Difference between revisions of "Ban/Builds"

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(Role Summary)
 
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! rowspan="2" | PVE
 
! rowspan="2" | PVE
 
! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
! colspan="2" class="unsortable" | Democalypse
 
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=Ban|pvebest1=Any|pvpbest1=Any
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<section begin=tierentry />{{TierListData|demon=Ban|pvebest1=Any|pvpbest1=Any
|pve=4
+
|pve=B
|offensive=2|defensive=2
+
|offensive=D|defensive=D
 
|democPrelim=4
 
|democPrelim=4
 
|democBoss=4
 
|democBoss=4
 
|pro=
 
|pro=
*Drains MP from the enemy team at the start of his turn, allowing him to keep his MP topped off and control enemy mp
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*Drains MP from the enemy team at the start of his team's turn, allowing him to keep his MP topped off and control enemy mp
 
*Good single target piercing physical damage in [[Physical Hunt]], which also drains 3 mp, allowing him to drain potentially 7 mp from a target in a single turn, or four from two.
 
*Good single target piercing physical damage in [[Physical Hunt]], which also drains 3 mp, allowing him to drain potentially 7 mp from a target in a single turn, or four from two.
 
*Decent bulk with a good vit stat, innate [[Epitome of Fortitude]], along with additional hp% from panels, and a built in endure with hp% in levels, combined with null mortal, can keep him alive draining MP
 
*Decent bulk with a good vit stat, innate [[Epitome of Fortitude]], along with additional hp% from panels, and a built in endure with hp% in levels, combined with null mortal, can keep him alive draining MP
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*Flexible with his colors, with each color offering different uses, letting him flex into many different teams.
 
*Flexible with his colors, with each color offering different uses, letting him flex into many different teams.
 
|con=
 
|con=
*Because he drains mp at the start of his turn, he won't steal mp from a T1 team, potentially letting him get swept in a single turn.
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*Because he drains MP at the start of his team's turn, he won't steal MP from a T1 team, potentially letting him get swept in a single turn.
*His agi is too high for a slow team, but slow for a fast team, making him hard to slot into pvp teams.
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*His Agility is too high for a slow team, but slow for a fast team, making him hard to slot into pvp teams.
 
*While far from weak, his damage is low compared to the highest tier of damage dealers, and the mp drain doesn't really counteract that enough to warrant a slot in a team.
 
*While far from weak, his damage is low compared to the highest tier of damage dealers, and the mp drain doesn't really counteract that enough to warrant a slot in a team.
 
*Has decent bulk and decent damage, but isn't exceptional enough at either of them to excel at anything.
 
*Has decent bulk and decent damage, but isn't exceptional enough at either of them to excel at anything.

Latest revision as of 05:35, 3 December 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Ban.jpg Ban
Any Any B D D -
Pros
  • Drains MP from the enemy team at the start of his team's turn, allowing him to keep his MP topped off and control enemy mp
  • Good single target piercing physical damage in Physical Hunt, which also drains 3 mp, allowing him to drain potentially 7 mp from a target in a single turn, or four from two.
  • Decent bulk with a good vit stat, innate Epitome of Fortitude, along with additional hp% from panels, and a built in endure with hp% in levels, combined with null mortal, can keep him alive draining MP
  • Offers some buff control with p2
  • Flexible with his colors, with each color offering different uses, letting him flex into many different teams.
Cons
  • Because he drains MP at the start of his team's turn, he won't steal MP from a T1 team, potentially letting him get swept in a single turn.
  • His Agility is too high for a slow team, but slow for a fast team, making him hard to slot into pvp teams.
  • While far from weak, his damage is low compared to the highest tier of damage dealers, and the mp drain doesn't really counteract that enough to warrant a slot in a team.
  • Has decent bulk and decent damage, but isn't exceptional enough at either of them to excel at anything.
Notes
  • Only gains phys pierce in p1, meaning his auto attacks or Vorpal Blade in red are a liability without his panels
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.
Synergies -

PvE Builds

PvP Builds