Difference between revisions of "Fariedone/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
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|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
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− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Fariedone|pvebest1=Purple|pvebest2=Yellow|pvebest3=Teal|pvpbest1=Any |
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=C|defensive=C |
|democPrelim=4 | |democPrelim=4 | ||
|democBoss=4 | |democBoss=4 | ||
|pro= | |pro= | ||
− | *[[Hero of Prophecy]] grants [[Phys Pierce]], puts his team into Zenith at the start of | + | *[[Hero of Prophecy]] grants [[Phys Pierce]], puts his team into Zenith at the start of his team's turn, grants an ATK buff, and additionally grants 25% damage to physical skills and 30% acc to any allies in a state of Zenith. This massively buffs the power of any physical damage team. |
*[[Demonsbane]] also puts the team into a state of Zenith, and then chains a high damage aoe phys attack, all for 5 mp. Since the phys part is a chain effect, no press turns will be lost on miss or drain/repel, making it safe to use even against evasive enemies. Having two ways to grant Zenith really helps controlling statuses against enemies that use Gloom. | *[[Demonsbane]] also puts the team into a state of Zenith, and then chains a high damage aoe phys attack, all for 5 mp. Since the phys part is a chain effect, no press turns will be lost on miss or drain/repel, making it safe to use even against evasive enemies. Having two ways to grant Zenith really helps controlling statuses against enemies that use Gloom. | ||
*His awaken skills all have their own uses, depending on the situation. | *His awaken skills all have their own uses, depending on the situation. | ||
*Panels grant battle speed, buff control, and damage, along with a little bit of bulk, all things he needs to help his team sweep. | *Panels grant battle speed, buff control, and damage, along with a little bit of bulk, all things he needs to help his team sweep. | ||
+ | *Good synergy with [[Hachiman]], granting extra buffs to the team in Zenith. | ||
|con= | |con= | ||
*180 agi and only 20% battle speed in panels is going to likely lower the battle speed of any fast team. | *180 agi and only 20% battle speed in panels is going to likely lower the battle speed of any fast team. | ||
− | *[[Demonsbane]] may be nice for not taking press turns on miss, but also will always take a full press turn as the phys is a chain effect, meaning you need to arrange turn order so he attacks on a half press turn. | + | *[[Demonsbane]] may be nice for not taking press turns on miss, but also will always take a full press turn as the phys is a chain effect, meaning you need to arrange turn order so he attacks on a half press turn. This also hurts his viability on democ prelim, where you need to transfer an aoe skill, rather than use [[Demonsbane]]. |
|notes= | |notes= | ||
}}<section end=tierentry /> | }}<section end=tierentry /> |
Latest revision as of 07:12, 3 December 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Fariedone |
Any | B | C | C | - | ||
Pros |
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Cons |
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Notes | - | ||||||
Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Yellow: Rak Flexi to debuff enemy DEF going 1st, buff party DEF going 2nd
- Purple: Epitome of Carnage: Phys damage + Crit rate modifier
- Teal: Adds Drain Phys for Anti-pierce teams.
Skill Transfers
Damage Boosters for Demonsbane. Crit boosters to pair up with Zenith and Hero of Prophecy.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier if not purple.
- Wicked Strike: Crit damage + crit rate modifier all in 1 skill.
- Death Blow: Crit damage booster that pairs well with Zenith + Hero of Prophecy.
- Butcher: Highest AOE damage modifier for Demonsbane.
- Phys Accele: Phys damage modifier + boosts team speed.
- Phys Boost: Early game/budget option.
- Serial Killer: Early game/budget option.
Crit boosters:
- Wicked Strike: Crit damage + crit rate modifier.
- Epitome of Finesse: Crit rate + accuracy modifier.
- Savage Glee: Highest Crit rate modifier.
- Bloody Glee: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed.
- Epitome of Swiftness: Boosts team speed.
- Enduring Soul/+: Adds an endure if needed.
- Great Idea: Boosts his stats greatly. Meme/Flex.
Brands
- Stat priorities: Phys ATK%, Speed%
- War: Boosts damage output.
- Divine: Allows him to spam Demonsbane.
- Speed: Boosts team speed.
- Hasty: Boosts team speed greatly.
Mitama
- STR (20): To boost damage output.
- AGI (20): Increases his accuracy and team speed.
- LUK (10): Increases his chances of landing attacks and crits.
Build(s)
You're Done for! | |||
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Transferred Skills | Notes:
Another fast team's wet dream. Free Zenith and ATK buff, a passive that adds more damage and accuracy on top of Zenith and an attack that applies Zenith and deals damage that is not punished by dodges and Phys Anit-pierce. Needs to stack more speed boosts if going for a faster team as his AGI is not as high as other fast demons and will pull down the overall team speed. | ||
Speedster | Phys Amp | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War/Divine/Hasty + Speed with Phys ATK% and Speed% tertiaries | |||
Target Stats | |||
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