Difference between revisions of "User:Boblers"

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(Limited-Time Multi-fusions: material costs and notes)
(Turn order notes: rewording for clarity)
 
(45 intermediate revisions by the same user not shown)
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Discord: Boblers#4199
 
Discord: Boblers#4199
  
Sandboxes
+
__TOC__
* [[User:Boblers/sandbox1]]
 
  
__TOC__
+
==Userspace links==
 +
The following box automatically keeps track of all pages in my userspace:
 +
<div style="border:1px solid #CCC;">
 +
{{{caption
 +
  |{{#ifeq:{{{2|{{NAMESPACE}}}}}:{{{1|{{PAGENAME}}}}}|{{FULLPAGENAME}}
 +
    |In this {{lcfirst:{{NAMESPACE}}}}space
 +
    |Pages with the prefix '{{{1|{{PAGENAME}}}}}' in the '{{if empty|{{{2|}}}|{{SUBJECTSPACE}}}}' and '{{#if:{{{2|}}}|{{{2}}} talk|{{TALKSPACE}}}}' namespaces
 +
  }}:
 +
}}}<!--
 +
--><div style="margin-bottom:-1px; padding:0.1em; border-bottom:1px solid #CCC; font-size:0.9em;">
 +
{{{2|{{SUBJECTSPACE}}}}}:{{#ifexist:{{{2|{{SUBJECTSPACE}}}}}:{{{1|{{PAGENAME}}}}}
 +
  |<table><tr><td>[[{{{2|{{SUBJECTSPACE}}}}}:{{{1|{{PAGENAME}}}}}|{{{1|{{PAGENAME}}}}}]]</td></tr></table>
 +
}}{{Special:Prefixindex/{{{2|{{SUBJECTSPACE}}}}}:{{{1|{{PAGENAME}}}}}/}}
 +
</div>
 +
<div style="padding:2px; font-size:0.9em;">{{#if:{{{2|}}}|{{{2}}} talk|{{TALKSPACE}}}}:{{#ifexist:{{#if:{{{2|}}}|{{{2}}} talk|{{TALKSPACE}}}}:{{{1|{{PAGENAME}}}}}
 +
  |<table><tr><td>[[{{#if:{{{2|}}}|{{{2}}} talk|{{TALKSPACE}}}}:{{{1|{{PAGENAME}}}}}|{{{1|{{PAGENAME}}}}}]]</td></tr></table>
 +
}}{{Special:Prefixindex/{{#if:{{{2|}}}|{{{2}}} talk|{{TALKSPACE}}}}:{{{1|{{PAGENAME}}}}}/}}
 +
</div></div>
  
 
==To-do Items==
 
==To-do Items==
Line 68: Line 84:
 
| {{ElementIcon|Passive}} Prana
 
| {{ElementIcon|Passive}} Prana
 
| [[Phys Prana]] || [[Fire Prana]] || [[Ice Prana]] || [[Elec Prana]] || [[Force Prana]] || [[Light Prana]] || [[Dark Prana]] || -
 
| [[Phys Prana]] || [[Fire Prana]] || [[Ice Prana]] || [[Elec Prana]] || [[Force Prana]] || [[Light Prana]] || [[Dark Prana]] || -
 +
|-
 +
| {{ElementIcon|Passive}} Vital
 +
| - || [[Fire Vital]] || [[Ice Vital]] || [[Elec Vital]] || [[Force Vital]] || [[Light Vital]] || [[Dark Vital]] || -
 +
|-
 +
| {{ElementIcon|Passive}} Pierce (weak)
 +
| <!--[[Phys Pierce (weak)]]--> || [[Fire Pierce (weak)]] || [[Ice Pierce (weak)]] || [[Elec Pierce (weak)]] || [[Force Pierce (weak)]] || [[Light Pierce (weak)]] || <!--[[Dark Pierce (weak)]]--> || -
 
|}
 
|}
  
Line 79: Line 101:
 
* [[Foresight]]
 
* [[Foresight]]
 
* [[Demon Birth Cry]]
 
* [[Demon Birth Cry]]
* [[Fire Pierce (weak)]]
 
* [[Ice Pierce (weak)]]
 
* [[Elec Pierce (weak)]]
 
* [[Force Pierce (weak)]]
 
* [[Light Pierce (weak)]]
 
 
* [[Mana Surge]]
 
* [[Mana Surge]]
 
* [[Juon]]
 
* [[Juon]]
Line 91: Line 108:
 
* [[Almighty Accele]]
 
* [[Almighty Accele]]
 
* [[Epitome of Martial Arts]]
 
* [[Epitome of Martial Arts]]
 +
* [[Fortunate Visitor]]
  
 
Users for Slash and Rending (in democ):
 
Users for Slash and Rending (in democ):
Line 97: Line 115:
 
* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Zaou-Gongen|size=32px}} (Rending Fire)
 
* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Zaou-Gongen|size=32px}} (Rending Fire)
 
* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Seth|size=32px}} (Rending Wind?)
 
* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Seth|size=32px}} (Rending Wind?)
 
==Limited-Time Multi-fusions==
 
{| class="wikitable"
 
! rowspan=2 | Demon !! colspan=4 | Materials !! rowspan=2 | [[File:Icon Mag.png|32px|link=]] MAG cost !! rowspan=2 | Mag cost of materials<br>(starting from 2* ) !! rowspan=2 | Notes
 
|-
 
! 1 !! 2 !! 3 !! 4
 
|-
 
! style="text-align: left;" | {{DemonIcon|Masakado|size=32px}}
 
| {{DemonIcon|Bishamonten|size=32px}} || {{DemonIcon|Jikokuten|size=32px}} || {{DemonIcon|Koumokuten|size=32px}} || {{DemonIcon|Zouchouten|size=32px}} || 20,000,000 || 432,492<br>(= 263,867 + 168,625)
 
|
 
* Pretty much unaffected by fusion discounts.
 
|-
 
! style="text-align: left;" | {{DemonIcon|Yoshitsune|size=32px}}
 
| {{DemonIcon|Zaou-Gongen|size=32px}} || {{DemonIcon|Cu Chulainn|size=32px}} || {{DemonIcon|Kurama Tengu|size=32px}} || - || 3,000,000 || 8,163,053<br>(= 5,475,573 + 2,687,480)
 
|
 
* Zaou-Gongen combos with 4+4s:
 
** Hresvelgr/Barong + Quetzalcoatl
 
** Hresvelgr + Ananta
 
** Asherah/Seth + Ishtar
 
|-
 
! style="text-align: left;" | {{DemonIcon|Alice|size=32px}}
 
| {{DemonIcon|Black Frost|size=32px}} || {{DemonIcon|Lilith|size=32px}} || {{DemonIcon|Moh Shuvuu|size=32px}} || - || 3,000,000 || 5,389,289<br>(= 2,791,689 + 2,597,600)
 
| -
 
|-
 
! style="text-align: left;" | {{DemonIcon|Mother Harlot|size=32px}}
 
| {{DemonIcon|Samael|size=32px}} || {{DemonIcon|Lilith|size=32px}} || {{DemonIcon|Abaddon|size=32px}} || - || 3,000,000 || 5,731,145<br>(= 2,967,613 + 2,597,600 + 165,932)
 
| -
 
|-
 
! style="text-align: left;" | {{DemonIcon|Daisoujou|size=32px}}
 
| {{DemonIcon|Mastema|size=32px}} || {{DemonIcon|Susano-o|size=32px}} || {{DemonIcon|Kodama|size=32px}} || - || 3,000,000 ||  5,351,596<br>(= 2,680,234 + 2,671,362)
 
| -
 
|}
 
  
 
==Armament groupings==
 
==Armament groupings==
Line 141: Line 127:
 
| {{DemonIconBeta|Wu Kong}} || {{DemonIconBeta|Prometheus}} || {{DemonIconBeta|Beiji-Weng}} || {{DemonIconBeta|Titania}} || {{DemonIconBeta|Long}} || {{DemonIconBeta|Sleipnir}} || {{DemonIconBeta|Anubis}} ||  
 
| {{DemonIconBeta|Wu Kong}} || {{DemonIconBeta|Prometheus}} || {{DemonIconBeta|Beiji-Weng}} || {{DemonIconBeta|Titania}} || {{DemonIconBeta|Long}} || {{DemonIconBeta|Sleipnir}} || {{DemonIconBeta|Anubis}} ||  
 
|-
 
|-
| (5★ supportive fusible) stage 2 ST + dual buff/dual debuff + stage 1 AoE w/400 HP heal
+
| (5★ fusible healing) stage 2 ST + dual buff/dual debuff + stage 1 AoE w/400 HP heal
 
*panel 1: +15% healing effectiveness
 
*panel 1: +15% healing effectiveness
 
*panel 2: -1mp to cost of unique third skill
 
*panel 2: -1mp to cost of unique third skill
Line 147: Line 133:
 
| {{DemonIconBeta|Gogmagog}} || {{DemonIconBeta|Amaterasu}} || {{DemonIconBeta|Ananta}} || {{DemonIconBeta|Barong}} || {{DemonIconBeta|Garuda}} || {{DemonIconBeta|Ishtar}} || {{DemonIconBeta|Lilith}} ||  
 
| {{DemonIconBeta|Gogmagog}} || {{DemonIconBeta|Amaterasu}} || {{DemonIconBeta|Ananta}} || {{DemonIconBeta|Barong}} || {{DemonIconBeta|Garuda}} || {{DemonIconBeta|Ishtar}} || {{DemonIconBeta|Lilith}} ||  
 
|-
 
|-
| (5★ offensive fusible) stage 3 ST + stage 2 AoE + stage 4 AoE (pseudo-barion)
+
| (5★ fusible attack) stage 3 ST + stage 2 AoE + stage 4 AoE (pseudo-barion)
 
*panel 1: +15% <element> damage
 
*panel 1: +15% <element> damage
 
*panel 2: -1mp to cost of unique third skill
 
*panel 2: -1mp to cost of unique third skill
Line 160: Line 146:
 
|-
 
|-
 
| Unique Banner
 
| Unique Banner
| {{DemonIconBeta|Masakado}} {{DemonIconBeta|Masakado A}} {{DemonIconBeta|Asura}} || {{DemonIconBeta|Mahakala}} || || {{DemonIconBeta|Indrajit}} || {{DemonIconBeta|Garuda A}} || || || {{DemonIconBeta|Masakado A}}
+
| {{DemonIconBeta|Masakado}} {{DemonIconBeta|Masakado A}} {{DemonIconBeta|Asura}} || {{DemonIconBeta|Mahakala}} || || {{DemonIconBeta|Indrajit}} || {{DemonIconBeta|Garuda A}} || || {{DemonIconBeta|Alice A}} || {{DemonIconBeta|Masakado A}}
 
|-
 
|-
 
| Unique Other
 
| Unique Other
Line 176: Line 162:
 
| {{DemonIconBeta|Titan}} || {{DemonIconBeta|Cerberus}} || {{DemonIconBeta|Sarasvati}} || {{DemonIconBeta|Anzu}} || {{DemonIconBeta|Oberon}} || {{DemonIconBeta|Throne}} || {{DemonIconBeta|Kudlak}} || ||
 
| {{DemonIconBeta|Titan}} || {{DemonIconBeta|Cerberus}} || {{DemonIconBeta|Sarasvati}} || {{DemonIconBeta|Anzu}} || {{DemonIconBeta|Oberon}} || {{DemonIconBeta|Throne}} || {{DemonIconBeta|Kudlak}} || ||
 
|-
 
|-
| (5★ supportive fusible) <Element> Boost + [[Life Surge]] + Drain <Element>
+
| (5★ fusible healing) <Element> Boost + [[Life Surge]] + Drain <Element>
 
*panel 1: +10% <element> damage
 
*panel 1: +10% <element> damage
 
*panel 2: +30% max HP
 
*panel 2: +30% max HP
Line 182: Line 168:
 
| {{DemonIconBeta|Gogmagog}} || {{DemonIconBeta|Amaterasu}} || {{DemonIconBeta|Ananta}} || {{DemonIconBeta|Barong}} || {{DemonIconBeta|Garuda}} || {{DemonIconBeta|Ishtar}} || {{DemonIconBeta|Lilith}} || ||
 
| {{DemonIconBeta|Gogmagog}} || {{DemonIconBeta|Amaterasu}} || {{DemonIconBeta|Ananta}} || {{DemonIconBeta|Barong}} || {{DemonIconBeta|Garuda}} || {{DemonIconBeta|Ishtar}} || {{DemonIconBeta|Lilith}} || ||
 
|-
 
|-
| (5★ offensive fusible) <Element> Amp + [[Life Gain]] + Repel <Element>
+
| (5★ fusible attack) <Element> Amp + [[Life Gain]] + Repel <Element>
 
*panel 1: +10% <element> damage
 
*panel 1: +10% <element> damage
 
*panel 2: +30% max HP
 
*panel 2: +30% max HP
Line 195: Line 181:
 
|-
 
|-
 
| Unique Banner
 
| Unique Banner
| {{DemonIconBeta|Masakado}} {{DemonIconBeta|Asura}} || {{DemonIconBeta|Mahakala}} || || {{DemonIconBeta|Indrajit}} || {{DemonIconBeta|Garuda A}} || || || || {{DemonIconBeta|Masakado A}}  
+
| {{DemonIconBeta|Masakado}} {{DemonIconBeta|Asura}} || {{DemonIconBeta|Mahakala}} || || {{DemonIconBeta|Indrajit}} || {{DemonIconBeta|Garuda A}} || || || || {{DemonIconBeta|Masakado A}} {{DemonIconBeta|Alice A}}
 
|-
 
|-
 
| Unique Other
 
| Unique Other
Line 382: Line 368:
 
| 6 MP
 
| 6 MP
 
|{{TargetingIcon|All|name=1}}
 
|{{TargetingIcon|All|name=1}}
| Inflicts Almighty damage (Power:100) with Remnants on All Enemies. Reduces DEF and EV/AC of all enemies by 20%, increases own party's ATK and EV/AC by 20%. (1 turn) when attack is successful. *The damage inflicted by this skill is dependent on Phys ATK.
+
| Inflicts Almighty (Magic) damage (Power:100) with Remnants on All Enemies. Reduces DEF and EV/AC of all enemies by 20%, increases own party's ATK and EV/AC by 20%. (1 turn) when attack is successful. *The damage inflicted by this skill is dependent on Phys ATK.
 
|-
 
|-
 
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Indrajit|size=32px}} Sword
 
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Indrajit|size=32px}} Sword
Line 446: Line 432:
 
|{{TargetingIcon|All|name=1}}
 
|{{TargetingIcon|All|name=1}}
 
| 50% chance to Bind all enemies. Reduces DEF of all enemies by 20%. (3 turns)
 
| 50% chance to Bind all enemies. Reduces DEF of all enemies by 20%. (3 turns)
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Alice A|size=32px}} Sword
 +
|[[File:Multi.png|20px|link=]] Fractional
 +
| [[What Should We Play]]
 +
| 6 MP
 +
|{{TargetingIcon|Single|name=1}}
 +
| Inflicts 50% fractional damage (Max: 3000) on a single enemy based on max HP, with the following Chain Effect: 100% chance to inflict Curse on all enemies.
 +
|-
 +
| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Alice A|size=32px}} Sword
 +
|[[File:Multi.png|20px|link=]] Fractional
 +
| [[I Want Friends]]
 +
| 6 MP
 +
|{{TargetingIcon|All|name=1}}
 +
| Activates [I Wanna Be Together] when there is a Cursed enemy, activates [It's Fine, Right?] when there isn't.
 +
 +
[It's Fine, Right?]:
 +
Inflicts 50% fractional damage (Max: 3000) on all enemies based on current HP, with an 80% chance to inflict Curse.
 +
 +
[I Wanna Be Together]:
 +
Inflicts 50% fractional damage (Max: 3000) on all Cursed enemies based on max HP, with a 100% chance to inflict Mortal\n*Ignores all death prevention skills.
 
|}
 
|}
  
Line 564: Line 570:
 
| All Allies
 
| All Allies
 
| While the demon with this skill is alive, all party members will receive the following effect: +10% damage when attacking the enemy's weak point and -15% to damage received when own weak point is attacked.
 
| While the demon with this skill is alive, all party members will receive the following effect: +10% damage when attacking the enemy's weak point and -15% to damage received when own weak point is attacked.
 +
|-
 +
| [[File:ShieldIcon.png|32px|link=]] {{DemonIcon|Alice A|size=32px}} Shield
 +
| {{ElementIcon|Passive|name=1}}
 +
| [[Won't You Play With Me]]
 +
| Passive
 +
| {{TargetingIcon|All|name=1}} + {{TargetingIcon|Single|name=1}}
 +
| Activates the following Chain Effect at the start of enemy turn: Inflicts 10% fractional damage to all enemies (Max: 300) based on current HP and steal 2 MP. Activates the following Chain Effect at the start of own turn: Inflicts 10% fractional damage (Max: 300) based on current HP to the enemy party leader, and steal 3 MP.
 
|}
 
|}
  
==Tier List mockup==
+
==Tier List WIPs==
{| class="wikitable" style="display: inline-table; margin-right: 10px; text-align: center; max-width: 605px;"
+
(empty for now)
|+ PVE
+
 
 +
==SMT Anniversaries==
 +
* At certain times of year, Dx2 will hold anniversary events for the mainline SMT games.
 +
* These events sometimes (but not always) have special event files available.
 +
* Only mainline counts, no spinoffs.
 +
{| class="wikitable "
 +
! Icon !! Game !! Date
 +
|-
 +
| [[File:SMT IV Apocalypse file.png|32px]] || SMT IV Apocalypse || February 10, 2016
 
|-
 
|-
! Score !! Demons
+
| [[File:SMT III Nocturne file.png|32px]] || SMT III Nocturne || February 20, 2003
 
|-
 
|-
! 5
+
| [[File:SMT II file.png|32px]] || SMT II || March 18, 1994
|
 
{{DemonIconBeta|Alice A}}{{DemonIconBeta|Barong}}{{DemonIconBeta|Odin A}}{{DemonIconBeta|Vishnu A}}{{DemonIconBeta|Yoshitsune}}
 
 
|-
 
|-
! 4
+
| [[File:SMT IV file.png|32px]] || SMT IV || May 23, 2013
|
 
{{DemonIconBeta|Asura Lord}}{{DemonIconBeta|Beelzebub☆}}{{DemonIconBeta|Elohim}}{{DemonIconBeta|Kartikeya}}{{DemonIconBeta|Masakado}}{{DemonIconBeta|Masakado A}}{{DemonIconBeta|Zaou-Gongen}}
 
 
|-
 
|-
! 3
+
| [[File:SMT Strange Journey file.png|32px]] || SMT Strange Journey || October 8, 2009
|
 
{{DemonIconBeta|Adramelech}}{{DemonIconBeta|Alice}}{{DemonIconBeta|Alilat}}{{DemonIconBeta|Amon}}{{DemonIconBeta|Anahita}}{{DemonIconBeta|Anat}}{{DemonIconBeta|Aniel}}{{DemonIconBeta|Ardha}}{{DemonIconBeta|Astaroth}}{{DemonIconBeta|Asura}}{{DemonIconBeta|Atavaka}}{{DemonIconBeta|Baal}}{{DemonIconBeta|Ban}}{{DemonIconBeta|Cerberus A}}{{DemonIconBeta|Cu Chulainn A}}{{DemonIconBeta|Daisoujou}}{{DemonIconBeta|Demiurge}}{{DemonIconBeta|Fariedone}}{{DemonIconBeta|Flauros Hallel}}{{DemonIconBeta|Futsunushi}}{{DemonIconBeta|Gabriel}}{{DemonIconBeta|Garuda}}{{DemonIconBeta|Gogmagog}}{{DemonIconBeta|Guan Yu}}{{DemonIconBeta|Guts}}{{DemonIconBeta|Hecate}}{{DemonIconBeta|Hresvelgr}}{{DemonIconBeta|Huang Long}}{{DemonIconBeta|Kali}}{{DemonIconBeta|Koga Saburo}}{{DemonIconBeta|Lakshmi A}}{{DemonIconBeta|Lanling Wang}}{{DemonIconBeta|Mada}}{{DemonIconBeta|Mahakala}}{{DemonIconBeta|Mahamayuri}}{{DemonIconBeta|Maria}}{{DemonIconBeta|Meliodas}}{{DemonIconBeta|Mithras}}{{DemonIconBeta|Nebiros}}{{DemonIconBeta|Nyarlathotep}}{{DemonIconBeta|Ose Hallel}}{{DemonIconBeta|Party Pixie}}{{DemonIconBeta|Quetzalcoatl A}}{{DemonIconBeta|Rama}}{{DemonIconBeta|Samyaza}}{{DemonIconBeta|Shiva}}{{DemonIconBeta|Shiva A}}{{DemonIconBeta|Sraosha}}{{DemonIconBeta|Tezcatlipoca}}{{DemonIconBeta|Tokisada}}{{DemonIconBeta|Uriel}}{{DemonIconBeta|Vritra}}
 
 
|-
 
|-
! 2
+
| [[File:SMT I file.png|32px]] || SMT I || October 30, 1992
|
 
{{DemonIconBeta|Ananta}}{{DemonIconBeta|Angra Mainyu}}{{DemonIconBeta|Arioch}}{{DemonIconBeta|Asherah}}{{DemonIconBeta|Belial}}{{DemonIconBeta|Berserker Guts}}{{DemonIconBeta|Black Frost}}{{DemonIconBeta|Chi You}}{{DemonIconBeta|Clotho}}{{DemonIconBeta|Cthulhu}}{{DemonIconBeta|Cu Chulainn}}{{DemonIconBeta|Cybele}}{{DemonIconBeta|Dante☆}}{{DemonIconBeta|David}}{{DemonIconBeta|Erlkonig}}{{DemonIconBeta|Frost Ace}}{{DemonIconBeta|Garuda A}}{{DemonIconBeta|Gemori}}{{DemonIconBeta|Griffith}}{{DemonIconBeta|Heimdall}}{{DemonIconBeta|Huang Di}}{{DemonIconBeta|Indrajit}}{{DemonIconBeta|Izanami}}{{DemonIconBeta|Lilith A}}{{DemonIconBeta|Lucifer}}{{DemonIconBeta|Lucifuge}}{{DemonIconBeta|Mara}}{{DemonIconBeta|Mastema}}{{DemonIconBeta|Maya}}{{DemonIconBeta|Metatron}}{{DemonIconBeta|Michael}}{{DemonIconBeta|Mot}}{{DemonIconBeta|Motoko Kusanagi}}{{DemonIconBeta|Murmur}}{{DemonIconBeta|Nero☆}}{{DemonIconBeta|Norn}}{{DemonIconBeta|Orcus}}{{DemonIconBeta|Raphael}}{{DemonIconBeta|Sabaoth}}{{DemonIconBeta|Schierke}}{{DemonIconBeta|Seraph}}{{DemonIconBeta|Seth}}{{DemonIconBeta|Shaddai}}{{DemonIconBeta|Siegfried}}{{DemonIconBeta|Skull Knight}}{{DemonIconBeta|Sukuna-Hikona}}{{DemonIconBeta|Surt}}{{DemonIconBeta|Surt A}}{{DemonIconBeta|Susano-o}}{{DemonIconBeta|Susano-o A}}{{DemonIconBeta|Thor}}{{DemonIconBeta|Thor A}}{{DemonIconBeta|Vairocana}}{{DemonIconBeta|Xi Wangmu}}{{DemonIconBeta|Yama}}{{DemonIconBeta|Zodd}}
 
 
|-
 
|-
! 1
+
| [[File:SMT V file.png|32px]] || SMT V || November 11, 2021
|
 
{{DemonIconBeta|Amaterasu}}{{DemonIconBeta|Atropos}}{{DemonIconBeta|Azazel}}{{DemonIconBeta|Batou}}{{DemonIconBeta|Bayonetta☆}}{{DemonIconBeta|Beelzebub (Human)}}{{DemonIconBeta|Black Maria}}{{DemonIconBeta|Black Rider}}{{DemonIconBeta|Cernunnos}}{{DemonIconBeta|Demonee-Ho}}{{DemonIconBeta|Echidna}}{{DemonIconBeta|Elizabeth}}{{DemonIconBeta|Fafnir}}{{DemonIconBeta|Flauros}}{{DemonIconBeta|Ishtar}}{{DemonIconBeta|Ixtab}}{{DemonIconBeta|Jeanne☆}}{{DemonIconBeta|Lachesis}}{{DemonIconBeta|Ladon}}{{DemonIconBeta|Lakshmi}}{{DemonIconBeta|Lilith}}{{DemonIconBeta|Marici}}{{DemonIconBeta|Master Therion}}{{DemonIconBeta|Mother Harlot}}{{DemonIconBeta|Mozgus}}{{DemonIconBeta|Nergal}}{{DemonIconBeta|Pale Rider}}{{DemonIconBeta|Pales}}{{DemonIconBeta|Quetzalcoatl}}{{DemonIconBeta|Red Rider}}{{DemonIconBeta|Samael}}{{DemonIconBeta|Trumpeter}}{{DemonIconBeta|Tzitzimitl}}{{DemonIconBeta|Vasuki}}{{DemonIconBeta|Vishnu}}{{DemonIconBeta|V☆}}
 
 
|}
 
|}
  
{| class="wikitable" style="display: inline-table; margin-right: 10px; text-align: center; max-width: 605px;"
+
==[[File:Icon Sword of Kusanagi.png|32px|link=]] Sword of Kusanagi EXP==
|+ PVP Offense
+
* Cost to use a sword seems to depend on level you enter the menu at?
|-
+
** lv49: 1,568 Macca
! Score !! Demons
+
** lv48: 1,536 Macca
 +
** lv45: 1,440 Macca
 +
 
 +
{| class="wikitable "
 +
! Rarity !! EXP given
 
|-
 
|-
! 5
+
| 5★ || 20,000
|
 
{{DemonIconBeta|Astaroth}}{{DemonIconBeta|Elohim}}{{DemonIconBeta|Maria}}
 
 
|-
 
|-
! 4
+
| 4★ || 10,000
|
 
{{DemonIconBeta|Amon}}{{DemonIconBeta|Arioch}}{{DemonIconBeta|Atavaka}}{{DemonIconBeta|Beelzebub (Human)}}{{DemonIconBeta|Beelzebub☆}}{{DemonIconBeta|Chi You}}{{DemonIconBeta|Cthulhu}}{{DemonIconBeta|Demiurge}}{{DemonIconBeta|Echidna}}{{DemonIconBeta|Masakado A}}{{DemonIconBeta|Mithras}}{{DemonIconBeta|Nyarlathotep}}{{DemonIconBeta|Odin A}}{{DemonIconBeta|Orcus}}{{DemonIconBeta|Shaddai}}{{DemonIconBeta|Vishnu A}}
 
 
|-
 
|-
! 3
+
| 3★ || 2,000
|
 
{{DemonIconBeta|Adramelech}}{{DemonIconBeta|Alice A}}{{DemonIconBeta|Anahita}}{{DemonIconBeta|Asherah}}{{DemonIconBeta|Black Rider}}{{DemonIconBeta|Cerberus A}}{{DemonIconBeta|Erlkonig}}{{DemonIconBeta|Fariedone}}{{DemonIconBeta|Futsunushi}}{{DemonIconBeta|Garuda}}{{DemonIconBeta|Heimdall}}{{DemonIconBeta|Hresvelgr}}{{DemonIconBeta|Kartikeya}}{{DemonIconBeta|Koga Saburo}}{{DemonIconBeta|Ladon}}{{DemonIconBeta|Lanling Wang}}{{DemonIconBeta|Lilith A}}{{DemonIconBeta|Lucifer}}{{DemonIconBeta|Mada}}{{DemonIconBeta|Mahamayuri}}{{DemonIconBeta|Masakado}}{{DemonIconBeta|Meliodas}}{{DemonIconBeta|Mother Harlot}}{{DemonIconBeta|Sabaoth}}{{DemonIconBeta|Sraosha}}{{DemonIconBeta|Sukuna-Hikona}}{{DemonIconBeta|Surt A}}{{DemonIconBeta|Vairocana}}{{DemonIconBeta|Vishnu}}{{DemonIconBeta|Xi Wangmu}}
 
 
|-
 
|-
! 2
+
| 2★ || 1,000
|
 
{{DemonIconBeta|Alice}}{{DemonIconBeta|Anat}}{{DemonIconBeta|Angra Mainyu}}{{DemonIconBeta|Ardha}}{{DemonIconBeta|Atropos}}{{DemonIconBeta|Berserker Guts}}{{DemonIconBeta|Clotho}}{{DemonIconBeta|David}}{{DemonIconBeta|Flauros Hallel}}{{DemonIconBeta|Gabriel}}{{DemonIconBeta|Gemori}}{{DemonIconBeta|Griffith}}{{DemonIconBeta|Guts}}{{DemonIconBeta|Ixtab}}{{DemonIconBeta|Kali}}{{DemonIconBeta|Lachesis}}{{DemonIconBeta|Lakshmi A}}{{DemonIconBeta|Lilith}}{{DemonIconBeta|Lucifuge}}{{DemonIconBeta|Marici}}{{DemonIconBeta|Michael}}{{DemonIconBeta|Motoko Kusanagi}}{{DemonIconBeta|Nebiros}}{{DemonIconBeta|Nergal}}{{DemonIconBeta|Ose Hallel}}{{DemonIconBeta|Pale Rider}}{{DemonIconBeta|Pales}}{{DemonIconBeta|Rama}}{{DemonIconBeta|Samyaza}}{{DemonIconBeta|Shiva A}}{{DemonIconBeta|Skull Knight}}{{DemonIconBeta|Tezcatlipoca}}{{DemonIconBeta|Thor A}}{{DemonIconBeta|Tzitzimitl}}{{DemonIconBeta|Uriel}}{{DemonIconBeta|Vritra}}
 
 
|-
 
|-
! 1
+
| 1★ || 500
|
 
{{DemonIconBeta|Alilat}}{{DemonIconBeta|Amaterasu}}{{DemonIconBeta|Ananta}}{{DemonIconBeta|Aniel}}{{DemonIconBeta|Asura}}{{DemonIconBeta|Asura Lord}}{{DemonIconBeta|Azazel}}{{DemonIconBeta|Baal}}{{DemonIconBeta|Ban}}{{DemonIconBeta|Barong}}{{DemonIconBeta|Batou}}{{DemonIconBeta|Bayonetta☆}}{{DemonIconBeta|Belial}}{{DemonIconBeta|Black Frost}}{{DemonIconBeta|Black Maria}}{{DemonIconBeta|Cernunnos}}{{DemonIconBeta|Cu Chulainn}}{{DemonIconBeta|Cu Chulainn A}}{{DemonIconBeta|Cybele}}{{DemonIconBeta|Daisoujou}}{{DemonIconBeta|Dante☆}}{{DemonIconBeta|Demonee-Ho}}{{DemonIconBeta|Elizabeth}}{{DemonIconBeta|Fafnir}}{{DemonIconBeta|Flauros}}{{DemonIconBeta|Frost Ace}}{{DemonIconBeta|Garuda A}}{{DemonIconBeta|Gogmagog}}{{DemonIconBeta|Guan Yu}}{{DemonIconBeta|Hecate}}{{DemonIconBeta|Huang Di}}{{DemonIconBeta|Huang Long}}{{DemonIconBeta|Indrajit}}{{DemonIconBeta|Ishtar}}{{DemonIconBeta|Izanami}}{{DemonIconBeta|Jeanne☆}}{{DemonIconBeta|Lakshmi}}{{DemonIconBeta|Mahakala}}{{DemonIconBeta|Mara}}{{DemonIconBeta|Mastema}}{{DemonIconBeta|Master Therion}}{{DemonIconBeta|Maya}}{{DemonIconBeta|Metatron}}{{DemonIconBeta|Mot}}{{DemonIconBeta|Mozgus}}{{DemonIconBeta|Murmur}}{{DemonIconBeta|Nero☆}}{{DemonIconBeta|Norn}}{{DemonIconBeta|Party Pixie}}{{DemonIconBeta|Quetzalcoatl}}{{DemonIconBeta|Quetzalcoatl A}}{{DemonIconBeta|Raphael}}{{DemonIconBeta|Red Rider}}{{DemonIconBeta|Samael}}{{DemonIconBeta|Schierke}}{{DemonIconBeta|Seraph}}{{DemonIconBeta|Seth}}{{DemonIconBeta|Shiva}}{{DemonIconBeta|Siegfried}}{{DemonIconBeta|Surt}}{{DemonIconBeta|Susano-o}}{{DemonIconBeta|Susano-o A}}{{DemonIconBeta|Thor}}{{DemonIconBeta|Tokisada}}{{DemonIconBeta|Trumpeter}}{{DemonIconBeta|V☆}}{{DemonIconBeta|Vasuki}}{{DemonIconBeta|Yama}}{{DemonIconBeta|Yoshitsune}}{{DemonIconBeta|Zaou-Gongen}}{{DemonIconBeta|Zodd}}
 
 
|}
 
|}
  
{| class="wikitable" style="display: inline-table; margin-right: 10px; text-align: center; max-width: 605px;"
+
==Turn order notes==
|+ PVP Defense
+
The following are notes about the order in which chain effects will activate.
|-
+
 
! Score !! Demons
+
We will sort effects into '''timing tiers'''. The game will start by using effects according to the timing tier. All effects in a timing tier are resolved before moving to the next timing tier.
|-
+
 
! 5
+
Within a tier, several tie-breakers will be used to determine the order of chain effects:
|
+
* For clarity, let's say team 1 is the faster one, while team 2 is the slower one.
{{DemonIconBeta|Amon}}{{DemonIconBeta|Demiurge}}{{DemonIconBeta|Maria}}{{DemonIconBeta|Shaddai}}
+
* Within a tier, team 1's effects will activate first. Team 2's effects will activate after all of team 1's effects are done.
|-
+
* Within a team, chains will progress according to the team's action order. By default, action order is based on the agility stat, however this order can be changed by using {{BrandIcon|Lead|name=1}} or {{BrandIcon|Trail|name=1}} brands.
! 4
+
 
|
+
Let's say demon 1 is the first acting demon in a team, demon 2 is the second, etc.
{{DemonIconBeta|Arioch}}{{DemonIconBeta|Astaroth}}{{DemonIconBeta|Atavaka}}{{DemonIconBeta|Beelzebub (Human)}}{{DemonIconBeta|Beelzebub☆}}{{DemonIconBeta|Chi You}}{{DemonIconBeta|Cthulhu}}{{DemonIconBeta|Echidna}}{{DemonIconBeta|Elohim}}{{DemonIconBeta|Masakado A}}{{DemonIconBeta|Mithras}}{{DemonIconBeta|Odin A}}{{DemonIconBeta|Vishnu A}}
+
* Normally, all of demon 1's effects resolve, then all of demon 2's effects resolve, and so on.
|-
+
* If demon 1's chain effect causes another chain effect to activate, then that new chain will resolve before moving on to demon 1's other chain effects, and before moving on to demon 2.
! 3
+
* For example: suppose team 1 is an archangels team with {{DemonIcon|Raphael|size=32px}} in the first spot, while team 2 has a {{DemonIcon|Black Rider|size=32px}}. Team 1's turn starts, and Raphael's chain effect heal from [[God's Blessing]] activates. This heal triggers Black Rider's [[Soul Divide]], which will immediately execute. Afterwards, Raphael's remaining chain effects (if any) will execute, and then Raphael's teammates will trigger their chain effects.
|
+
 
{{DemonIconBeta|Adramelech}}{{DemonIconBeta|Alice A}}{{DemonIconBeta|Anahita}}{{DemonIconBeta|Cerberus A}}{{DemonIconBeta|Erlkonig}}{{DemonIconBeta|Fariedone}}{{DemonIconBeta|Futsunushi}}{{DemonIconBeta|Heimdall}}{{DemonIconBeta|Hresvelgr}}{{DemonIconBeta|Kartikeya}}{{DemonIconBeta|Koga Saburo}}{{DemonIconBeta|Ladon}}{{DemonIconBeta|Lanling Wang}}{{DemonIconBeta|Lilith A}}{{DemonIconBeta|Lucifer}}{{DemonIconBeta|Mada}}{{DemonIconBeta|Mahamayuri}}{{DemonIconBeta|Marici}}{{DemonIconBeta|Masakado}}{{DemonIconBeta|Meliodas}}{{DemonIconBeta|Mother Harlot}}{{DemonIconBeta|Nyarlathotep}}{{DemonIconBeta|Sabaoth}}{{DemonIconBeta|Sraosha}}{{DemonIconBeta|Sukuna-Hikona}}{{DemonIconBeta|Surt A}}{{DemonIconBeta|Vairocana}}{{DemonIconBeta|Vishnu}}{{DemonIconBeta|Xi Wangmu}}
+
===Timing tiers===
|-
+
An effect's timing tier can usually be determined by the way the effect is phrased. Example phrases will be listed in quotes below:
! 2
+
 
|
+
;Timing tier 0 - before battle
{{DemonIconBeta|Alice}}{{DemonIconBeta|Anat}}{{DemonIconBeta|Angra Mainyu}}{{DemonIconBeta|Ardha}}{{DemonIconBeta|Asherah}}{{DemonIconBeta|Atropos}}{{DemonIconBeta|Berserker Guts}}{{DemonIconBeta|Black Rider}}{{DemonIconBeta|Clotho}}{{DemonIconBeta|Gabriel}}{{DemonIconBeta|Garuda}}{{DemonIconBeta|Griffith}}{{DemonIconBeta|Guts}}{{DemonIconBeta|Ixtab}}{{DemonIconBeta|Lachesis}}{{DemonIconBeta|Lilith}}{{DemonIconBeta|Lucifuge}}{{DemonIconBeta|Orcus}}{{DemonIconBeta|Ose Hallel}}{{DemonIconBeta|Pales}}{{DemonIconBeta|Samyaza}}{{DemonIconBeta|Shiva A}}{{DemonIconBeta|Tezcatlipoca}}{{DemonIconBeta|Thor A}}{{DemonIconBeta|Uriel}}{{DemonIconBeta|Vritra}}
+
Effects in this timing tier:
|-
+
* Brands (ward, embattle)
! 1
+
* "this demon starts the battle with" (example: [[Golden Apple]])
|
+
 
{{DemonIconBeta|Alilat}}{{DemonIconBeta|Amaterasu}}{{DemonIconBeta|Ananta}}{{DemonIconBeta|Aniel}}{{DemonIconBeta|Asura}}{{DemonIconBeta|Asura Lord}}{{DemonIconBeta|Azazel}}{{DemonIconBeta|Baal}}{{DemonIconBeta|Ban}}{{DemonIconBeta|Barong}}{{DemonIconBeta|Batou}}{{DemonIconBeta|Bayonetta☆}}{{DemonIconBeta|Belial}}{{DemonIconBeta|Black Frost}}{{DemonIconBeta|Black Maria}}{{DemonIconBeta|Cernunnos}}{{DemonIconBeta|Cu Chulainn}}{{DemonIconBeta|Cu Chulainn A}}{{DemonIconBeta|Cybele}}{{DemonIconBeta|Daisoujou}}{{DemonIconBeta|Dante☆}}{{DemonIconBeta|David}}{{DemonIconBeta|Demonee-Ho}}{{DemonIconBeta|Elizabeth}}{{DemonIconBeta|Fafnir}}{{DemonIconBeta|Flauros}}{{DemonIconBeta|Flauros Hallel}}{{DemonIconBeta|Frost Ace}}{{DemonIconBeta|Garuda A}}{{DemonIconBeta|Gemori}}{{DemonIconBeta|Gogmagog}}{{DemonIconBeta|Guan Yu}}{{DemonIconBeta|Hecate}}{{DemonIconBeta|Huang Di}}{{DemonIconBeta|Huang Long}}{{DemonIconBeta|Indrajit}}{{DemonIconBeta|Ishtar}}{{DemonIconBeta|Izanami}}{{DemonIconBeta|Jeanne☆}}{{DemonIconBeta|Kali}}{{DemonIconBeta|Lakshmi}}{{DemonIconBeta|Lakshmi A}}{{DemonIconBeta|Mahakala}}{{DemonIconBeta|Mara}}{{DemonIconBeta|Mastema}}{{DemonIconBeta|Master Therion}}{{DemonIconBeta|Maya}}{{DemonIconBeta|Metatron}}{{DemonIconBeta|Michael}}{{DemonIconBeta|Mot}}{{DemonIconBeta|Motoko Kusanagi}}{{DemonIconBeta|Mozgus}}{{DemonIconBeta|Murmur}}{{DemonIconBeta|Nebiros}}{{DemonIconBeta|Nergal}}{{DemonIconBeta|Nero☆}}{{DemonIconBeta|Norn}}{{DemonIconBeta|Pale Rider}}{{DemonIconBeta|Party Pixie}}{{DemonIconBeta|Quetzalcoatl}}{{DemonIconBeta|Quetzalcoatl A}}{{DemonIconBeta|Rama}}{{DemonIconBeta|Raphael}}{{DemonIconBeta|Red Rider}}{{DemonIconBeta|Samael}}{{DemonIconBeta|Schierke}}{{DemonIconBeta|Seraph}}{{DemonIconBeta|Seth}}{{DemonIconBeta|Shiva}}{{DemonIconBeta|Siegfried}}{{DemonIconBeta|Skull Knight}}{{DemonIconBeta|Surt}}{{DemonIconBeta|Susano-o}}{{DemonIconBeta|Susano-o A}}{{DemonIconBeta|Thor}}{{DemonIconBeta|Tokisada}}{{DemonIconBeta|Trumpeter}}{{DemonIconBeta|Tzitzimitl}}{{DemonIconBeta|V☆}}{{DemonIconBeta|Vasuki}}{{DemonIconBeta|Yama}}{{DemonIconBeta|Yoshitsune}}{{DemonIconBeta|Zaou-Gongen}}{{DemonIconBeta|Zodd}}
+
;Timing tier DC - Devil Connector
|}
+
This tier exclusively holds the effects of Devil Connectors.
 +
 
 +
Note that Devil Connectors cannot trigger other chain effects, so this tier is effectively just team 1's DC executing, followed by team 2's DC executing.
 +
 
 +
;Timing tier 1 - start of a battle
 +
Effects in this timing tier:
 +
* "start of battle"
 +
* "start of the first turn"
 +
* "when attacking first"
 +
* "when attacking second"
 +
* "when the enemy attacks first"
 +
 
 +
;Timing tier 2 - start of a turn
 +
Effects in this timing tier:
 +
* "start of own turn"
 +
* "start of the enemy's turn"
 +
 
 +
;Timing tier 3 - Demon action start
 +
Effects in this timing tier:
 +
* "when a demon is about to act"
  
{| class="wikitable" style="display: inline-table; margin-right: 10px; text-align: center; max-width: 605px;"
+
;Timing tier 4 - Demon action has ended
|+ Democalypse Prelim (Beta)
+
Effects in this timing tier:
|-
+
* "when a demon has completed an action"
! Score !! Demons
 
|-
 
! 5
 
|
 
{{DemonIconBeta|Anahita}}{{DemonIconBeta|Hachiman}}{{DemonIconBeta|Masakado A}}{{DemonIconBeta|Mot}}{{DemonIconBeta|Nyarlathotep}}{{DemonIconBeta|Odin A}}{{DemonIconBeta|Sabaoth}}
 
|-
 
! 4
 
|
 
{{DemonIconBeta|Adramelech}}{{DemonIconBeta|Alice}}{{DemonIconBeta|Anat}}{{DemonIconBeta|Arioch}}{{DemonIconBeta|Astaroth}}{{DemonIconBeta|Asura Lord}}{{DemonIconBeta|Baal}}{{DemonIconBeta|Belial}}{{DemonIconBeta|Berserker Guts}}{{DemonIconBeta|Black Frost}}{{DemonIconBeta|Chi You}}{{DemonIconBeta|Cu Chulainn A}}{{DemonIconBeta|Cybele}}{{DemonIconBeta|Echidna}}{{DemonIconBeta|Elohim}}{{DemonIconBeta|Flauros}}{{DemonIconBeta|Futsunushi}}{{DemonIconBeta|Gabriel}}{{DemonIconBeta|Guts}}{{DemonIconBeta|Hresvelgr}}{{DemonIconBeta|Huang Di}}{{DemonIconBeta|Izanami}}{{DemonIconBeta|Koga Saburo}}{{DemonIconBeta|Lucifer}}{{DemonIconBeta|Masakado}}{{DemonIconBeta|Mastema}}{{DemonIconBeta|Meliodas}}{{DemonIconBeta|Nero☆}}{{DemonIconBeta|Quetzalcoatl A}}{{DemonIconBeta|Shiva}}{{DemonIconBeta|Surt A}}{{DemonIconBeta|Tezcatlipoca}}{{DemonIconBeta|Vishnu A}}{{DemonIconBeta|Yama}}
 
|-
 
! 3
 
|
 
{{DemonIconBeta|Amon}}{{DemonIconBeta|Ananta}}{{DemonIconBeta|Asura}}{{DemonIconBeta|Azazel}}{{DemonIconBeta|Ban}}{{DemonIconBeta|Beelzebub☆}}{{DemonIconBeta|Cu Chulainn}}{{DemonIconBeta|Dante☆}}{{DemonIconBeta|Fariedone}}{{DemonIconBeta|Gogmagog}}{{DemonIconBeta|Ishtar}}{{DemonIconBeta|Kali}}{{DemonIconBeta|Mahakala}}{{DemonIconBeta|Metatron}}{{DemonIconBeta|Mithras}}{{DemonIconBeta|Nergal}}{{DemonIconBeta|Ose Hallel}}{{DemonIconBeta|Pale Rider}}{{DemonIconBeta|Quetzalcoatl}}{{DemonIconBeta|Schierke}}{{DemonIconBeta|Siegfried}}{{DemonIconBeta|Sukuna-Hikona}}{{DemonIconBeta|Uriel}}{{DemonIconBeta|Vritra}}{{DemonIconBeta|Yoshitsune}}{{DemonIconBeta|Zaou-Gongen}}
 
|-
 
! 2
 
|
 
{{DemonIconBeta|Amaterasu}}{{DemonIconBeta|Atropos}}{{DemonIconBeta|Barong}}{{DemonIconBeta|Black Rider}}{{DemonIconBeta|Cerberus A}}{{DemonIconBeta|Cthulhu}}{{DemonIconBeta|Flauros Hallel}}{{DemonIconBeta|Garuda}}{{DemonIconBeta|Garuda A}}{{DemonIconBeta|Guan Yu}}{{DemonIconBeta|Indrajit}}{{DemonIconBeta|Lanling Wang}}{{DemonIconBeta|Lilith}}{{DemonIconBeta|Lilith A}}{{DemonIconBeta|Lucifuge}}{{DemonIconBeta|Mada}}{{DemonIconBeta|Mara}}{{DemonIconBeta|Party Pixie}}{{DemonIconBeta|Rama}}{{DemonIconBeta|Shiva A}}{{DemonIconBeta|Sraosha}}{{DemonIconBeta|Vairocana}}{{DemonIconBeta|Zodd}}
 
|-
 
! 1
 
|
 
{{DemonIconBeta|Alice A}}{{DemonIconBeta|Alilat}}{{DemonIconBeta|Aniel}}{{DemonIconBeta|Angra Mainyu}}{{DemonIconBeta|Ardha}}{{DemonIconBeta|Asherah}}{{DemonIconBeta|Atavaka}}{{DemonIconBeta|Batou}}{{DemonIconBeta|Bayonetta☆}}{{DemonIconBeta|Beelzebub (Human)}}{{DemonIconBeta|Black Maria}}{{DemonIconBeta|Cernunnos}}{{DemonIconBeta|Clotho}}{{DemonIconBeta|Daisoujou}}{{DemonIconBeta|David}}{{DemonIconBeta|Demiurge}}{{DemonIconBeta|Demonee-Ho}}{{DemonIconBeta|Elizabeth}}{{DemonIconBeta|Erlkonig}}{{DemonIconBeta|Fafnir}}{{DemonIconBeta|Frost Ace}}{{DemonIconBeta|Gemori}}{{DemonIconBeta|Griffith}}{{DemonIconBeta|Hecate}}{{DemonIconBeta|Heimdall}}{{DemonIconBeta|Huang Long}}{{DemonIconBeta|Ixtab}}{{DemonIconBeta|Jeanne☆}}{{DemonIconBeta|Kartikeya}}{{DemonIconBeta|Lachesis}}{{DemonIconBeta|Ladon}}{{DemonIconBeta|Lakshmi}}{{DemonIconBeta|Lakshmi A}}{{DemonIconBeta|Mahamayuri}}{{DemonIconBeta|Maria}}{{DemonIconBeta|Marici}}{{DemonIconBeta|Master Therion}}{{DemonIconBeta|Maya}}{{DemonIconBeta|Michael}}{{DemonIconBeta|Mother Harlot}}{{DemonIconBeta|Motoko Kusanagi}}{{DemonIconBeta|Mozgus}}{{DemonIconBeta|Murmur}}{{DemonIconBeta|Nebiros}}{{DemonIconBeta|Norn}}{{DemonIconBeta|Orcus}}{{DemonIconBeta|Pales}}{{DemonIconBeta|Raphael}}{{DemonIconBeta|Red Rider}}{{DemonIconBeta|Samael}}{{DemonIconBeta|Samyaza}}{{DemonIconBeta|Seraph}}{{DemonIconBeta|Seth}}{{DemonIconBeta|Shaddai}}{{DemonIconBeta|Skull Knight}}{{DemonIconBeta|Surt}}{{DemonIconBeta|Susano-o}}{{DemonIconBeta|Susano-o A}}{{DemonIconBeta|Thor}}{{DemonIconBeta|Thor A}}{{DemonIconBeta|Tokisada}}{{DemonIconBeta|Trumpeter}}{{DemonIconBeta|Tzitzimitl}}{{DemonIconBeta|Vishnu}}{{DemonIconBeta|V☆}}{{DemonIconBeta|Vasuki}}{{DemonIconBeta|Xi Wangmu}}
 
|}
 
  
{| class="wikitable" style="display: inline-table; margin-right: 10px; text-align: center; max-width: 605px;"
+
;Timing tier 5 - End of a turn
|+ Democalypse Boss (Beta)
+
Effects in this timing tier:
|-
+
* "end of own turn"
! Score !! Demons
+
* "end of the enemy's turn"
|-
 
! 5
 
|
 
{{DemonIconBeta|Hachiman}}{{DemonIconBeta|Mithras}}{{DemonIconBeta|Mot}}{{DemonIconBeta|Odin A}}{{DemonIconBeta|Sabaoth}}{{DemonIconBeta|Samyaza}}{{DemonIconBeta|Seraph}}
 
|-
 
! 4
 
|
 
{{DemonIconBeta|Adramelech}}{{DemonIconBeta|Alice}}{{DemonIconBeta|Anahita}}{{DemonIconBeta|Aniel}}{{DemonIconBeta|Ardha}}{{DemonIconBeta|Astaroth}}{{DemonIconBeta|Asura}}{{DemonIconBeta|Baal}}{{DemonIconBeta|Batou}}{{DemonIconBeta|Beelzebub☆}}{{DemonIconBeta|Cerberus A}}{{DemonIconBeta|Cernunnos}}{{DemonIconBeta|Cybele}}{{DemonIconBeta|Elohim}}{{DemonIconBeta|Frost Ace}}{{DemonIconBeta|Gabriel}}{{DemonIconBeta|Garuda A}}{{DemonIconBeta|Hecate}}{{DemonIconBeta|Indrajit}}{{DemonIconBeta|Kali}}{{DemonIconBeta|Lanling Wang}}{{DemonIconBeta|Lucifer}}{{DemonIconBeta|Mada}}{{DemonIconBeta|Mahakala}}{{DemonIconBeta|Mahamayuri}}{{DemonIconBeta|Mara}}{{DemonIconBeta|Meliodas}}{{DemonIconBeta|Michael}}{{DemonIconBeta|Ose Hallel}}{{DemonIconBeta|Raphael}}{{DemonIconBeta|Sukuna-Hikona}}{{DemonIconBeta|Surt}}{{DemonIconBeta|Surt A}}{{DemonIconBeta|Susano-o}}{{DemonIconBeta|Susano-o A}}{{DemonIconBeta|Tezcatlipoca}}{{DemonIconBeta|Thor}}{{DemonIconBeta|Thor A}}{{DemonIconBeta|Tokisada}}{{DemonIconBeta|Uriel}}{{DemonIconBeta|Vasuki}}{{DemonIconBeta|Vishnu A}}{{DemonIconBeta|Vritra}}{{DemonIconBeta|Yoshitsune}}{{DemonIconBeta|Zaou-Gongen}}
 
|-
 
! 3
 
|
 
{{DemonIconBeta|Ban}}{{DemonIconBeta|Cu Chulainn}}{{DemonIconBeta|Fariedone}}{{DemonIconBeta|Flauros}}{{DemonIconBeta|Futsunushi}}{{DemonIconBeta|Guan Yu}}{{DemonIconBeta|Izanami}}{{DemonIconBeta|Lucifuge}}{{DemonIconBeta|Metatron}}{{DemonIconBeta|Norn}}{{DemonIconBeta|Seth}}{{DemonIconBeta|Siegfried}}{{DemonIconBeta|Yama}}
 
|-
 
! 2
 
|
 
{{DemonIconBeta|Amaterasu}}{{DemonIconBeta|Amon}}{{DemonIconBeta|Ananta}}{{DemonIconBeta|Anat}}{{DemonIconBeta|Arioch}}{{DemonIconBeta|Asura Lord}}{{DemonIconBeta|Atropos}}{{DemonIconBeta|Azazel}}{{DemonIconBeta|Barong}}{{DemonIconBeta|Berserker Guts}}{{DemonIconBeta|Chi You}}{{DemonIconBeta|Cthulhu}}{{DemonIconBeta|Cu Chulainn A}}{{DemonIconBeta|Demiurge}}{{DemonIconBeta|Flauros Hallel}}{{DemonIconBeta|Gogmagog}}{{DemonIconBeta|Hresvelgr}}{{DemonIconBeta|Huang Di}}{{DemonIconBeta|Ishtar}}{{DemonIconBeta|Koga Saburo}}{{DemonIconBeta|Lakshmi}}{{DemonIconBeta|Lilith A}}{{DemonIconBeta|Masakado}}{{DemonIconBeta|Masakado A}}{{DemonIconBeta|Mastema}}{{DemonIconBeta|Nero☆}}{{DemonIconBeta|Nyarlathotep}}{{DemonIconBeta|Party Pixie}}{{DemonIconBeta|Quetzalcoatl A}}{{DemonIconBeta|Rama}}{{DemonIconBeta|Shiva}}{{DemonIconBeta|Sraosha}}
 
|-
 
! 1
 
|
 
{{DemonIconBeta|Alice A}}{{DemonIconBeta|Alilat}}{{DemonIconBeta|Angra Mainyu}}{{DemonIconBeta|Asherah}}{{DemonIconBeta|Atavaka}}{{DemonIconBeta|Bayonetta☆}}{{DemonIconBeta|Beelzebub (Human)}}{{DemonIconBeta|Belial}}{{DemonIconBeta|Black Frost}}{{DemonIconBeta|Black Maria}}{{DemonIconBeta|Black Rider}}{{DemonIconBeta|Clotho}}{{DemonIconBeta|Daisoujou}}{{DemonIconBeta|Dante☆}}{{DemonIconBeta|David}}{{DemonIconBeta|Demonee-Ho}}{{DemonIconBeta|Echidna}}{{DemonIconBeta|Elizabeth}}{{DemonIconBeta|Erlkonig}}{{DemonIconBeta|Fafnir}}{{DemonIconBeta|Garuda}}{{DemonIconBeta|Gemori}}{{DemonIconBeta|Griffith}}{{DemonIconBeta|Guts}}{{DemonIconBeta|Heimdall}}{{DemonIconBeta|Huang Long}}{{DemonIconBeta|Ixtab}}{{DemonIconBeta|Jeanne☆}}{{DemonIconBeta|Kartikeya}}{{DemonIconBeta|Lachesis}}{{DemonIconBeta|Ladon}}{{DemonIconBeta|Lakshmi A}}{{DemonIconBeta|Lilith}}{{DemonIconBeta|Maria}}{{DemonIconBeta|Marici}}{{DemonIconBeta|Master Therion}}{{DemonIconBeta|Maya}}{{DemonIconBeta|Mother Harlot}}{{DemonIconBeta|Motoko Kusanagi}}{{DemonIconBeta|Mozgus}}{{DemonIconBeta|Murmur}}{{DemonIconBeta|Nebiros}}{{DemonIconBeta|Nergal}}{{DemonIconBeta|Orcus}}{{DemonIconBeta|Pale Rider}}{{DemonIconBeta|Pales}}{{DemonIconBeta|Quetzalcoatl}}{{DemonIconBeta|Red Rider}}{{DemonIconBeta|Samael}}{{DemonIconBeta|Schierke}}{{DemonIconBeta|Shaddai}}{{DemonIconBeta|Shiva A}}{{DemonIconBeta|Skull Knight}}{{DemonIconBeta|Trumpeter}}{{DemonIconBeta|Tzitzimitl}}{{DemonIconBeta|Vairocana}}{{DemonIconBeta|V☆}}{{DemonIconBeta|Vishnu}}{{DemonIconBeta|Xi Wangmu}}{{DemonIconBeta|Zodd}}
 
|}
 
  
==Tier List WIPs==
+
===Example combat flow===
{| class="wikitable sortable tierlist" style="width: 80%"
+
* At the start of a battle, tier 0 effects will execute, then tier DC, then tier 1.
|-
+
* Team 1's turn:
! rowspan="2" style="width: 80px" | Name
+
** Team 1's turn starts. Tier 2 executes.
! colspan="2" class="unsortable" | Best Archetype(s)
+
** Tier 3 executes, and then the first demon in team 1 can act.
! rowspan="2" data-sort-type="number" | PVE
+
** Team 1 picks an action, it executes, and then tier 4 effects execute.
! colspan="2" class="unsortable" | PVP
+
** The flow of tier 3 -> pick an action -> tier 4 continues until team 1's turn has ended.
! colspan="2" class="unsortable" | Democalypse
+
** Team 1's turn ends. Tier 5 executes.
|- style="vertical-align: middle;"
+
* Team 2's turn:
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! data-sort-type="number" | Offense !! data-sort-type="number" | Defense !! data-sort-type="number" | Prelim !! data-sort-type="number" | Boss
+
** Control moves to team 2. Tier 2 executes. (Tiers 0, DC, and 1 will not happen anymore, because it is no longer the start of the battle)
|-
+
** Tier 3 -> pick an action -> tier 4. Flow continues until team 2's turn has ended.
{{TierDataBeta|demon=Demeter|pvebest1=Yellow|pvebest2=Purple|pvpbest1=Yellow|pvpbest2=Teal|pvpbest3=Purple
+
** Team 2's turn ends. Tier 5 executes.
|pve=5
 
|offensive=5|defensive=5
 
|democPrelim=1
 
|democBoss=1
 
|pro=
 
*Casts bulky [[Bulwark]]s very often - at the start of the battle, whenever any teammate other than herself takes damage, and whenever casting her unique skill [[My Harvest!]]. If Panel 2, she also Bulwarks at the start of the enemy's turn and debuffs the foe's ATK. This makes her team incredibly tanky.
 
*[[My Harvest!]] Bulwarks the team and gives each of them 2 MP, offering both defensive and offensive pressure against the enemy. It also has Remnants, ensuring she uses up only half a press turn to cast it.
 
*Whenever any teammate (other than herself) is attacked or takes fractional damage, she Bulwarks the team and casts a 1-turn [[Luster Candy]]. This heavily punishes AoE and random attacks, effectively undoing much of the damage dealt by the enemy. This is especially a problem for demons that are forced into automatic AoEs, such as [[Elohim]] or [[Vishnu A]].
 
*[[Elusis's Blessing]] makes any Bulwarked teammate immune to ailments and take -20% damage, making her team even more bulky. Panel 1 also doubles down on this for Demeter herself.
 
*She's very difficult to take down due to the Bulwarks, damage reduction on top of that, and Null Mortal - but the foe will inevitably need to prioritize taking her down with Single-Target attacks. If paired with revivers such as [[Maria]] or [[Xi Wangmu]], Demeter can be a menace. With an ally-downed punisher like [[Chi You]], she can double as a landmine.
 
*Yellow casts a 1-turn [[Defensive Cry]] to make it harder to take her down turn 1, while Purple gives her an endure.
 
*Teal ups her Elec resistance to Null, so she won't be Weak to Elec until after the first hit of Zeus' Keraunos each turn.
 
|con=
 
*Due to how duration ticks work, her Bulwarks will always go offline at the start of her team's turn, and won't go back online until she casts My Harvest. This makes her team susceptible to "at start of enemy turn" chain effects, as their HP bars are exposed and the ailment immunity isn't active.
 
**This means she cannot trivialize Sloth farming, as the enemy's automatic ailments are at the start of the player's turn - exactly when Demeter's Bulwarks are down.
 
|notes=
 
*Regarding the effect where Demeter casts Bulwarks upon an ally being attacked:
 
**This effect will still activate if the enemy's attack misses.
 
**The Defense Support mechanic in PvP will also trigger this effect, letting Demeter's team tank through it for a while.
 
**Oddly, [[Recarmdra]] does not trigger this effect, despite it effectively being 100% Fractional Damage to the user.
 
*If the Luster Candy chain effect is activated during the enemy's turn (it usually will be), the buffs will wear off once her team's turn starts.
 
*Panel 2 [[Anahita]] casts Bulwarks at the start of her team's turn - this can close the window where Demeter's Bulwarks are offline. Alternatively, if the enemy has a "start of enemy turn" AoE that doesn't ailment (and doesn't hurt too much), that will restore Demeter's Bulwarks with the same timing.
 
}}
 
{{TierDataBeta|demon=Hachiman|pvebest1=Red|pvebest2=Purple|pvpbest1=Purple|pvpbest2=Yellow
 
|pve=5
 
|offensive=|defensive=
 
|democPrelim=5
 
|democBoss=
 
|pro=
 
*Automatically casts Zenith and ATK + EV/AC buffs on his team's first turn.
 
*When he uses Berserker God or Vorpal Blade, or when a teammate uses any physical attack (miss/crit capable, not just Phys element), he automatically casts Zenith and a 50% crit Phys AoE.
 
**This also works on the standard attack that all demons have, so MP draining can't stop Hachiman's team from activating this chain effect. It won't work for demons that overwrite their standard attack with magic though, such as Panel 2 [[Surt A]].
 
*-1 MP cost to all Phys skills and Vorpal Blade in Red means he can cast Berserker God or Vorpal Blade for 5 MP each - allowing for casting either of them turn 1 in PvP with War Brands. He shouldn't have MP issues.
 
*If Panel 2, grants team-wide Might whenever he enters Zenith, once per turn. This combined with his automatic Zenith on the first turn, and whenever he attacks, and whenever a teammate attacks, makes him similar to Panel 3 [[Zaou-Gongen]] but with built-in [[Auto-Rebellion]] and infinite Zenith.
 
*He can rack up incredible amounts of damage in [[Democalypse]] Prelim, due to the AoE chain effect and team-wide Might. This is to a point where Hachiman + some Phys demons can dominate Prelims of any element, not just Phys.
 
|con=
 
*Weak to Force unless Teal.
 
*No unique attack skill - he's stuck with [[Berserker God]]. Transferring a better one doesn't really work, as he can only proc [[Jingu's Divine Light]] with specifically Berserker God or Vorpal Blade.
 
*The buffs he casts on the first turn last for only 1 turn, and he lacks any other way of casting buffs.
 
*His forced chain effect AoEs can be a problem against anti-pierce, as well as AoE punishers such as [[Demeter]].
 
|notes=
 
}}
 
{{TierDataBeta|demon=Hinokagutsuchi|pvebest1=Purple|pvebest2=Red|pvpbest1=Purple|pvpbest2=Yellow
 
|pve=
 
|offensive=|defensive=
 
|democPrelim=
 
|democBoss=
 
|pro=
 
*High VIT and 70% HP boost from skills and panels makes him very tanky. Gains Null Mortal on Panel 2. Additionally, he takes 60% less damage unless the enemy hits his weak point.
 
*If hit by a physical attack (miss/crit capable, not just Phys element), he retaliates by casting [[Gloom]] and a Fire AoE on the enemy team. If panel 1, he also debuffs their DEF.
 
*[[Scarlet Chop]] is a strong Fire ST attack that hits two separate times with 80% crit rate each. This combined with +20% from innate [[Epitome of Finesse]] means he effectively has 100% crit rate.
 
*Low AGI but 65% accuracy boost from skills and panels means he can fit well into slow teams, while still being able to hit decently often. [[Intimidating Stance]] in Purple synergizes well with this.
 
|con=
 
*Weak to Ice and Dark.
 
*Will have accuracy issues if not Panel 2, since 50% of his 65% accuracy boost is in there.
 
*Questionable in PvP, since he has major problems when against [[Zeus]] or [[Demeter]]:
 
**[[Elemental resistance down]] level 2, combined with Hino not having any NDR (aside from Teal's [[Null Phys]]), means he will become Weak to that element - nullifying his 60% damage reduction.
 
**The retaliatory AoE can be exploited by [[Demeter]] teams to recover their Bulwarks - they can just spam normal attacks on him to recharge bulwarks to full.
 
|notes=
 
}}
 
{{TierDataBeta|demon=Melchizedek|pvebest1=Purple|pvebest2=Teal|pvpbest1=Purple|pvpbest2=Yellow
 
|pve=
 
|offensive=|defensive=
 
|democPrelim=1
 
|democBoss=1
 
|pro=
 
*Gains 60% damage reduction and a 50% damage boost when below half HP, applying offensive and defensive pressure if the opponent can't 1-shot him.
 
*Super tanky with high VIT and 70% HP boost from skills and panels.
 
*Low AGI but 50% accuracy boost from skills and panels means he can fit well into slow teams, while still being able to hit decently often.
 
*Automatically revives a random teammate when one dies (once per battle), and gives them a massive [[Bulwark]]. If panel 2, it's raised to a full Bulwark, and also gives smaller Bulwarks to the rest of the team. This can add considerable bulk to your #1 threat, which is presumably who the enemy will try to kill first. This effect can also revive Melchi himself if he dies, so attacking him first doesn't solve the issue.
 
*[[Mighty Blow]] deals Almighty Physical ST damage with a 50% crit rate and counter-ignoring, followed by a 10-hits random-target attack with the same traits. This combined with his high LUK means he should crit often, and the many hits of the chain effect could break endures. Repel Almighty Physical is also quite rare, and even if it did show up, the multiple small hits will just break it with little penalty - so he usually won't be blocked out of dealing damage with this skill.
 
|con=
 
*Weak to Force unless Teal.
 
*'''Does not have Null Mortal''', potentially making his high bulk irrelevant.
 
*If the enemy takes out 2 or 3 allies in one skill cast, they likely took out your #1 threat and whoever was next to them. The random targeting of Melchi's revive might revive the less-threatening one.
 
*Can't cast Bulwarks until somebody dies first, and can't re-cast Bulwarks after the ones from the chain effect wear off.
 
*Shut down by [[Revive Ban]] - not only can he not revive anyone, he can't Bulwark anyone either.
 
*[[Mighty Blow]]'s random-targeting chain effect can be inconsistent if most of the enemies are still alive. It also has problems against [[Demeter]] teams, where hitting an enemy other than Demeter means she'll re-Bulwark her whole team.
 
|notes=
 
*The damage boosters in his kit only apply to Almighty, so Red's [[Gigantomachia]] only gets the accuracy boosts.
 
}}
 
{{TierDataBeta|demon=Okuninushi|pvebest1=Yellow|pvebest2=Purple|pvebest3=Red|pvpbest1=Yellow|pvpbest2=Purple
 
|pve=
 
|offensive=|defensive=
 
|democPrelim=
 
|democBoss=
 
|pro=
 
*Incredibly speedy with 282 agi and +115% battle speed from skills and panels.
 
*[[Sword of Izumo]] is a strong 240BP ST attack that ignores endures and has Remnants, so it will always use only half a press turn. With maxed skill level and Panel 1, it only costs 4 MP.
 
*Works as a cleanser since he's immune to ailments, and Sword of Izumo cleanses the team after use. This synergizes with Sword of Izumo's Remnants to conserve press turn use, as well as his high agi to ensure he goes first.
 
*Casts an ATK buff and DEF debuff at the start of his team's every turn. This is the perfect timing for an offensive buff swing in T1, as it comes after "start of the 1st turn" effects.
 
*Yellow grants a team-wide boost to all magic damage, while Purple boosts his own light damage and grants an endure.
 
*Red grants the rare and powerful AoE [[Mahamabarion]], which is otherwise only available from PvP rewards/exchange. Panel 1's -1 MP to Light skills also makes it somewhat cheap, at 6 MP.
 
*Hits surprisingly hard due to innate light or magic damage boosts (total 60% from skills and panels; If Yellow then 75%; If Purple then 80%), despite having low MAG.
 
|con=
 
*Low MAG stat.
 
*If the team doesn't get ailmented, then he can't get the Concentrate effect from [[Kunitsukami's Pride]]. This is especially a problem in Light [[Democalypse]], which does not inflict any ailments.
 
|notes=
 
}}
 
{{TierDataBeta|demon=Zeus|pvebest1=Any|pvpbest1=Purple|pvpbest2=Yellow
 
|pve=5
 
|offensive=5|defensive=5
 
|democPrelim=5
 
|democBoss=5
 
|pro=
 
*[[Omniscience and Omnipotence]] downgrades the enemy's Elec resistances by 2 stages - meaning that anyone who doesn't NDR Elec is now Weak to Elec. This also completely shuts down anti-pierce for Elec.
 
*[[Keraunos]] downgrades Elec resistance by 1 stage, and stacks with the above effect, up to a cap of 3 stages. 3 stages guarantees the enemy is now Weak to Elec. This skill also ignores counters and endures, [[Revive Ban]]s the enemy if it kills, and attacks 2 separate times per cast, potentially landing 2 kills. With maxed skill level and Panel 1, it only costs 4 MP.
 
*Panel 2 increases his team's accuracy and damage against weak points, and his innate [[Wretched Blow]] increases his own damage against weak points. Further, he casts a 100BP AoE when any party member hits a weak point, and generates a press turn (once per turn).
 
**These effects are all extremely valuable in [[Democalypse]].
 
*Automatically casts a 100BP ST attack at the start of the enemy's turn. At the start of battle (but not on later turns), this overlaps with Elec resistance down, meaning the above-mentioned AoE chain effect will likely trigger. This puts a lot of damage pressure on the enemy before they can even act, regardless of which team is going first.
 
**This ST attack can help counter Bulwarks on the enemy team, as their Bulwarks will wear off at the start of their turn - leaving their HP bars exposed.
 
*All of his colors have a use, but for general purposes Purple is best.
 
*Trivializes a lot of PvE content, due to opening up an Elec weakness where normally a weakness would not exist. [[Hell's Park]] 100 is a prime example of this, where King Frost's anti-pierce Null can be bypassed by reducing his Elec resistance to Neutral or Weak, letting an Elec team sweep the fight with ease.
 
|con=
 
*Weak to Force unless Teal.
 
*No crit rate support in his kit (aside from [[Rending Thunder]]).
 
*The AoE upon hitting a weak point is counter-productive against [[Demeter]], as it will cause her to re-cast Bulwarks on her team.
 
|notes=
 
*[[Elemental resistance down]] does not work in [[Democalypse]].
 
*For manual play, the 100BP ST at start of enemy turn will hit whoever your cursor is on. On Auto and/or Defense however, you are at the mercy of the AI for who he hits.
 
*If building him for [[Democalypse]], try to transfer a "Rending <element>" skill (for Prelim) or an "<element> Slash" skill (for Boss) to make use of his PATK. These skills are only available through events, though - so if you don't have them, you may have to run a magic skill instead.
 
}}
 
|}
 

Latest revision as of 22:13, 24 August 2024

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To-do Items

To-dos:

Bot To-dos (tasks where the bot must co-operate; currently, it will undo manual edits on demon pages and skills list):

  • Implement "armament flags" on demon pages, so that sword/shield subpages are not transcluded unless the demon actually has a sword/shield (this will eliminate many red links).
  • Display each demon's "blue transcend stat" on their page.
  • Display each demon and skill's original release date (will need to do lots of historical digging for this). Possibly also panel 4 date.
  • Implement Template:AltsBox on pages of demons that have alts.

Off-site:

  • Label skills with tags in excel sheet
    • Then, use this with ctrl + F to make element/ailment/effect pages
    • Do the same with armament skills, but also include Blood Crystal cost
  • Track demon transcend stats in excel sheet
    • (Maybe) Track panel/p4 release dates
  • (maybe) Track skill release dates in excel sheet

Navboxes

Genome-only skills

Category Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark Multi.png Heal
Single Target Single Target Slash (Elemental physical) - Fire Slash Ice Slash Thunder Slash Wind Slash White Slash Black Slash -
All Targets All Targets Rending (Elemental physical) - Rending Fire Rending Ice Rending Thunder Rending Wind Rending White Rending Black -
All Targets All Targets Ma-barion (stronger than Ma-dyne) - Maragibarion Mabufubarion Maziobarion Mazanbarion Mahamabarion Mamudobarion -
All Targets All Targets H (same as normal but costs 1 more MP) Gigantomachia H Maragidyne H Mabufudyne H Maziodyne H Mazandyne H Mahamadyne H Mamudodyne H Mediarahan H
Single Target Single Target L (same as normal but costs 1 less MP) Fatal Sword L Agilao L Bufula L Zionga L Zanma L Hamaon L Mudoon L Diara L
All Targets All Targets L (same as normal but costs 1 less MP) Herculean Strike L Maragi L Mabufu L Mazio L Mazan L Mahama L Mamudo L Mediara L
Random Targets Random Targets high-tier - Fiery Soul Prison Frozen World Thunderous Advent Turbulent Advent Divine Massacre Eternal Hell -
Passive Prana Phys Prana Fire Prana Ice Prana Elec Prana Force Prana Light Prana Dark Prana -
Passive Vital - Fire Vital Ice Vital Elec Vital Force Vital Light Vital Dark Vital -
Passive Pierce (weak) Fire Pierce (weak) Ice Pierce (weak) Elec Pierce (weak) Force Pierce (weak) Light Pierce (weak) -

Misc:

Users for Slash and Rending (in democ):

Armament groupings

Swords

Group Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark Almighty Almighty
(3★) stage 1 ST + stage 1 AoE Valkyrie.jpg Efreet.jpg Gui Xian.jpg Baihu.jpg Moh Shuvuu.jpg Lailah.jpg Kaiwan.jpg
(4★) stage 2 ST + stage 2 AoE + stage 3 ST Wu Kong.jpg Prometheus.jpg Beiji-Weng.jpg Titania.jpg Long.jpg Sleipnir.jpg Anubis.jpg
(5★ fusible healing) stage 2 ST + dual buff/dual debuff + stage 1 AoE w/400 HP heal
  • panel 1: +15% healing effectiveness
  • panel 2: -1mp to cost of unique third skill
  • panel 3: -5% <element> damage received by party
Gogmagog.jpg Amaterasu.jpg Ananta.jpg Barong.jpg Garuda.jpg Ishtar.jpg Lilith.jpg
(5★ fusible attack) stage 3 ST + stage 2 AoE + stage 4 AoE (pseudo-barion)
  • panel 1: +15% <element> damage
  • panel 2: -1mp to cost of unique third skill
  • panel 3: +10% <element> damage dealt by party
Cu Chulainn.jpg Surt.jpg Vasuki.jpg Thor.jpg Susano-o.jpg Mastema.jpg Black Frost.jpg
Unique Fusibles Asherah.jpg Izanami.jpg Lakshmi.jpg Izanami.jpg Samael.jpg Lucifer.jpg Metatron.jpg
Unique Gacha Yoshitsune.jpg Huang Di.jpg Frost Ace.jpg Rama.jpg Baal.jpg Ixtab.jpg Alice.jpg
Unique Banner Masakado.jpg Masakado A.jpg Asura.jpg Mahakala.jpg Indrajit.jpg Garuda A.jpg Alice A.jpg Masakado A.jpg
Unique Other Seraph.jpg Seraph.jpg

Shields

Group Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark Almighty Almighty Other
(3★) Magic Amp II/Strength Amp II + Life Bonus + <Element> Resist Mitra.jpg Feng Huang.jpg Silky.jpg Koumokuten.jpg Jatayu.jpg Horus.jpg Baphomet.jpg
(4★) <Element> Boost + Life Gain + Null <Element> Titan.jpg Cerberus.jpg Sarasvati.jpg Anzu.jpg Oberon.jpg Throne.jpg Kudlak.jpg
(5★ fusible healing) <Element> Boost + Life Surge + Drain <Element>
  • panel 1: +10% <element> damage
  • panel 2: +30% max HP
  • panel 3: +20% to max HP. -10% to <element> damage received.
Gogmagog.jpg Amaterasu.jpg Ananta.jpg Barong.jpg Garuda.jpg Ishtar.jpg Lilith.jpg
(5★ fusible attack) <Element> Amp + Life Gain + Repel <Element>
  • panel 1: +10% <element> damage
  • panel 2: +30% max HP
  • panel 3: +20% <element> damage
Cu Chulainn.jpg Surt.jpg Vasuki.jpg Thor.jpg Susano-o.jpg Mastema.jpg Black Frost.jpg
Unique Fusibles Asherah.jpg Izanami.jpg Lucifer.jpg Lakshmi.jpg Samael.jpg Metatron.jpg
Unique Gacha Yoshitsune.jpg Huang Di.jpg Frost Ace.jpg Rama.jpg Baal.jpg Alice.jpg Ixtab.jpg
Unique Banner Masakado.jpg Asura.jpg Mahakala.jpg Indrajit.jpg Garuda A.jpg Masakado A.jpg Alice A.jpg
Unique Other Seraph.jpg

Unique Armament Skills

For ease of ctrl + f searching. Does not include Talents.

Swords

Armament Type Name MP Cost Target Effect
SwordIcon.png Gogmagog.jpg Gogmagog Sword Phys Phys Albion Giant 7 MP All Targets All Targets Inflicts Phys (Physical) damage (Power: 100) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Amaterasu.jpg Amaterasu Sword Fire Fire Ukehi 7 MP All Targets All Targets Inflicts Fire (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Ananta.jpg Ananta Sword Ice Ice Primordial Water 7 MP All Targets All Targets Inflicts Ice (Magic) damage with Power 80 on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Barong.jpg Barong Sword Elec Elec Calon Arang 7 MP All Targets All Targets Inflicts Elec (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Garuda.jpg Garuda Sword Force Force Immortal Shrine 7 MP All Targets All Targets Inflicts Force (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Ishtar.jpg Ishtar Sword Light Light Starry Passion 7 MP All Targets All Targets Inflicts Light (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Lilith.jpg Lilith Sword Dark Dark Midnight Feast 7 MP All Targets All Targets Inflicts Dark (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Cu Chulainn.jpg Cu Chulainn Sword Phys Phys Tie-Breaker 7 MP All Targets All Targets Inflicts Phys (Physical) damage (Power: 150) on a all enemies.
SwordIcon.png Surt.jpg Surt Sword Fire Fire Scathe of Branches 7 MP All Targets All Targets Inflicts Fire (Magic) damage (Power: 130) on all enemies.
SwordIcon.png Vasuki.jpg Vasuki Sword Ice Ice Samudra Manthan 7 MP All Targets All Targets Inflicts Ice (Magic) damage (Power: 130) on all enemies
SwordIcon.png Thor.jpg Thor Sword Elec Elec Crackling Thunder 7 MP All Targets All Targets Inflicts Elec (Magic) damage (Power: 130) on all enemies.
SwordIcon.png Susano-o.jpg Susano-o Sword Force Force Serpent Killer 7 MP All Targets All Targets Inflicts Force (Magic) damage (Power: 130) on all enemies.
SwordIcon.png Mastema.jpg Mastema Sword Light Light Last Plague 7 MP All Targets All Targets Inflicts Light (Magic) damage (Power: 130) on all enemies.
SwordIcon.png Black Frost.jpg Black Frost Sword Dark Dark Mahelldyne 7 MP All Targets All Targets Inflicts Dark (Magic) damage (Power: 130) on all enemies.
SwordIcon.png Lucifer.jpg Lucifer Sword Almighty Almighty Stellar Light 7 MP All Targets All Targets Inflicts Almighty (Magic) damage (Power: 150) on all enemies.
SwordIcon.png Yoshitsune.jpg Yoshitsune Sword Phys Phys Kurama Flash 7 MP Single Target Single Target Inflicts Phys (Physical) damage 8 times (Power: 30) with 30% crit rate on a single enemy. *Counter effects will not work on this skill.
SwordIcon.png Frost Ace.jpg Frost Ace Sword Ice Ice Frozen Fist 5 MP Single Target Single Target Inflicts Ice (Physical) Pierce effect damage (Power: 130) on a single enemy, and enters a state of Might if the attack is successful. *The damage inflicted by this skill is dependent on Mag ATK. *This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
SwordIcon.png Garuda A.jpg Garuda A Sword Force Force Tempest Talon 6 MP Single Target Single Target Inflicts Force (Magic) damage (Power: 100) on a single enemy. Activates the following Chain Effect when the attack is successful: Inflicts Force (Magic) damage 2 times (Power: 35) on random enemies. This skill will gain 1 Boost level with each use. [Boost Level: 1] Increases the number of random attacks to 4. [Boost Level: 2] Increases the number of random attacks to 5.
SwordIcon.png Seraph.jpg Seraph Sword Fire.pngLight.png Fire/Light Pure Holy Fire 6 MP Single Target Single Target Inflicts Fire (Magic) or Light (Magic) damage (Power: 180) on a single enemy. The attribute will be selected automatically based on the situation. This skill will have attribute piercing effect.
SwordIcon.png Izanami.jpg Izanami Sword Elec.pngDark.png Elec/Dark Thunderous Curse 6 MP Single Target Single Target Inflicts Elec/Dark (Magic) damage (Power:180) on a single enemy. Automatically selects an Attribute depending on the situation.
SwordIcon.png Metatron.jpg Metatron Sword Almighty Almighty Pillar of Godly Light 6 MP Single Target Single Target Inflicts Almighty (Magic) damage 3 times (Power: 70) on a single enemy.
SwordIcon.png Mahakala.jpg Mahakala Sword Fire Fire Purging Flame 5 MP Single Target Single Target Inflicts Fire (Magic) damage 3 times (Power: 60) on a single enemy. Reduces ATK/DEF of all enemies by 20% if the attack is successful. (3 turns)
SwordIcon.png Rama.jpg Rama Sword Ice Ice Rakshasa Cleaver 5 MP Single Target Single Target Inflicts Ice (Magic) damage (Power: 160) on a single enemy. Reduces ATK and EV/AC of all enemies by 20% if the attack is successful. (3 turns)
SwordIcon.png Baal.jpg Baal Sword Force Force Rainstorm 6 MP All Targets All Targets Inflicts Force (Magic) Pierce effect damage (Power: 120) on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns)
SwordIcon.png Masakado A.jpg Masakado A Sword Almighty Almighty Kuyo Sword Dance 6 MP All Targets All Targets Inflicts Almighty (Magic) damage (Power:100) with Remnants on All Enemies. Reduces DEF and EV/AC of all enemies by 20%, increases own party's ATK and EV/AC by 20%. (1 turn) when attack is successful. *The damage inflicted by this skill is dependent on Phys ATK.
SwordIcon.png Indrajit.jpg Indrajit Sword Elec Elec Rakshasa Thunder 5 MP Single Target Single Target Inflicts Elec (Magic) damage 5 times (Power: 40) on a single enemy with 30% chance to inflict Bind on hit enemies if the attack is successful.
SwordIcon.png Samael.jpg Samael Sword Almighty Almighty Red Serpent Venom 5 MP Single Target Single Target Inflict Almighty (Magic) damage (Power: 120) on a single enemy with 20% chance to inflict Poison, Bind, Charm and Mute if the attack is successful.
SwordIcon.png Masakado.jpg Masakado Sword Phys Phys Divine Flash 5 MP Single Target Single Target Inflicts Phys (Physical) damage (Power: 200) with 80% crit rate on a single enemy, with 100% chance to inflict Mortal on hit enemies if the attack is successful. * Nullifies all death prevention skills.
SwordIcon.png Alice.jpg Alice Sword Dark Dark Gotcha! 6 MP Single Target Single Target Inflicts Dark (Magic) damage (Power: 160) on a single enemy with 100% chance to inflict Mortal on hit enemies if the attack is successful. *Nullifies all death prevention skills.
SwordIcon.png Huang Di.jpg Huang Di Sword Phys Phys Yinglong Flash 6 MP All Targets All Targets Inflicts Phys (Physical) damage (Power: 130) with 50% crit rate on all enemies.
SwordIcon.png Asura.jpg Asura Sword Phys Phys Unholy Strike 7 MP Random Targets Random Targets Inflicts Phys (Physical) damage 10 times (Power: 30) with 30% crit rate on random enemy/ies. *Counter effects will not work on this skill.
SwordIcon.png Asherah.jpg Asherah Sword Multi.png Support Holy Union 5 MP Random Targets Random Targets Revives a random party member with 100% HP and adds Mortal immunity. (1 turn)
SwordIcon.png Lakshmi.jpg Lakshmi Sword Multi.png Support Seductive Lotus 6 MP All Targets All Targets 50% chance to Charm all enemies. Increases EV/AC of all party members by 20%. (3 turns)
SwordIcon.png Ixtab.jpg Ixtab Sword Multi.png Support Offering Guidance 6 MP All Targets All Targets 50% chance to Bind all enemies. Reduces DEF of all enemies by 20%. (3 turns)
SwordIcon.png Alice A.jpg Alice A Sword Multi.png Fractional What Should We Play 6 MP Single Target Single Target Inflicts 50% fractional damage (Max: 3000) on a single enemy based on max HP, with the following Chain Effect: 100% chance to inflict Curse on all enemies.
SwordIcon.png Alice A.jpg Alice A Sword Multi.png Fractional I Want Friends 6 MP All Targets All Targets Activates [I Wanna Be Together] when there is a Cursed enemy, activates [It's Fine, Right?] when there isn't.

[It's Fine, Right?]: Inflicts 50% fractional damage (Max: 3000) on all enemies based on current HP, with an 80% chance to inflict Curse.

[I Wanna Be Together]: Inflicts 50% fractional damage (Max: 3000) on all Cursed enemies based on max HP, with a 100% chance to inflict Mortal\n*Ignores all death prevention skills.

Shields

Armament Type Name MP Cost Target Effect
ShieldIcon.png Lucifer.jpg Lucifer Shield Passive Passive Abyssal Magic Passive Self +20 to Ma, +20 to Vi. +15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow.
ShieldIcon.png Metatron.jpg Metatron Shield Passive Passive Angel Halo Passive Self -15% to Magic damage received. +15% to Magic damage inflicted.
ShieldIcon.png Huang Di.jpg Huang Di Shield Passive Passive Dragon Rain Passive Self +25% to Phys hit rate, +25% to Critical hit rate.
ShieldIcon.png Masakado A.jpg Masakado A Shield Passive Passive New Emperor's Revelation Passive Self +15% to St/Ma/Vi/Ag/Lu. Adds Null Phys/Light/Dark.
ShieldIcon.png Rama.jpg Rama Shield Passive Passive Vishvakarman's Shelter Passive Self +20% to Ice damage. -40% chance of receiving status ailments.
ShieldIcon.png Frost Ace.jpg Frost Ace Shield Passive Passive Sad Vengeance Passive Self +10% to Ice damage. Activates the following Chain Effect at the beginning of the 1st turn: Enters a state of Might.
ShieldIcon.png Masakado.jpg Masakado Shield Passive Passive Righteous Rebellion Passive Self +10% to critical hit damage. +10% to Phys hit rate. Activates the following Counter Effect when receiving a Phys Attack: 100% chance to counter dealing Phys (Physical) damage (Power: 100).
ShieldIcon.png Yoshitsune.jpg Yoshitsune Shield Passive Passive Tiger Strategy Passive Self +10% to Phys hit rate. Activates the following Chain Effect when this character downs another demon: Recovers 5 MP.
ShieldIcon.png Indrajit.jpg Indrajit Shield Passive Passive Rite of Divine Power Passive Self + All Allies Activates the following Chain Effect when the one with this skill downs a demon: Recovers 3 MP and casts Repel Magic (including Almighty) effect on all allies. (1 turn)
ShieldIcon.png Mahakala.jpg Mahakala Shield Passive Passive Clear Space Passive All Targets All Targets Activates the following Chain Effect at the beginning of every own third turn: Inflicts Fire (Magic) Pierce effect damage (Power: 100) on all enemies. Recovers 5 MP and enters into a state of Concentrate if the attack is successful.
ShieldIcon.png Ixtab.jpg Ixtab Shield Passive Passive Summons to Sacrifice Passive Random Targets Random Targets Activates the following Chain Effect at the beginning of every own third turn: Inflicts Almighty (Magic) damage (Power: 120) on a random enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills.
ShieldIcon.png Asura.jpg Asura Shield Passive Passive Unholy Delusion Passive All Targets All Targets Activates the following Chain Effect when this character receives an enemy's Physical attack: Inflicts Phys (Physical) Pierce effect damage (Power: 50) with 30% crit rate on all enemies, and removes all enemy status buffs if the attack is successful. *Counter effects will not work on this skill.
ShieldIcon.png Garuda A.jpg Garuda A Shield Passive Passive Dazzling Wings Passive All Targets All Targets +10% Phys evasion rate. Activates the following Chain Effect when this character evades an enemy's Physical attack: Inflicts Force (Magic) Pierce effect damage (Power: 90) on all enemies.
ShieldIcon.png Alice.jpg Alice Shield Passive Passive Innocent Laughter Passive All Targets All Targets Activates the following Chain Effect when this character downs another demon: Inflicts Dark (Magic) Pierce effect damage (Power: 80) on all enemies.
ShieldIcon.png Baal.jpg Baal Shield Passive Passive Rains of Fertility Passive All Allies While the one with this skill is alive, all party members will receive the following effect: +5% to Force damage, +15% to status ailment auto cure rate.
ShieldIcon.png Seraph.jpg Seraph Shield Passive Passive Resplendent Voice Passive All Allies While the demon with this skill is alive, all party members will receive the following effect: +10% damage when attacking the enemy's weak point and -15% to damage received when own weak point is attacked.
ShieldIcon.png Alice A.jpg Alice A Shield Passive Passive Won't You Play With Me Passive All Targets All Targets + Single Target Single Target Activates the following Chain Effect at the start of enemy turn: Inflicts 10% fractional damage to all enemies (Max: 300) based on current HP and steal 2 MP. Activates the following Chain Effect at the start of own turn: Inflicts 10% fractional damage (Max: 300) based on current HP to the enemy party leader, and steal 3 MP.

Tier List WIPs

(empty for now)

SMT Anniversaries

  • At certain times of year, Dx2 will hold anniversary events for the mainline SMT games.
  • These events sometimes (but not always) have special event files available.
  • Only mainline counts, no spinoffs.
Icon Game Date
SMT IV Apocalypse file.png SMT IV Apocalypse February 10, 2016
SMT III Nocturne file.png SMT III Nocturne February 20, 2003
SMT II file.png SMT II March 18, 1994
SMT IV file.png SMT IV May 23, 2013
SMT Strange Journey file.png SMT Strange Journey October 8, 2009
SMT I file.png SMT I October 30, 1992
SMT V file.png SMT V November 11, 2021

Icon Sword of Kusanagi.png Sword of Kusanagi EXP

  • Cost to use a sword seems to depend on level you enter the menu at?
    • lv49: 1,568 Macca
    • lv48: 1,536 Macca
    • lv45: 1,440 Macca
Rarity EXP given
5★ 20,000
4★ 10,000
3★ 2,000
2★ 1,000
1★ 500

Turn order notes

The following are notes about the order in which chain effects will activate.

We will sort effects into timing tiers. The game will start by using effects according to the timing tier. All effects in a timing tier are resolved before moving to the next timing tier.

Within a tier, several tie-breakers will be used to determine the order of chain effects:

  • For clarity, let's say team 1 is the faster one, while team 2 is the slower one.
  • Within a tier, team 1's effects will activate first. Team 2's effects will activate after all of team 1's effects are done.
  • Within a team, chains will progress according to the team's action order. By default, action order is based on the agility stat, however this order can be changed by using Icon BrandEffect Lead.png Lead or Icon BrandEffect Trail.png Trail brands.

Let's say demon 1 is the first acting demon in a team, demon 2 is the second, etc.

  • Normally, all of demon 1's effects resolve, then all of demon 2's effects resolve, and so on.
  • If demon 1's chain effect causes another chain effect to activate, then that new chain will resolve before moving on to demon 1's other chain effects, and before moving on to demon 2.
  • For example: suppose team 1 is an archangels team with Raphael.jpg Raphael in the first spot, while team 2 has a Black Rider.jpg Black Rider. Team 1's turn starts, and Raphael's chain effect heal from God's Blessing activates. This heal triggers Black Rider's Soul Divide, which will immediately execute. Afterwards, Raphael's remaining chain effects (if any) will execute, and then Raphael's teammates will trigger their chain effects.

Timing tiers

An effect's timing tier can usually be determined by the way the effect is phrased. Example phrases will be listed in quotes below:

Timing tier 0 - before battle

Effects in this timing tier:

  • Brands (ward, embattle)
  • "this demon starts the battle with" (example: Golden Apple)
Timing tier DC - Devil Connector

This tier exclusively holds the effects of Devil Connectors.

Note that Devil Connectors cannot trigger other chain effects, so this tier is effectively just team 1's DC executing, followed by team 2's DC executing.

Timing tier 1 - start of a battle

Effects in this timing tier:

  • "start of battle"
  • "start of the first turn"
  • "when attacking first"
  • "when attacking second"
  • "when the enemy attacks first"
Timing tier 2 - start of a turn

Effects in this timing tier:

  • "start of own turn"
  • "start of the enemy's turn"
Timing tier 3 - Demon action start

Effects in this timing tier:

  • "when a demon is about to act"
Timing tier 4 - Demon action has ended

Effects in this timing tier:

  • "when a demon has completed an action"
Timing tier 5 - End of a turn

Effects in this timing tier:

  • "end of own turn"
  • "end of the enemy's turn"

Example combat flow

  • At the start of a battle, tier 0 effects will execute, then tier DC, then tier 1.
  • Team 1's turn:
    • Team 1's turn starts. Tier 2 executes.
    • Tier 3 executes, and then the first demon in team 1 can act.
    • Team 1 picks an action, it executes, and then tier 4 effects execute.
    • The flow of tier 3 -> pick an action -> tier 4 continues until team 1's turn has ended.
    • Team 1's turn ends. Tier 5 executes.
  • Team 2's turn:
    • Control moves to team 2. Tier 2 executes. (Tiers 0, DC, and 1 will not happen anymore, because it is no longer the start of the battle)
    • Tier 3 -> pick an action -> tier 4. Flow continues until team 2's turn has ended.
    • Team 2's turn ends. Tier 5 executes.