Difference between revisions of "Orcus/Builds"

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<section begin=tierentry />{{TierData|demon=Orcus|pvebest1=Teal|pvebest2=Yellow|pvebest3=|pvpbest1=Yellow|pvpbest2=Teal
 
<section begin=tierentry />{{TierData|demon=Orcus|pvebest1=Teal|pvebest2=Yellow|pvebest3=|pvpbest1=Yellow|pvpbest2=Teal
 
|pve=7
 
|pve=7
|offensive=7|defensive=8
+
|offensive=8|defensive=8
 
|pro=
 
|pro=
*Really tanky given his Unique Passive
+
*Very good bulk and survivability thanks to [[Hell's Gate]] providing AOE reduction.
*Good buff control, especially in Yellow with [[Nocturne]]
+
*[[Law of Hell]] and [[Hell's Gate]] pair well with demons with multiple weakness like [[Asherah]] and [[Hecatoncheires]]. Not only does it save them a transfer slot for covering weakness, it also provides the team additional AOE reduction.
 +
*Very good buff control with innate [[War Cry]] and [[Nocturne]] in Yellow.
 +
*[[Law of Hell]] eliminates his need to cover weaknesses. This allows him to further support the team through transfers like [[Samarecarm]], [[Recarmdra]], [[Auto-Tarunda]] etc.
 
|con=
 
|con=
*Mana Hungry
+
*You will still receive extra damage from open weaknesses.
*Needs certain compy (with weaknesses) to really shine, making the others vulnerable
+
*[[Law of Hell]] only works on AOE damage. Single target skills will still hurt especially if they hit weakness.
 +
*Very MP Hungry, Divines help with the MP costs but in turn reduce his bulk.
 +
*Needs specific team compositions to work well.
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Revision as of 09:10, 23 January 2020

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Orcus.jpg Orcus
Teal Yellow Yellow Teal 7 8 8
Pros
Cons
  • You will still receive extra damage from open weaknesses.
  • Law of Hell only works on AOE damage. Single target skills will still hurt especially if they hit weakness.
  • Very MP Hungry, Divines help with the MP costs but in turn reduce his bulk.
  • Needs specific team compositions to work well.

PvE Builds

PvP Builds