||
Target Stats | |||
- |