Difference between revisions of "Orcus/Builds"
(→Role Summary: up to 8.5 in offense) |
(→Role Summary: Adding the Slimes/Hres strats as a pro; subsequently deleting less useful bullet points, rewording some stuff, in order to compensate for the increase in length) |
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|offensive=8.5|defensive=8 | |offensive=8.5|defensive=8 | ||
|pro= | |pro= | ||
− | * | + | *Extremely good defensive demons thanks to [[Law of Hell]] and [[Hell's Gate]]. Paired with demons with multiple weakness like [[Asherah]] and [[Hecatoncheires]], he denies Turn Presses bonus and strongly reduce AOE. |
− | + | *[[Law of Hell]] eliminates the need to cover weaknesses for all your demons allowing him and other support demons to support better through transfers like [[Recarmdra]], [[Auto-Tarunda]] etc. | |
+ | *[[Law of Hell]] denies Turn Press bonus from Crit when the attack that Critted also hit a weakness. Paired with [[Slime]] or [[Hresvelgr]], denies Crits from AOE Phys. | ||
*Very good buff control with [[War Cry]] and [[Nocturne]] in Yellow. | *Very good buff control with [[War Cry]] and [[Nocturne]] in Yellow. | ||
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|con= | |con= | ||
*You still receive extra damage from open weaknesses. | *You still receive extra damage from open weaknesses. |
Revision as of 04:23, 5 June 2020
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||
---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||
Orcus |
6 | 8.5 | 8 | ||
Pros |
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Cons |
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