Difference between revisions of "Dagon/Builds"
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<section begin=tierentry />{{TierListData|demon=Dagon|pvebest1=Purple|pvebest2=Yellow|pvpbest1=Purple|pvpbest2=Yellow | <section begin=tierentry />{{TierListData|demon=Dagon|pvebest1=Purple|pvebest2=Yellow|pvpbest1=Purple|pvpbest2=Yellow | ||
|pve=A | |pve=A | ||
| − | |offensive= | + | |offensive=B|defensive=B|tournament=A |
|pro= | |pro= | ||
*[[Law of the Sea God]] is a passive reminiscent of [[Odin A]], which gives Dagon Ice Pierce, an ability where he does not use press turns when he crits, and also puts him into a state of Might at the start of his turn as well as when he downs a demon. Additionally, when this chain procs, he will cast a one turn [[Sukunda]] and [[Rakunda]] effect. Furthermore, as long as he is alive, his entire party will get +40% damage when landing a crit, and +20% accuracy. | *[[Law of the Sea God]] is a passive reminiscent of [[Odin A]], which gives Dagon Ice Pierce, an ability where he does not use press turns when he crits, and also puts him into a state of Might at the start of his turn as well as when he downs a demon. Additionally, when this chain procs, he will cast a one turn [[Sukunda]] and [[Rakunda]] effect. Furthermore, as long as he is alive, his entire party will get +40% damage when landing a crit, and +20% accuracy. | ||
| − | ** | + | **Whenever he enters a state of Might, he will lower the Ice Affinity of all enemies by 2 levels for 1 turn. |
**However, this passive does come with the cost of reducing his critical hit rate by 100%, meaning without might, it's not likely he'll crit. | **However, this passive does come with the cost of reducing his critical hit rate by 100%, meaning without might, it's not likely he'll crit. | ||
*To protect himself against [[Ouroboros]] and [[Nuwa]], he gains protection against Charm, Bind and Mute while he’s in Might, alongside reducing incoming counts of Spirit Chains of Intimidation and Indignation by 1. | *To protect himself against [[Ouroboros]] and [[Nuwa]], he gains protection against Charm, Bind and Mute while he’s in Might, alongside reducing incoming counts of Spirit Chains of Intimidation and Indignation by 1. | ||
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|con= | |con= | ||
*Weak to Fire unless Teal. | *Weak to Fire unless Teal. | ||
| + | *His usefulness is highly gated behind P2, which not only gives him a necessary Charge, but prevents his Might CE from being stopped by Spirit Chains of Suppression when going first. | ||
*Aside from packing a punch, he's not exceptionally bulky or fast, meaning he adds nothing to a T2 or midrange team, and will slow down a fast T1 team. | *Aside from packing a punch, he's not exceptionally bulky or fast, meaning he adds nothing to a T2 or midrange team, and will slow down a fast T1 team. | ||
*His 100% crit rate demerit means you essentially need to be giving him Might in order to use his passive. | *His 100% crit rate demerit means you essentially need to be giving him Might in order to use his passive. | ||
|notes= | |notes= | ||
| − | *The first hit of Lethal Flood will consume might, meaning the second hit won't benefit from | + | *The first hit of Lethal Flood will consume might and charge, meaning the second hit won't benefit from those effects. |
| + | |pairwith= | ||
| + | *{{DemonIcon|Frost Ace|size=32px}} | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
Latest revision as of 05:59, 17 July 2025
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Tournament | |||
| A | B | B | A | ||||
| Pros |
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| Cons |
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| Notes |
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| Synergies | |||||||